As I understand it, you currently have only 10 units. Make at least 30, simply divide each of your ranges by 3.
And why not 130?)))
New here? I'm Roha — want a quick tour?
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the ranking system was devised yesterday in just under 3.53 seconds. Currently, the ranges are as follows: >= 2000, >= 1950 && < 2000, >= 1880 && < 1950, >= 1810 && < 1880, >= 1730 && < 1810, >= 1640 && < 1730, >= 1500 && < 1640, >= 1400 && < 1500, >= 1300 && < 1400, < 1300. As I wrote in the first post, I am ready to discuss and implement any interesting ideas.
N - the number of ranks (for creatures:) )
A - initial points (1500???)
Z - approximate maximum, which the top 1 player has; add a bit to it so that this top 1 player doesn't fall into the first rank (so there's something to strive for, within reasonable limits)
here's the formula for determining the point step
S = (Z-A)/N, if any value drops, you can redistribute it later
you can also manually adjust the ranges depending on the difficulty and ease of earning points in the upper/lower parts of the tables
The easiest way to create a value-based ranking (141 units).
Added after 47 seconds
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This crap keeps popping up now(
awesome thing ©
I understand that those who haven't played a single game in the current season are shown with 14 wins and 4 losses, with a rating of 1607.