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Should we increase the growth rate of creatures from levels 1 to 6 in the fortress by 50%?
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Regarding the overall increase, I'm against it, but in Inferno, there are few starting troops: Imps - 15, Gogs - 8. If possible, change it to Imps - 18, Gogs - 9; it's a small but pleasant bonus. Also, reducing the growth of Monks by 3 seems a bit much; changing it to -4 might make a tactic for rounds 1-5 in the Citadel a viable and reliable "Plan B."

UTC+03:00, icq 593626431
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As far as I understand, the reason for this suggestion from Dau (judging by his game statistics and the reports I've briefly seen with him) is that he often loses and can't effectively deal with many objectives. Maybe he should watch streams of good players to see how, what, and for how long they do things with regular upgrades...
discord: LuckyF#3482
icq: 681350680
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A poll without an option for a swan isn't really a poll:smile18:
296524052
Весна 2012.
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Why do you need all this?
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
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Clarification regarding the "other" option.
Increase the growth rate by 50%, but:
1) Do not give heroes a starting army at all,
2) Each subsequent unit purchased costs 10% more than the previous one.
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To achieve excellent game balance, I suggest giving each player an angel at the start.
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DaU
the difference between creatures of level 6 and 7 is huge, so at least balance it a little. Besides, it will slightly strengthen the start (+7 copies + 4 crossbowmen +...). IS THAT REALLY SO MUCH?????????????????????????????????????????????????????
What's the point, for example, if a standard starting army of a Castle can defeat 50+ Imps, but 50+ Horned Beasts might be a critical challenge. The Rampart army can defeat both. If we add 7 and 4 of each, the standard Castle army will still defeat them with decent losses, while the Rampart could already defeat them. But, for example, a standard 50+ Golems won't be defeated by either, with or without the bonus, so what's the point of balancing?
435-191-039
Discord Iamsamstan#6087
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DaU
the difference between level 6 and level 7 creatures is huge, so at least this evens things out a bit. Besides, it slightly strengthens the start (+ 7 copies + 4 Arbalists +...) IS THAT REALLY SO MUCH?????????????????????????????????????????????????????
The thing is, level 7 creatures aren't often built on templates other than Jebus Cross anyway. More or less consistently, only Conflux builds them in week 1, quite often Citadel does, and sometimes Swamp. As a separate category, of course, there are Angels/Archangels, which players really strive to build. Your increase in growth rates will further reduce the need to build level 7 dwellings, but that's not the problem. The problem is that it will greatly simplify the game in weeks 1-2; all banks for resources and creatures will be taken even more easily and earlier, there will always be enough cannon fodder to take any Dragon Fly Hive, and fights in Griffin Conservatories will be even easier, even with just native fodder. Why this simplification for players who already know how to take all of this?
discord: LuckyF#3482
icq: 681350680
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No, something else. – Make everything 50% cheaper.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Slightly off-topic...

But regarding the growth rate.

I can't remember if I've seen this somewhere before (maybe I played it a long time ago), or if it's just an idea that came to me.

Anyway, the idea is:

There are 5 artifacts in the game that provide a growth bonus (the Legion set), but since it's quite difficult to use them individually (calculating so that on the 7th day, a hero with the Legion artifact remains in the castle :smile35:), I suggest allowing the artifacts from the Legion set to be left in the castle. (I don't know how to implement this, but I'm sure it's not that difficult).

This would provide an additional growth bonus (albeit a small one), and the artifacts wouldn't just sit idle in the backpack. :)
In reply to Areo
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Areo
Therefore, I suggest making it so that artifacts from the Legion set can be stored in the castle. (I don't know how to implement this, but I'm sure it's not that difficult).
There's an even better idea. The Legion statue doesn't necessarily have to be carried to the castle; it provides a bonus simply by being with the hero. Do the same with all artifacts – they provide their effect to all castles if they are with the hero.
In reply to Dirty_Player
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Dirty_Player
I have a better idea. The Legion statue doesn't have to be kept in the Castle; it provides a bonus just by being with the hero. Do the same with all artifacts – they provide their effect to all Castles if they are with the hero.
The problem, in my opinion, is not so much about the need to keep the hero in the Castle, but rather about the insufficient bonus from these artifacts. Fragments will become an important element of the game only if they are at least as good as the "Niche."
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Dirty_Player
I have a better idea. You don't necessarily have to carry the Legion statue to the castle; it provides a bonus just by being with the hero. Do the same with all artifacts – they provide their effect to all castles if they are with the hero.

Hmm, that might actually be even better.

And regarding what mrshch wrote, if you do everything as I described, then at the moment when the player places a piece of the Legion in the castle (or rather, not in the castle itself, but in a building of the corresponding level), they will immediately receive the number of creatures that previously just increased on the following week. (the increase also remains).

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