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Javdet
:D :D :D :D
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Vika's posts, strangely enough, are extremely contradictory. He fully supports the idea that rebuilding balances the game, but at the same time is against it..:confused: :confused: :confused:
What made you laugh so much? The fact that people will be able to dig up necessary spells from the first guilds? Slow, Bless, Haste, Blind, Remove and so on. I don't think it'll be a waste to spend wood and a stone for Slow; isn't that how they do it in WT, rebuilding only for control? There is a certain charm to this; sometimes people in FB wonder if the opponent has a specific spell—like, "if I blind him, does he have Remove?" or "if I haste myself, does he have Slow?". Everyone has encountered this. And rebuilding can open up some possibilities, getting magic for cons; some Dirty, that scoundrel :D , will come up with a tactic and break Dragon Utopia using one-hit wonders with guaranteed spells (Force Field, etc.). To some extent, this balances the game; to another, it kills the spirit of the old Heroes.
And yes, rebuilding balances specific situations in certain distributions, but not the game as a whole. Yes, I am not a top player, just an average one, but still, I've played quite a few games on XL maps. I've lost due to control, but such cases can be counted on one hand. But for example, the advantage in cons is constant. In recent games, look—either the opponent has 12 caches on 8mm6a, or 4 cons at the respawn for Shahti. There is a ton of imbalance in the game; there's no escaping it, even WT isn't perfect.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!

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