Auto-translated
Yes, please release them.
New here? I'm Roha — want a quick tour?
We continue exploring micro-optimizations.
You can destroy liches on slow elementals/golems/gargoyles if you have a catapult - it splashes on them, but nearby non-living creatures are not affected.
Zero Ziel, 7 Air Elementals, and a Ballista can take down up to 15 Liches :) That's a cool use of them!
Actually, for this, you need 1 air unit and 6 sprites; 15 liches can be defeated in one go, although the last one needs to be lured in. 14 liches can be defeated even by someone unfamiliar with the game.
By the way, I checked, you can take all the air units and level 1 fairies, and they will still shoot at the ballista.
Then, even if you're not sure about the tactic, you'll definitely win.
So, they think that's how they hit elementals, even if there are many of them – near the ballista, they will just get splash damage.
I want to know how the experienced players do it.
1st turn damage (15-2)*6.5=85, 165 HP for the ballista
2nd turn – (13-2-2)*6.5=59, 105
3rd turn – (11-2-2)*6.5=46, 59
4th turn – (9-2-2)*6.5=33, 26
5th turn – (7-2-2)*6.5=20, 6
The 3 liches still have 6 shots left, and how do you spread them out? And why shoot the ballista at the lower pair if they can't be killed by hand or with the ballista anyway?
Well, that's how I managed to defeat everyone who couldn't do without the first-level Air Elemental.
Here's another trick (specifically for HotA): achieving a 114 attack rating at the Dock. It works against Crystal and Fairy creatures. You can defeat Fairy creatures with a 2-3 turn attack from Jebus in HotA. Basically, by level 114, you create 2 upgraded Pirate units and proceed according to the "greed bull" principle. Test it out and see how it works!