This was the first version of my lackey's slave girl, but then I decided to make her a human and found that cool picture among millions of my folders. What a coincidence.
Posts from Sylvester Archipelago
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I always do it that way too. Moreover, if they allow it without an image, I don't even bother, because I hate doing it.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Well, sometimes people look alike!1!!
Then there's this one, if you need someone with a scar:
Actually, I don't know how it is with Nebka, but in reality, the skin tone is neither dark nor light; it's simply gray, with little to no warm undertones.
Added after 36 seconds
By the way, since there's a pause now, I don't see any point in writing in gray.
All the power that the Haven invested in its servants, that unwavering faith that allowed them to mindlessly carry out any orders, proved unable to overcome the true love that Kael'drim had cherished in his heart for all these years.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Evasion from ranged attacks - 5
Evasion in melee combat - 5
Added 1 minute later
And yes, for melee defense, there are throwing knives with a 60% instant kill chance. Although, this won’t help much against stormtroopers with two-handed weapons.
I'm letting you know that I had to introduce a limit for percentage probabilities (no more than 75%) even during the creation of NPCs. I didn't mention it because players didn't have characters with excessively high chances of anything.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается
I am informing you that I was forced to introduce a limit for percentage probabilities (no more than 75%) even during the creation of non-player characters. I didn't mention it because players didn't have characters with excessively high chances of anything. But since Kael'drim appeared, with a 90% chance to paralyze an opponent for one turn, I am telling you about this.
I am informing you that I was forced to introduce a limit for percentage probabilities (no more than 75%) even during the creation of non-player characters. I didn't mention it because players didn't have characters with excessively high chances of anything. But since Kael'drim appeared, with a 90% chance of paralyzing an opponent for one turn, I am telling you about this.
