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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to DarkenRahl785
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#2047
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DarkenRahl785
Please, separate the NHF mod into core and heroes!
It cannot be separated.
Were the heroes from the other files, which are organized by faction, removed?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#2048
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Dyrman
He doesn't share.
Were the heroes from the other files removed, specifically those organized by faction?
What do you mean?
Make it so that there are no heroes in the mod at all, and they need to be added separately.
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#2049
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What do you mean?
Make it so that the mod doesn't contain any heroes, and they need to be added manually.
The list of all new heroes is stored in map.xdb. It's not possible to split map.xdb.
However, I'm not sure. Dyrman, maybe it's possible to have all heroes in map.xdb? If there are extra links, will it cause glitches? Or will it?
 

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In reply to DarkenRahl785
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#2050
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DarkenRahl785
What do you mean?
Make it so that there are no heroes in the mod, and they need to be added manually.
I'm not going to mess with the mod like that. The core is NOT separated from the heroes!
Below is an example in pictures.


Added 2 minutes ago
Ment
There, in map.xdb, is a list of all the new heroes. map.xdb cannot be split.
However, I don't know. Dyrman, maybe it's possible to have all the heroes in map.xdb? If there are extra links there, will it cause glitches? Or will it?
No, it should be global:
Dyrman

Open the \MapObjects\_(AdvMapSharedGroup)\Heroes folder in the mod[br][/br]There are files there that contain links to the heroes:
Any.xdb - a list of all of them, and the rest are by faction.
Just delete the lines with the paths to the heroes, and that's it.

Example of deleting from the Miv mod:



Attachments 3
3 files attached • Total size: 617.8 KB
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#2051
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I sincerely ask you to finish updating the mod by the 2nd, otherwise I will leave for a remote place without internet access, I beg you.
Во имя высшего блага!!!
АУН"ВА
In reply to rokerfea
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#2052
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rokerfea
I sincerely ask you to finish the mod update by the 2nd, otherwise I will leave for a remote place without internet, I beg you.
Not everything depends on me. Several people are involved in the project.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#2053
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Dyrman
Not everything depends on me. Several people are involved in the project.
Okay, guys, I'm really counting on you.
Во имя высшего блага!!!
АУН"ВА
In reply to Dyrman
#2054
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Guys, can you explain how Moander's (Necropolis) ability works? It says you can turn a town into a Necropolis, but nothing happens.
In reply to NoNas
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#2055
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NoNas
Guys, explain how Moander's (Necropolis) ability works – it says you can turn a town into a Necropolis, but nothing happens.
Any town can be turned into a Necropolis if the hero's level is equal to or greater than the town's level. The special ability only works at the town gates.
You need to stand at the town gates, open the spellbook, find the special ability there, and use it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2056
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Also, suggest your own ideas.
Faction: Mage
Name: Masfar
Biography: The first gargoyle was created by the great mage Masfar. He tried to hold the soul of his deceased daughter, but he only managed to create an illusion of life...
Specialization: ?Sculptor?
Here are a few ideas: either +1 to defense and attack for every 2 levels, or at level 5, gargoyles get +2% initiative, at level 10 +1 skill, at level 20 +3 defense, and at level 40 +1 to maximum and minimum damage. In both cases, the hero starts with 3 squads of gargoyles.
By the way, is it possible to create a special ability based on the skill of gathering troops? To give an additional bonus to the creatures that the hero has a special ability for? Of course, such heroes will be useless as main characters, but they can be quite suitable as additional characters.
In reply to Dyrman
#2057
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Dyrman
You need to stand at the city gates, open the spellbook, find the special spell there, and use it.
Something tells me I don't even have that spell(, and you can't send a picture of what it looks like)

Added 2 minutes later
Dyrman
You need to stand at the city gates, open the spellbook, find the special spell there, and use it.
I see it now, I'm playing on a map created with the editor, but it's not there. I launched it for a friend - everything is normal. (
P.S.: I messed up, I should have run your program on the map first, it's a shame, I've already played for 5 hours...)
In reply to WizardNazyr
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#2058
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WizardNazyr
Faction: Mage
Name: Masfar
Biography: The great mage Masfar created the first gargoyle. He tried to hold the soul of his deceased daughter, but he only managed to create an illusion of life...
Specialization: ?Sculptor?
Here are a few ideas: either +1 to defense and attack for every 2 levels, or at level 5, the gargoyle gets +2% initiative, at level 10 +1 skill, at level 20 +3 defense, at level 40 +1 to maximum and minimum damage. In both cases, the hero starts with 3 squads of gargoyles.
1) Scripts are prohibited in battles, so it cannot be done this way.
2) There is already a hero for gargoyles.
WizardNazyr

By the way, can we create a special ability based on the troop recruitment skill? To give an additional bonus to the creatures that the hero specializes in? Of course, such heroes will be useless as main characters, but they can be used as additional characters.
This idea has already been proposed and it is very good, but we will not change the skills and abilities for the standard version.
But since many people are suggesting this idea, we can think about it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#2059
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Dyrman
1) Is this mod compatible with the AI mod "Eternal Essence"?
The EE mod doesn't support all the features of version 3.1, so it can't be considered a full-fledged addition to it, and, as you know, "NHF is a mod that adds new heroes to HeroesV 3.1".
Sorry for the silly question, but is it completely impossible to use this mod?
In my case, it's impossible to attack neutrals and enter a town:smile35:.
PS: I managed to make NCF work with this mod (EE: - there you can learn 8 skills instead of 6 standard ones) + I set the max level to 50 and now I want to add your mod here too) :smile11:
In reply to NoNas
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#2060
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NoNas
Sorry for the silly question, but is it completely impossible to make this mod work?
In my case, it's impossible to attack neutral creatures and enter a town:smile35:.
PS: I managed to make this mod work with NCF (EE) + I set the maximum level to 50, and now I want to add your mod as well:smile11:.
It's impossible. EE is based on script functions 3.0, while NHF is 3.1.

Maybe someday, an EE version with full support for 3.1 will be released.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#2061
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Dyrman
No way. EE is based on scripting functions 3.0, while NHF is 3.1.

Maybe someday EE will be released with full support for 3.1.
Understood, thank you)
P.S.: They went into alpha (version 3.2) in December 2014, and half of their links don't work, so we probably won't be waiting for them to support 3.1.