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What does the path have to do with it? She was born in the west, the artifact was in the depths of the forests (center of Irollan), and she leads a squad on the border (south, east, north). Moreover, she found the artifact, it crumbled, but she wants to find it again in the depths of Irollan (amnesia?), yes, yes, not on the border, but in the depths, but for some reason, it's located on the border.
It's enough to drive you crazy:smile32:
Added 5 minutes later MSCH
And Araffel could be given some negative ability for enemies, like a weakness or something else.
Well, I don't know, elves are light-aligned. Besides, it turns out that a special ability for Dreylana has already been invented in the mod for a long time:eek: I created a "new" special ability:smile21: That's crazy:smile35: The heroine with such a special ability is called Rickfrost (Fortress).
There are many inconsistencies here, for example, there are no border territories in the west of Irollan.
I think the revised bio from Lokken, except for the last sentence, is a better fit. I'll add it.
There are many inconsistencies, but they can be fixed. She again wants to find the jug because, let's say, it started to transfer its power to her, but it was stolen by forest spirits and taken to the west. The sea border can be guarded against pirates from the Wild Sea, and it is also not specified which border she is guarding, and she fought with the undead - which means she was in the east of her country and may have a fortress there.
What does the path have to do with it? She was born in the west, the urn was in the depths of the forests (center of Irollan), and she leads a squad on the border (south, east, north). Moreover, she found the urn, it crumbled, but she wants to find it again in the depths of Irollan (amnesia?), yes, yes, not on the border, but in the depths, but for some reason she's hanging out on the border. It's enough to drive you crazy:smile32:
First:
Vision – journey – return, finding the urn – service on the border.
Where are the contradictions? Please reread the latest version of her biography.
By the way, can we make a special replenishment of creatures for winning a battle??? There definitely isn't one (I checked). That is, there are 10 dryads – 7 were killed, and after the victory, there are 10 again.
If this is possible, then the biography will have to be redone again:smile35:
Dyrman
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In the very last version, she found the jug, "broke" it, and then started looking for it again)))
Added 3 minutes later And Dreylana should have a different special ability.
I suggest restoring mana at the expense of something, for example, based on the hero's level. The higher the level, the more percentage of mana is restored after the battle. Level 40 = 100%.
I hope there isn't such a special ability already))))
I suggest restoring mana at the expense of something, for example, based on the hero's level. The higher the level, the more % is restored after the battle. Level 40 = 100%.
I hope there isn't such a special ability))))
Elves just need a hero with high mana.
Maahir has something similar. Daily replenishment is increased, but not based on level.
So, theoretically, it's possible to make it based on level (at least it's not a duplicate).
What about what was said above? Is that possible?MSCH
By the way, can we make a special ability that replenishes creatures after a victory??? There definitely isn't one (I checked). That is, there are 10 dryads – 7 were killed, and after the victory, there are 10 again.
Maahir has something similar. Daily replenishment is increased, but not per level. So, theoretically, it is possible to achieve it within a level (at least it's not a duplicate).
The difference is too small. In principle, what I suggested isn't perfect either, and I won't use it. Because percentage-based growth is an unnecessary workaround, considering that the hero only uses mana for themselves. MSCH
By the way, can we make a special replenishment of creatures for winning a battle??? There definitely isn't one (I checked). That is, there are 10 dryads – you kill 7, and after the victory, there are 10 again.
There's already too much Necromancy and its variations in the game and the mod.
Added 7 minutes later If we increase mana based on some parameter, it won't match the bio-specialization.
Dyrman, it's always easier to rework a bio than to "invent" a unique ability from scratch. You can adjust the bio and even rewrite it completely without any problems.
For example, doubling the mana gained from learning a skill. As for the artifact, I'll figure it out; hopefully, Lokken will help.
After a series of victories, it could be set to "maximum X 2" to avoid looking like cheating.
Because the Dwarf only restores up to the maximum, the Elf could restore beyond the maximum, but with conditions.
And although these are variations on a theme, it's unlikely you can avoid them.
Dyrman
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Perhaps based on the number of resources? Crystals or gems. Without spending them.
True, this would be a different hero; perhaps only the name would remain.
Added 47 seconds ago MSCH
It could be implemented as "maximum X 2" after a series of victories, so it doesn't look like cheating.
Because the Dwarf only replenishes up to the maximum, the Elf could replenish beyond the maximum, but with conditions.
And although these are variations on a theme, it's hard to avoid them.
Yes. No unnecessary workarounds are needed. Even the existing features will be further simplified. It should be simple and clear for the player.
Added 21 minutes ago
Here's a draft:
Draylana was born on the northern coast of Irollan, which was rich in minerals. After another war with demons, everything was devastated, and the girl lost her parents. To restore production, the Elves asked for help from the most skilled masters of Ashan in this matter – the Dwarves. Along with the delegation, one woman also arrived; she took the poor child under her care and began to teach her the craft, which was difficult for a woman. To put it mildly, she was very bad at it. But when she took gems in her hands, they began to glow. Noticing this strange feature, the Dwarves turned to the rune priests to explain the reason. The Elf went to Greenhaven to the wisest masters and received a very useful skill from them – extracting mana from gems. The Dwarves did not want to let the talented student go, reminding her each time of the gratitude she owed, but Draylana was not deterred; she ran back to Irollan.
Draylana was born on the northern coast of Irollan, which was rich in minerals. After another war with demons, everything was destroyed, and the girl lost her parents. To restore production, the elves asked for help from the most skilled masters of Ashan in this matter - the dwarves. Along with the delegation, one woman also arrived; she took the poor child under her care and began to teach her the craft, which was difficult for a woman. To put it mildly, she was very bad at it. But when she took gemstones in her hands, they began to glow. Noticing this strange feature, the dwarves turned to the rune priests to explain the reason. The elf went to Grimheim to the wisest masters and received a very useful skill from them: extracting mana from gemstones. The dwarves did not want to let the woman go, reminding her each time that the elf should be grateful to them, but Draylana did not stop; she ran back to Irollan.
I made a few changes.
P.S. And then she will make a jug out of gemstones)))
Added 34 minutes ago Dyrman, is a special ability "+1 attack for each captured building (mine, dwelling, castle)" feasible?
Dyrman, is a special ability "+1 attack for each captured building (mine, dwelling, castle)" feasible???
It is feasible, but it is difficult to balance (it strongly depends on the map). In addition, it will be necessary to intercept a huge number of objects using scripts.