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In reply to Сатир
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11 years ago
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Satyr
As I understand it, you currently have only 10 units. Make at least 30, simply divide each of your ranges by 3.

And why not 130?)))
In reply to Nitro
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11 years ago
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Nitro
...
the ranking system was devised yesterday in just under 3.53 seconds. Currently, the ranges are as follows: >= 2000, >= 1950 && < 2000, >= 1880 && < 1950, >= 1810 && < 1880, >= 1730 && < 1810, >= 1640 && < 1730, >= 1500 && < 1640, >= 1400 && < 1500, >= 1300 && < 1400, < 1300. As I wrote in the first post, I am ready to discuss and implement any interesting ideas.
N - the number of ranks (for creatures)
A - initial points (1500???)
Z - an approximate maximum, which the top 1 player has; add a bit to it so that this top 1 player doesn't fall into the first rank (there should be something to strive for, within reasonable limits)

here is the formula for determining the point step

S = (Z-A)/N, if some value drops, you can redistribute it later

you can also manually adjust the ranges depending on the difficulty and ease of earning points in the upper/lower parts of the tables.
In reply to scorp
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11 years ago
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scorp
N - the number of ranks (for creatures:) )
A - initial points (1500???)
Z - approximate maximum, which the top 1 player has; add a bit to it so that this top 1 player doesn't fall into the first rank (so there's something to strive for, within reasonable limits)

here's the formula for determining the point step

S = (Z-A)/N, if any value drops, you can redistribute it later

you can also manually adjust the ranges depending on the difficulty and ease of earning points in the upper/lower parts of the tables
well, that's exactly how it turned out. 10 ranks, the higher the rank, the smaller the corridor. No one has the highest rank yet (although Maretti has crossed the 2000 rating mark several times).
In reply to Nitro
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11 years ago
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The easiest way to create a value tier list (141 units):
In reply to Dirty_Player
11 years ago
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Dirty_Player
The easiest way to create a value-based ranking (141 units).
And how long will it take for the unit in the picture to process this data... with the help of assistants?:rolleyes:
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In reply to KobRa_RR
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11 years ago
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KobRa_RR


Added after 47 seconds
[/U]The dimensions of individual images used in the signature exceed the limit set in the portal rules, or the limit on the number of images for a signature has been exceeded. The image sizes have been automatically reduced (they are marked with a red border). Please reduce the dimensions of individual images or decrease their number so that it does not violate the portal rules.

This crap keeps popping up now(

You just stuffed all your regalia from the time of ToH into the signature) HeroesWorld's resources are not infinite.
11 years ago
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Thanks, Nitro, I'll level up my Peasant; it's not looking very good right now.
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11 years ago
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It’s easier to just create a new account. You’ll have to grind for a long time.
In reply to Сатир
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11 years ago
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Satyr
It's easier to create a new account. You'll have to grind for a long time.
On the contrary. Even in games against beginners (1500 points), he will gain a lot upon winning and lose very little upon losing. After 8-10 games, he will be around 1450-1500.
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11 years ago
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Awesome! ©

I understand that players who haven't played any games in the current season are shown with 14 wins and 4 losses, with a rating of 1607.
In reply to Lider1
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11 years ago
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Lider1
awesome thing ©

I understand that those who haven't played a single game in the current season are shown with 14 wins and 4 losses, with a rating of 1607.

For those with 0 games, stats are generated as if they were Maretti's, but only for the season; the overall rating is displayed correctly... it needs to be fixed.
In reply to Lider1
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11 years ago
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Lider1
awesome thing ©

I understand that those who haven't played a single game in the current season show 14 wins and 4 losses with a rating of 1607.
Thank you, it has been fixed.
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11 years ago
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Is 9/8 normal? In every... plug.
In reply to myduck
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11 years ago
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myduck
Is 9 8 normal? In every... instance.
An unexpected scenario occurred. This should no longer happen.

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