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As I understand it, you currently have only 10 units. Make at least 30, simply divide each of your ranges by 3.
And why not 130?)))
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As I understand it, you currently have only 10 units. Make at least 30, simply divide each of your ranges by 3.
...
the ranking system was devised yesterday in just under 3.53 seconds. Currently, the ranges are as follows: >= 2000, >= 1950 && < 2000, >= 1880 && < 1950, >= 1810 && < 1880, >= 1730 && < 1810, >= 1640 && < 1730, >= 1500 && < 1640, >= 1400 && < 1500, >= 1300 && < 1400, < 1300. As I wrote in the first post, I am ready to discuss and implement any interesting ideas.
N - the number of ranks (for creatures:) )
A - initial points (1500???)
Z - approximate maximum, which the top 1 player has; add a bit to it so that this top 1 player doesn't fall into the first rank (so there's something to strive for, within reasonable limits)
here's the formula for determining the point step
S = (Z-A)/N, if any value drops, you can redistribute it later
you can also manually adjust the ranges depending on the difficulty and ease of earning points in the upper/lower parts of the tables
The easiest way to create a value-based ranking (141 units).
Added after 47 seconds
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This crap keeps popping up now(
It's easier to create a new account. You'll have to grind for a long time.
awesome thing ©
I understand that those who haven't played a single game in the current season are shown with 14 wins and 4 losses, with a rating of 1607.
awesome thing ©
I understand that those who haven't played a single game in the current season show 14 wins and 4 losses with a rating of 1607.
Is 9 8 normal? In every... instance.