This is basically impossible because the pool of templates for Warlock in tournaments mainly consists of HL (Haven/Light) creatures. Sad but true.
Posts from REWORK for the Academy. Is it needed or not?
SoD. Rework for Mage Guild. Is it needed or not?
You can only force an opponent to play with HL in one of the factions. In my favorites and the current OFB 3, there are 4 HLs, 4 Ls, one M, and Jebus.

And here is Sasha :D By the way, about a year ago I saw your post saying that restructuring is the most useful thing you can take from WT. :D
A poll of the type:
try it and you'll love it.
Can we express opinions here without getting drawn into flame wars?
It is undoubtedly needed, especially since scrolls are allowed when building a guild.
At least because, by the second week, there might be all 3-4 level castles and only one with a level 5 tower, if there even is one.
A hero might say – it's just bad luck, that's how the game is, and I agree, but I would still like to see a rebuild option.
In my opinion, scrolls should be banned altogether, and the rebuild option should be the basis, it would be much more balanced =)
I haven't found a single sensible argument against it yet, except for the idea of not turning SoD into WoG. Maybe I was looking in the wrong place.
P.S.: I already understand why Wic Proтив voted against it, because he is currently promoting HoMM and balance in SoD is not in his interest.
Tyoma is with us!
Added 4 minutes ago
Artem, how did the CIS finalists vote? I'm just curious, please provide the percentage.
And Napalm is with us too!!
So, the current score is: out of the participants (16) of CIS-2015: 9-4, (57%-25%).
The finalists (PRIZE WINNERS) of CIS voted 3-2 (60%-40%).
Draw your own conclusions)
Added 9 minutes ago
Will the usual balance of power between castles change with the rebuild option?
Who can provide statistics on the following points:
1) How often do they lose due to a lack of control, compared to a lack of an army or stats (assuming the map has already been explored, including control)?
I don't think anyone has ever kept such a record in the past/will keep it in the future. BUT without DD+TP, it will be extremely difficult to win in such a scenario, if it is even possible. The opponent will simply take over castles one by one, gaining strength from the purchased bonuses, necromancy/demonology, and visiting small upgrades, like +1 attack.
2) How often do Flax's secondary buildings generate on XL+U? (school of magic)
In my opinion, as often as the other 8 castles.
In WoG, the Necromancer was nerfed, but what will happen to them in SoD with the rebuild option?
No changes.
SoD will remain as it is. It will be played in Europe, China, and America. And you are suggesting that we switch to SoD+. It is clear that it is more convenient to play with the rebuild option. And over time, due to skilled players, almost everyone will switch to SoD+
Probably, the checkbox will be optional, and the tournament organizers will decide for themselves whether to make it mandatory for everyone. Well, almost half of the community will be able to play with this convenient feature among themselves at first, and then, I'm sure, the rest will want to try it out too.
Added 8 minutes ago
Why did you decide to make the construction of a guild floor cheaper? The rebuild option should not be cheaper than building, but rather the sum of all resources for the desired guild level.
This is very expensive, the feature will remain unused, so what is the point of introducing it?
This is extremely expensive, the feature will remain unused, so what's the point of introducing it?
This saves three to four days of construction, allows you to seek control in a city located somewhere in the rear, rather than building a new guild within the opponent's reach, and provides the opportunity to erase spells so they don't fall into the enemy's hands.
So, the current score is: out of the participants (16) from the CIS-2015, the score is: 9-4, (57%-25%).
:confused: What's the point of distributing votes among the CIS participants?
Perhaps they were just as "objective" as the ones I listed above, which is why I skipped them.
Was it difficult to simply highlight them again in my post, clearly, as I and Player did? Is it easier to attribute it to the "shortsightedness" of those who are "FOR"?
I see this as a shift. The main focus is on control in XL-sized maps, but in reality, I think they will more often start rebuilding guilds of level 1-2. This will change the game's strategy.
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
For example, Wicc's posts, and it's not just his, many others also had valid reasons for being against it.
I see this as a turning point. The main focus is on controlling XL-level creatures, but in reality, I think they will more often start rebuilding guilds of level 1-2. This will change the game's strategy.
Write more)))
Added after 10 minutes
Wicc's posts are strangely contradictory. He fully supports the idea that rebuilding balances the game, but at the same time, he's against it...:confused: :confused: :confused:
Зима 2011-12.
484800548
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
:D :D :D :D
Write more)))
Added after 10 minutes
Vika's posts, strangely enough, are extremely contradictory. He fully supports the idea that rebuilding balances the game, but at the same time is against it..:confused: :confused: :confused:
And yes, rebuilding balances specific situations in certain distributions, but not the game as a whole. Yes, I am not a top player, just an average one, but still, I've played quite a few games on XL maps. I've lost due to control, but such cases can be counted on one hand. But for example, the advantage in cons is constant. In recent games, look—either the opponent has 12 caches on 8mm6a, or 4 cons at the respawn for Shahti. There is a ton of imbalance in the game; there's no escaping it, even WT isn't perfect.
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!


