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Hello to all fans who create and test maps for **Heroes of Might and Magic IV**!
All **maps** that you have created or that other people from different continents are creating will be uploaded in this topic under RandomMap, and the **discussion**, of course, will take place Here...!!!
And at the end of each quarter, we will choose the best map creator...(excluding foreign maps) - so make your maps....
**...I wish everyone good luck!**
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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Map “Two Rams”

Link to the message and map!
===
Well, I’d say this map is okay, but in my opinion, it seems like the person who made it did so for the first time...
Honestly, there's no soul in this map… that is, it doesn’t really captivate. It seems simple; you can reach a high level on it regardless of its size @S@!!!!!!
Conclusion: “It’s impossible to lose on this map :)”
===
I would like to note the map “Farmer,” which has an increased difficulty despite being small.... --It was designed simply wonderfully--
Here is the link: /topic/at/72317/
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Map “Good vs Evil”

I just finished playing through this map... the feeling is amazing, 10 points out of 10 for combat spirit!!!!!!!!!!!!
Yes, death and life are eternal debates... but in this case, "Death" won, even though I don't like playing as Death because I think it will be easy, but I just wanted to play with undead after listening to psychedelic rock for 5 hours!!!
I didn't find any bugs in the map... it was made without unnecessary embellishments... as they say, everything is in its place!
Link to OptiMal's message: /topic/at/72318/
---------------

P.S. (The time I spent on these maps – “Good vs Evil,” “Farmer” – I consider well-spent)!:)
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Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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OptiMAL, hello. Could you please tell me how to change the parameters in the Pandora's Box, in the Arakuul's Cache, etc.? I can't seem to do it. Could it be because I have a pirated version?
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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I figured out the Araku and other creatures (a BIG thank you to OptiMAL), but where can I find information about the Pandora's Box?
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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LeSHiJ-MaX;82255
I've figured out the oracles and other things (BIG THANKS to OptiMAL), but where can I find data on Pandora's box?
Well, Pandora's box contains an event trigger (Click the box twice and a window for entering the event name appears). Give it a name, for example, "Artifact". Then click Campaigns->Campaign Properties->Events->Local Events->New, and enter the event name—in our case, "Artifact". Then on the Script tab, click New and select an action. For example, let's choose "Show Message" and enter any text. Then below the text there is a "New" window. Click it and select "Give Artifact" and choose something. After all operations, click "New" again and "Remove Script" if you want this event to occur only once. Then click OK everywhere and everything is ready ;) Here I have posted an example.
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OptiMAL;83669
So, the Pandora's Box contains a trigger for an event (you click on the box twice, and a window appears for entering the event name). You give it a name, for example, "Artifact." Then, click Campaign -> Campaign Properties -> Events -> Local Events -> New. And enter the event name, in our case, "Artifact." Then, on the Script tab, click New and choose an action. For example, choose "Show Message" and enter any text. Then, below the text, there's a window labeled "New." Click it and choose "Give Artifact" and select something. After all these operations, click "New" again and "Remove Script" if you want this event to happen only once. Then, click OK everywhere, and that's it;) Here's an example I've uploaded.
Thank you for the detailed answer; I'll figure it out and finish the map for you to check:smile53: :smile53: :smile31: :smile02: :smile02:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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OptiMAL;86575
Here is my adventure-style map. I think the title speaks for itself:rolleyes:
Size: M
Players: 1
Dungeon: No
It's best to play on Equilibrium (3.51), or you can play on Whirlwinds.
Please share your thoughts, as I might need to add or remove something, or just generally evaluate it.
I downloaded it and played. Here are some comments:
1. It seems a bit inconsistent that the main hero is both a corpse in the sea (his tomb can be picked up) and simultaneously in prison.
2.
Под холодную Луной порублю попсу косой (с) Decimacia
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Death to Pop Music; 99988
I wouldn't mind sharing my scenario, even two.
The first one, "Lucia's Escape," is designed as an anti-speedrun game, meaning that instead of having to kill someone within N days, you have to survive for those days.
It's of medium size and medium difficulty.
The second scenario is targeted, meaning it's aimed at those who create scenarios themselves, often excellent ones, but... don't want to test them, resulting in scenarios with great scripts and events being impossible to complete due to a simple error. This scenario outlines the most common mistakes.
The map and difficulty are medium.
Both scenarios can be completed without using codes - 100%.
Oh, I almost forgot. You need "Warlords of the Wasteland"; the scenarios were created in its map editor.
And one more request: if you download them, please let me know what you think.
Regarding the first map, for some reason, I was given a defeat, even though both heroes were alive. And in general, it's been about 3-4 days since the orange hero regained his capital:confused: (it was around day 60).
Otherwise, the map is good, although running back and forth on the map might get a bit boring once you've collected everything. I played on medium difficulty, and in principle, you can defeat the orange hero in about 70 days


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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ZYbr;100496
Regarding the first map, I was somehow given a loss, even though both heroes were alive. And also, it's been about 3-4 days since the orange player regained their capital:confused: (it was around day 60).
Otherwise, the map is good, although running back and forth on the map might get a little boring once you've collected everything. I played on medium difficulty, and in principle, you can defeat the orange hero in about 70 days.
A loss? That's strange, I've played through the game 3 times. And nothing happened; only Lucia should die for the loss to be counted. I'll download this map and play it myself.
And how do you like the "learning from mistakes" scenario?
Под холодную Луной порублю попсу косой (с) Decimacia
In reply to Смерть попсы
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Found the reason for your defeat. You probably ran too far in the "Lucia's Escape" scenario: crossing the border of the kingdom automatically results in a loss.
Под холодную Луной порублю попсу косой (с) Decimacia
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Death of Pop;100418
Downloaded, played. Some notes -
1. It looks kind of absurd that the main hero is a corpse in the sea (you can pick up his grave) and simultaneously in prison
2. Did you actually take Water... fortress (can't remember the name), where there are 17 champions?! while having 300 pirates?
Otherwise everything is good, you write events excellently
Thank you for playing my scenario:)
Regarding the notes:
1. I haven't found a rational solution yet to move the hero using events without portals....So I had to move the hero via trigger. True, the first one has to be killed...That's the reason for the grave...It's like a "planned bug":)
2. You need to take this Fortress immediately after disembarking from the ship...
:D
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OptiMAL;101421
Thank you for playing through my scenario :)
Regarding the comments:
1. I haven't found a rational solution yet to move a hero without portals using events... So, I had to move the hero with a trigger. It's true that the first hero needs to be killed... That's why there's a grave... It's like a "thought-out bug":)
2. You need to capture this fortress immediately after disembarking from the ship...
Okay, the duplication of a living hero and a corpse is tolerable. But there are also several other fortresses, and they are very difficult to capture because there is an incredibly strong contingent stationed there.
Another question: what are those "wagons"? I haven't seen them anywhere else.
Под холодную Луной порублю попсу косой (с) Decimacia
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Death to pop music; 101772
Okay, duplicating a living hero and a corpse is tolerable. But there are also several fortresses, and they are very difficult to take because they have an incredibly strong contingent.
Another question: what are those "wagons"? I haven't seen them anywhere else???
The most difficult fortress is the last one. The second one is easy. It is advisable to first accumulate strength in the first one and get some good artifacts.
With two heroes who appeared in the ships at the beginning, you need to save as many pirates as possible, then clear the island. Collect resources on the water.
I got the wagon from some scenario (I don't remember which one) and brazenly moved it
:D
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I played on the lowest difficulty level, as recommended. You can't get past "expert" anyway. So, what's the point of the wagons – are they a resource or a structure? P.S. What about my scenarios? I downloaded your "4 squares" scenario; I'll start playing it tomorrow.
Под холодную Луной порублю попсу косой (с) Decimacia
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Death to pop music; 102011
I played on the easiest difficulty, as recommended. You can't get past "expert" anyway.
So, what's the point of the wagons – are they a resource or a structure?
P.S. What about my scenarios? I downloaded your 4 squares map, I'll start playing it tomorrow.
I haven't played yours yet... But I will later... I don't have much time.
The wagon is just a decoration.
And the maps, like the 4 squares one, are a bit "ancient" (one of my first maps).
:D

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