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Posts from Sylvester Archipelago Auto-translated

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#2051
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This was the first version of my lackey's slave girl, but then I decided to make her a human and found that cool picture among millions of my folders. What a coincidence.
I was surprised to find several pictures that I thought I would use for the arena fighters. The same Zeklu and Zena.
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#2052
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I always do it that way too. Moreover, if they allow it without an image, I don't even bother, because I hate doing it.
You can do it without images too. But it's like in Mafia...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Ple-Sen
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#2053
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Ple-Sen
Well, sometimes people look alike!1!!
Then there's this one, if you need someone with a scar:
Well, in general, this one is normal, although maybe a bit too gloomy. I'll come back later in the evening, and I might look for something else myself.

Whatever
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#2054
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Actually, I don't know how it is with Nebka, but in reality, the skin tone is neither dark nor light; it's simply gray, with little to no warm undertones.
What does "in reality" mean? In Warlords, they are actually purple, for example.

Added after 36 seconds
By the way, since there's a pause now, I don't see any point in writing in gray.
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#2055
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A Hero's Biography
All the power that the Haven invested in its servants, that unwavering faith that allowed them to mindlessly carry out any orders, proved unable to overcome the true love that Kael'drim had cherished in his heart for all these years.
SUCH WEAKLINGS ARE EXPELLED FROM THE HAVEN!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2056
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Hmm, well, then we can rephrase it slightly and say that the creature has skin tones that are cold or neutral, not warm. I think this will be a universal statement for 95% of cases.
 

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#2057
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I am informing you that I had to introduce a limit for percentage probabilities (no more than 75%) during the creation of non-player characters. I didn't mention it before because players didn't have characters with excessively high chances of anything. But since Kael'drim appeared, with a 90% chance of paralyzing an opponent for one turn, I am letting you know about this.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2058
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Acteon
Evasion from ranged attacks - 5
Caldrim
Evasion in melee combat - 5
You get the idea. The first one, like Sarael, will die from a barrage of ranged attacks, and the second will be cut down in the corridor.
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#2059
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That’s why it’s worth making the archer a dark elf instead of a light elf. In open areas, he can climb to places where melee units can’t reach him. And in closed spaces, he should theoretically be the king, as he can simply move around constantly in invisibility and jump practically anywhere.

Added 1 minute later
And yes, for melee defense, there are throwing knives with a 60% instant kill chance. Although, this won’t help much against stormtroopers with two-handed weapons.
In reply to Небо
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#2060
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Sky
I'm letting you know that I had to introduce a limit for percentage probabilities (no more than 75%) even during the creation of NPCs. I didn't mention it because players didn't have characters with excessively high chances of anything.
I think I have 98 dodge chance under certain conditions. Isn't that a 98% chance to dodge an attack?

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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#2061
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If the formula here is the same as for Revan (and if I remember the formula correctly), then the situation is slightly different: a roll of 1-100 is made, and then accuracy/dodge is added to it.
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#2062
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In the late game, I had a chance to roll for attack accuracy against the target's dodge. That is, with a dodge of 98, you can roll a 1, while your opponent with an accuracy of 5 rolls a 2 and hits you.
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#2063
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By the way, shouldn't Revan's block chance be 56% (third rank of shields) instead of 50%?
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#2064
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I am informing you that I was forced to introduce a limit for percentage probabilities (no more than 75%) even during the creation of non-player characters. I didn't mention it because players didn't have characters with excessively high chances of anything. But since Kael'drim appeared, with a 90% chance to paralyze an opponent for one turn, I am telling you about this.
This is all because you are afraid to use exponents.
 

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#2065
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I am informing you that I was forced to introduce a limit for percentage probabilities (no more than 75%) even during the creation of non-player characters. I didn't mention it because players didn't have characters with excessively high chances of anything. But since Kael'drim appeared, with a 90% chance of paralyzing an opponent for one turn, I am telling you about this.
Well, today is just a day of bad news for my character.

Whatever