Posts from Tournament for streamers (with prizes) #2.
Maybe we could play a tournament on one of the mirror maps? Mirror maps are best for viewing when there's a two-sided stream, allowing you to compare the development paths of the opponents.
Unfortunately, SOD (and HOTA as well) doesn't have good mirror map templates. Everything comes down to having different heroes at the start, which determines the outcome of games on the current small mirror map. In general, creating a mirror map template for SOD that is smaller than L is not a good idea. VT doesn't have this problem, but there are only about one and a half streamers for VT in the community.
Are you talking about mirror_Skirmish, while h3dm1 and mirror_Diamond are already being played, which are L-rated.
Well, these templates aren't popular among streamers – it's impossible to gauge how interesting the games created with them will be to viewers.
But how will they be successful if no one has even uploaded them anywhere? :confused:
4) The shelves are empty, but there is something in the homes.
But how will they gain popularity if no one has even uploaded them anywhere? :confused:
лето 2012.
For them to be successful, they first need to adopt permanent rules, not some random nonsense
The rules there are the usual HeroesWorld ones. Only the shifted guard rule does not apply (since it is shifted for both).
Where did you see "who knows what"? No one has posted them yet...
The rules there are the usual HeroesWorld ones. Except the shifted guard rule does not apply (since it is shifted for both).
лето 2012.
The rules there are the usual HeroesWorld ones. Only the shifted guard rule does not apply (since it is shifted for both).
Added after 5 minutes
And where did you see "what the heck"? No one has posted them yet, apparently...
I think we're talking about how the mirrored skirmish was being developed for about six months, and when the tournament was organized, it turned out that people weren't interested. But they could have just released it so that people could test it, fix the bugs, and hold a proper tournament.
Besides, it's much easier with the L-shaped maps because they have been tested in Battle Tactics for many years, and there is experience, so there are no more "childhood diseases" there, except perhaps for minor adjustments, and even that is unlikely.
I asked Wizard to release it officially; we're waiting.
Regarding the rules, it doesn't really matter; you can play with the rule of shifted guards. We just played without it in Battle Tactics, and there were no complaints.
The only bottleneck here is the rules for choosing colors and heroes; I don't know yet what the best way to do it is. In Battle Tactics, there was the option to start with the same heroes, but this is not available in Sword of Destiny (maybe it will be later). The simplest option is to have random starting heroes and negotiate the color.

