Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
Auto-translated
In my \_HD3_Data\Packs\HW_rules_1.10\ folder, it's empty (I don't know why, but that's not the point right now), but the launcher still selects and displays this version as if it were there. It's a minor bug, but it's misleading. Just adding that for completeness.
648050691
In reply to zoog
User Avatar
Auto-translated
zoog
I have an empty folder in \_HD3_Data\Packs\HW_rules_1.10\ (I don't know why, but that's not the point right now), but the launcher selects and displays this version as if it were there. It's a minor bug, but it's misleading. Just for the record.
This isn't a bug; the launcher selects folders, not files within them. You can create 100 folders there, like "Vasya is a loser," "HD is garbage," and so on. You can even put some files in them.
As another option, you could put the DLL from version 1.34 into the 1.10 folder. It will then work as if it were version 1.34.
Ася 390383586

Осень-Зима 2013-14.
Auto-translated
Yes, I understood that, but displaying the "connected" mod is definitely not a feature.
648050691
User Avatar
Auto-translated
After loading saves following a game, I noticed that an old password is still set in the save, just like in the previous generation. Although when loading my saves, my new password is displayed, and the new password is also recorded last in the passwords.txt file. The opponent was the host. Is this a bug?
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
User Avatar
Auto-translated
Hello everyone, can anyone suggest how to solve my problem? When saving, the game freezes, and after about 0.5-1.5 minutes, the save menu finally appears, but the timer continues to run. Has anyone encountered something similar?
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
Auto-translated
Check if there aren't thousands of save files.
648050691
Auto-translated
The large number of save files in the maps folder also contributes to lag (reading headers) when connecting. By the way, here's an idea. It would be much more convenient if saves were stored in folders. This would make it faster to delete them and perform other operations in bulk. For example, if nicknames are saved in the save file, the folder name could display "Vne zakona-2 Zoog vs Vatya" (and the name could be entered somewhere before the start, in the field where "Mygame=My game" is entered before starting an online game). And then, a log of the entire game (+system messages - who left when, etc.), chat, and the opponent's password would be saved (after the game, of course, or even a "finish game" button with a prompt, and then the necessary and related information would be saved automatically) and some kind of possible statistics. Also, there could be a checkbox to archive the saves (after repacking) so that their total size would be the same - around 300 kilobytes (this used to be done by some small program for quick exchange, as far as I remember). And isn't this preparation for something like Steam?
Summer 2013


Auto-translated
+1
It would be faster to delete them that way and perform other operations in a comprehensive manner.
Besides the actual display in the selection window... there will still be hundreds of them, with corresponding slowdowns. Therefore, creating a file manager in Heroes of Might and Magic is, in my opinion, a global task.
I would be satisfied with the date and time of the start of each game in the save file name, so that different games don't get mixed up... And cleaning them up manually is only a problem for those who don't see the commanders).
648050691
User Avatar
Auto-translated
+100500!!! I've wanted separate folders for each player for a long time. It would make it easier to manage and clean up...
Ася 390383586

Осень-Зима 2013-14.
In reply to rebellious
User Avatar
Auto-translated
rebellious
The huge number of save files in the maps folder also causes lag (reading headers) when connecting. By the way, here's an idea. It would be much more convenient if saves were saved in folders. This would make it faster to delete them and perform other operations in bulk. For example, if nicknames are written in the save file, the folder name would display Vne zakona-2 Zoog vs Vatya (and the name would be entered somewhere before the start in a field, where Mygame=My game is entered before starting an online game). And then a log of the entire game (+system messages - who left when, etc.), correspondence, the opponent's password would be recorded (after the game, of course, or even a "finish game" button with a request, and then the necessary and related information would be recorded automatically) and some kind of possible statistics. And also a checkbox so that saves could be archived (after repacking) so that their total size would be the same - at the level of 300 kilobytes (this used to be done by some small program for quick exchange, as far as I remember). And isn't this preparation for something like Steam?

+1000. I'm tired of manually cleaning and renaming folders


User Avatar
Auto-translated
I'm curious, will the bug with the underground lava for Inferno be fixed, like it was in Warlords of the West? Inferno is already considered not the strongest faction, and now they're also being deprived of their native land. (It's not comparable to Shakti or Necropolis).
Недоигранные партии:
Mikem от 01.06.15 В общем он спецом не доигрывает проигранные игры!
Auto-translated
Why? Traditionally, everyone should be able to easily defeat demons.
Auto-translated
Hello!

Background: We are playing with friends in a hot-seat mode (8 players on one map) based on the following principle: the first player takes their turn, at the end of their turn, they save the game and send it to the next player. The next player loads the received save when they are ready, clicks the "end turn" button (for the previous player), takes their turn, saves the game again, and sends it to the next player, and so on.

This approach is due to the inability to play online, as we are in different time zones (it is very difficult to synchronize 8 people for this).

As you can guess, in this game mode, there is no way to check if a player is paying attention to what is happening with their opponents. :)

Suggestion: Is it possible to add a mode to the game in which each player (for example, when generating a map) can enter their own password, and after that, at the beginning of each turn, the player must enter their password to take their turn, and when the "end turn" button is pressed, a save file is generated for the next player.
In reply to kodram
User Avatar
Auto-translated
kodram
Hello!

Background: We're playing with friends in hot-seat mode (8 people on one map) following this principle: the first player takes their turn, saves at the end of their turn, and sends the save to the next player. The next player loads the save when they're ready, clicks the "end turn" button (for the previous player), takes their turn, saves again, and sends it to the next player, and so on.

This approach is due to the inability to play online, as we are in different time zones (it's very difficult to synchronize 8 people for this).

As you can guess, in this game mode, there is no way to check if a player is actually paying attention to what the opponents are doing.

Suggestion: Could you add a mode to the game where each player (for example, when generating the map) could enter their own password, and then, at the beginning of each turn, the player would have to enter their password to make their turn, and when they click the "end turn" button, a save would be generated for the next player.
I'm a little hesitant to ask, but what map size are you playing on with eight players? ;)
Regarding the substance of your suggestion, passwords do exist in the ND mode, but they are displayed in the saves, and if you send them to each other as in your example, these passwords seem to be irrelevant!
Auto-translated
[off]This guy wants a custom version of the mod! Look at him![/off]
648050691

Statistics

Welcome our newest member: Emil