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Posts from Sylvester Archipelago Auto-translated

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#91
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No markers, no teleport... This world definitely won't withstand a demon invasion without these spells.
Teleport has always seemed like an overpowered ability to me.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#92
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Teleportation, in and of itself, isn't a particularly compelling element when it comes to the narrative.
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#93
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The main thing is that they don't nerf the old women's huts in this expansion.

Whatever
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#94
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You can buff it, provide a fireproof barrier.
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#95
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I’ll probably think about adding something else later.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to kcfgogbfalgfl
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#96
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Jinhai
In short, I think the Halekhids need a slight buff, if not in stats/abilities, then in some other ability. And I'm not saying this just because I might create a character of that nationality.
Since we're on this topic... :)

Players get 45 stat points (distributed across 7 stats). Not very generous, but everyone is on equal footing; you just need to think carefully about your choices.
There's "Battle Mage" (30 stat points for 4 skill points, a real powerhouse, I'll definitely be taking it), and "Scholar" (15 for 3).
There's also the "Histeosia" bonus (+17 stat points), and the Children of Winter (Orcs) get +25.

I don't know how much these stats will affect the Gameplay, but a bonus of around 50% of the base value is significant. :smile19:

The following is just a detailed analysis, so feel free to skip it.

There are 9 character origin options, including:
2 universal) Madinia: 10 stat points, 4 skill points; Halekhids: 4 skill points
2 warrior) Histeosia: 17 stat points, 4 combat skill points; Children of Winter (Orcs): 25 stat points plus a passive ability
2 tank) R'yorvalia: 50% damage reduction, 2 fixed skill points; Seveseptim: 0 to 25 stat points and 3 fixed skill points
2 ranged) Letii (High Elves): 10 stat points, 2-3 skill points; Heliotria: 5 stat points, 2 fixed skill points plus a unique ability
1 merchant) 5 fixed skill points

Now let's compare.
Madinia 1 - 0 Halekhids. Why do the Halekhids even exist? :p
R'yorvalia 1 - 1 Seveseptim. Well... let's assume Seveseptim takes 30 Constitution (I'm not considering Alex). 150 extra HP plus armor against 50% reduction of magical damage and useless scouting (useless in the context of a tank role, which is how I envision the class with damage reduction).
So, Seveseptim is a more versatile class, as HP will help against everything. And R'yorvalia is better against mages, but has no bonuses against warriors. 1-1, okay.
Histeosia 1 - 0 Children of Winter (Orcs). Perhaps the Orcs' passive ability will make a difference, but the player doesn't know in advance if it will or not. And taking a gamble instead of the sweet 4 skill points isn't for us. (and they're sweet primarily because there are only 8 basic skills, and a lot of available skills. Plus, again, 4 is half of 8, which means 50% MORE skill points than the Orcs).
Letii (High Elves) 1 - 1 Heliotria. Looks balanced. The Letii have slightly more stat points, and Heliotria has a unique ability.

Therefore, the Halekhids and Lakelia seem weak to me.

p.s. I initially wanted to create Raiden (before Ment published the questionnaire). A warrior whose weapon deals electric damage. Then I calculated how many stat and skill points I would need for him, and abandoned the idea. For a character like that Battle Mage, you need to invest in 6 out of 7 stats (everything except Perception), definitely take the 4-point "Battle Mage" skill, plus invest in the weapon skill tree and the combat magic skill tree. Of course, without thinking about zoologists or archaeologists. As you can see, it's impossible to do that with only 8 skill points.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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#97
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Yeah, I was just thinking about how to improve the balance.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#98
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Yeah, it's fine, hybrids are just as weak as always. In all games.

Whatever
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#99
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Skeleton (80): Raises a skeleton from the corpse of a slain enemy.
Living Dead (100): Raises a living dead from the corpse of a slain enemy.
Is there a fundamental difference?

Added 11 minutes ago
Leadership: +35 to health and mana for each character in the group, +7 to willpower; provided that the character with this skill is assigned as the squad leader (x3).
Do minions also receive the bonus?))
The spellcaster gains the ability to control the target's actions for a certain time.
Is this spell more geared towards the combat part of the gameplay or the part that takes place outside of battles?
Cold (-|90): Freezes the enemy for one turn. A frozen enemy takes triple damage.
Can spells of this type be used outside of combat, and if so, how would that work?
Scholar: +15 to intelligence (x3).
Does the character actually have to be a scholar (or close to it), or is this just a name for the perk?
Alchemist
What kind of potions will be able to be crafted?

Added 1 minute ago
willpower effect doubled
I.e., does it increase the chance of success/resistance to a spell?
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#100
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The skeleton is weaker, but it “lives” three times longer.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#101
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And in what state are raised undead preserved, and how long do they exist? Can they be "re-raised"? Can an undead "live" for an unlimited amount of time if it statically consumes the specified energy reserve?
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#102
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Yes, I would also be interested in finding that out, by the way.

Whatever
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#103
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Do minions get a bonus?))
No.
Is this spell more geared towards the combat part of the gameplay or the part that takes place outside of battles?
Outside of battles.
Can spells of this type be used outside of battle, and if so, how will this happen?
Well, I don't know, I don't see the point outside of battle. It's needed so that the enemy doesn't move.
Should the character actually be a scientist (or close to it) or is it just a name for the perk?
A scientist in terms of role-playing?
What kind of potions will be able to be brewed?
Healing, magic energy, poisons, antidotes, narcotics, temporarily increasing strength, perception, etc.

Added 6 minutes ago
I.e., does it increase the chance of success/resistance to a spell?
Yes.
And in what state are the raised undead preserved and how long do they exist? Can they be "re-raised"? Can an undead "live" for an unlimited amount of time if it statically consumes the specified energy reserve?
No, not repeatedly.
The "life" time will depend on the strength of the magic. But I'm still thinking about how best to implement this. Maybe I'll do it by the hour.

Added 18 minutes ago
For now, I think I'll enhance the Halekids with this:
If the enemy's damage is greater than the character's will, the character takes damage equal to the enemy's damage minus the character's will.
Dead God, instead of triple damage reduction from undead, with this:
The risen dead do not attack the character if he is idle.
Lokura with this:
The character always counterattacks; the character cannot be critically hit in melee combat.
Mother Khsaemscu with this:
Outside of battle, the character's health is restored by an amount equal to the character's will each game day.
Yolthir with this:
+5 to dexterity.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#104
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Are scientists interesting from a role-playing perspective?
Yes, either during gameplay or in terms of the backstory.
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#105
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I’m not insisting on role-playing. It’s up to you.

Added after 39 minutes
I’ve decided. I’ll add those enhancements I mentioned above and add the ability for Lackeys to create a non-player bodyguard within the same stat and skill point limits as the players, but without any bonuses from origin or beliefs.

Added after 1 minute
That’s all, thank you for your attention.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]