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WiZarD has disappeared somewhere, so I'll post it myself. Moreover, the initial testing is already complete, and no critical bugs have been found.
The game requires HWrulez 1.36; mirror template files are included in it.
1) Mirror template h3dm1

This is a remake of the WT h3dm1. It can be played by two players, without computer opponents. From the starting Castle, there are three paths leading to secondary locations; from each secondary location, there are two paths leading to treasure zones. Connections between planes are made through teleporters in the treasure zones (orange lines). The teleporters appear to be one-way, but they function as two-way portals.
2) Mirror template mt_diamond

Alternative image (the right side is flipped); perhaps this looks better:

This is a complete clone of the Diamond template in terms of connection structure and zone content. It can be played with six computer opponents; there are two transitions to each opponent and four transitions to the opposing player. Zones with identical numbers (on the left and right) are identical. Each zone has a teleporter leading to the opposite plane (orange lines). The teleporters appear to be one-way, but they function as two-way portals. If it's not clear on the picture, zones 1-8, 2-7, 3-6, and 4-5 are connected.
The templates are automatically recognized as mirror images. To check if this recognition occurred, select the Castle for the red player; the Castle of the blue player will change synchronously.
Mirror templates work both in SoD and HotA.
If something doesn't work, write to the author - WiZarDX_576
General description of mirror templates:
The template consists of two planes – surface and underground. One plane contains the red player, and the other contains the blue player. These planes are completely identical; both geography and objects, and object contents (guards, rewards), coincide. Spells in cities are also identical.
The only difference is the heroes in the tavern; they are different. Among the heroes who arrive at the tavern with troops (at the beginning of the week), there are no heroes with non-standard armies (level 1-3 specialists and combat machine specialists). That is, the starting army is also the same (unless specialists were chosen from the start).
Territory bonuses depend only on the territory itself and do not depend on whether it is underground or on the surface. Connections between planes are defined in the template, usually through teleporters.
Recommended game rules:
There is a bidding war for color – players increase their bids until someone passes. The winner of the bid chooses the color and transfers the amount of their last bid to the opponent before the start of the game (there is such an option in HWrulez). The bet must be a multiple of 100 coins. For example:
Vasya: 100
Petya: 200
Vasya: 300
Petya: 400
Vasya: pass
As a result, Petya plays as red and starts with 9600 gold, while Vasya plays as blue and starts with 10400 gold.
Starting heroes are random. They can be selected by mutual agreement. You can also bid for the right to choose first (similar to bidding for color).
There is a restart due to blockages or severe generation bugs. That is, when an unplayable map is generated.
Subjective restarts and restarts due to encounters are not allowed.
Roads - medium.
Dimension Door can be used once per day.
Computer opponents are random; they will be identical on top and bottom.
The remaining rules correspond to the ХВ rules for XL+U templates: rush is allowed, we build a guild for level 4-5 spells (in SoD), we do not steal objects from guarded locations, but we can run past guarded locations into neighboring zones, timer 21+8+1.
WiZarD has disappeared somewhere, so I'll post it myself. Moreover, the initial testing is already complete, and no critical bugs have been found.
The game requires HWrulez 1.36; mirror template files are included in it.
1) Mirror template h3dm1
This is a remake of the WT h3dm1. It can be played by two players, without computer opponents. From the starting Castle, there are three paths leading to secondary locations; from each secondary location, there are two paths leading to treasure zones. Connections between planes are made through teleporters in the treasure zones (orange lines). The teleporters appear to be one-way, but they function as two-way portals.
2) Mirror template mt_diamond
Alternative image (the right side is flipped); perhaps this looks better:
This is a complete clone of the Diamond template in terms of connection structure and zone content. It can be played with six computer opponents; there are two transitions to each opponent and four transitions to the opposing player. Zones with identical numbers (on the left and right) are identical. Each zone has a teleporter leading to the opposite plane (orange lines). The teleporters appear to be one-way, but they function as two-way portals. If it's not clear on the picture, zones 1-8, 2-7, 3-6, and 4-5 are connected.
The templates are automatically recognized as mirror images. To check if this recognition occurred, select the Castle for the red player; the Castle of the blue player will change synchronously.
Mirror templates work both in SoD and HotA.
If something doesn't work, write to the author - WiZarDX_576
General description of mirror templates:
The template consists of two planes – surface and underground. One plane contains the red player, and the other contains the blue player. These planes are completely identical; both geography and objects, and object contents (guards, rewards), coincide. Spells in cities are also identical.
The only difference is the heroes in the tavern; they are different. Among the heroes who arrive at the tavern with troops (at the beginning of the week), there are no heroes with non-standard armies (level 1-3 specialists and combat machine specialists). That is, the starting army is also the same (unless specialists were chosen from the start).
Territory bonuses depend only on the territory itself and do not depend on whether it is underground or on the surface. Connections between planes are defined in the template, usually through teleporters.
Recommended game rules:
There is a bidding war for color – players increase their bids until someone passes. The winner of the bid chooses the color and transfers the amount of their last bid to the opponent before the start of the game (there is such an option in HWrulez). The bet must be a multiple of 100 coins. For example:
Vasya: 100
Petya: 200
Vasya: 300
Petya: 400
Vasya: pass
As a result, Petya plays as red and starts with 9600 gold, while Vasya plays as blue and starts with 10400 gold.
Starting heroes are random. They can be selected by mutual agreement. You can also bid for the right to choose first (similar to bidding for color).
There is a restart due to blockages or severe generation bugs. That is, when an unplayable map is generated.
Subjective restarts and restarts due to encounters are not allowed.
Roads - medium.
Dimension Door can be used once per day.
Computer opponents are random; they will be identical on top and bottom.
The remaining rules correspond to the ХВ rules for XL+U templates: rush is allowed, we build a guild for level 4-5 spells (in SoD), we do not steal objects from guarded locations, but we can run past guarded locations into neighboring zones, timer 21+8+1.
