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#3270
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The large number of save files in the maps folder also contributes to lag (reading headers) when connecting. By the way, here's an idea. It would be much more convenient if saves were stored in folders. This would make it faster to delete them and perform other operations in bulk. For example, if nicknames are saved in the save file, the folder name could display "Vne zakona-2 Zoog vs Vatya" (and the name could be entered somewhere before the start, in the field where "Mygame=My game" is entered before starting an online game). And then, a log of the entire game (+system messages - who left when, etc.), chat, and the opponent's password would be saved (after the game, of course, or even a "finish game" button with a prompt, and then the necessary and related information would be saved automatically) and some kind of possible statistics. Also, there could be a checkbox to archive the saves (after repacking) so that their total size would be the same - around 300 kilobytes (this used to be done by some small program for quick exchange, as far as I remember). And isn't this preparation for something like Steam?
Summer 2013


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