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Posts from Mafia: general discussions. Auto-translated

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#6342
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Yes, it’s the computer cheating.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Драккошка
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#6343
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Drakkoska
No percentages in the game!!! Never!!! I'm playing Heroes IV, going through the campaign as a Barbarian, and I'm fed up with Minotaurs!!! Dealing double damage for three rounds to a stack that could have been defeated with the first attack – what kind of fun is that!
I'm also fed up with Archdevils in Armored Princess (and all its variations), killing half a stack with 50% accuracy.:mad: However, there is retribution in the form of the Mirror of Pain, but in any case, to hell with these percentages...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#6344
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So, they only remove the stack if the total health of the units in it is higher, right?
А, вот почему.

🏹🎪+⛓️♿=💕
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#6345
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No percentages in the mafia!!! Never!!! I'm playing Heroes 4, going through the campaign as the Barbarian, and I'm so fed up with Minotaurs!!! Attacking with a double attack for three rounds, trying to take down a stack that could have been defeated with the first attack – what kind of happiness is that!
I've long suspected that the 15% chance of missing Minotaurs, as stated in the unit description, is inaccurate. 25-40% seems more realistic for them.
And I'm fed up with Archdevils in the Princess in Armor (and all her variants), killing half a stack with a 50% chance.
Oh, I dealt with them easily, using a Mage. First, I aimed for higher initiative. Second, I leveled up the Archmage. Third, I unlocked Archers. Fourth, I placed two traps. And that's it; even two stacks of these nasty creatures end up in the traps and are destroyed in melee combat by the beginning of their next turn. Of course, if the enemy units aren't too powerful.
As for Ghosts in Heroes 5, they have an interesting feature: they are missed exactly 50% of the time, but... There are patterns in their misses and hits that can be tracked and used to your advantage. So yes, randomness can sometimes be turned to your advantage. Sometimes...
 

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#6346
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I don't know anything, I'm on Equi, and it's at 40% and stable. Nasty bugs, yuck.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Ment
#6347
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Ment
I've long suspected that the 15% chance of missing Minotaurs, as stated in the unit description, is inaccurate. 25-40% seems more realistic.

I dealt with them easily using a mage. First, I aimed for higher initiative. Second, I leveled up the archmage. Third, I unlocked archers. Fourth, I placed two traps. And that's it; even two stacks of these nasty creatures would successfully fall into the traps and be destroyed in melee combat by the start of their next turn. Of course, this works if the enemy stacks aren't too powerful.
As for Ghosts in the fifth tier, they have an interesting feature: they are missed exactly 50% of the time, but... there are patterns in their misses and hits that can be tracked and used to your advantage. So yes, randomness can sometimes be turned to your advantage. Sometimes...

With Ghosts, the only thing you can consistently observe is that after two misses, there will always be a 100% hit (if the creature hasn't moved).
But there are exceptions in different battles. For example, I once had a battle where the second attack always hit, and then it missed again
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#6348
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Guys, since my Mafia game is coming up, please share your preferences regarding how elaborate the setting should be and how many players it should accommodate. I want to cater to your wishes.
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#6349
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Toxic, not overly aggressive, and not too numerous. Otherwise, our last mafia was a record-breaker in terms of inactivity.
 

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#6350
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Hmm... Alright, I'll try to come up with something.
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#6351
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The fourteenth one holds the record for the longest period of inactivity.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6352
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Guys, since my Mafia game is coming up, please let me know what kind of setting you'd prefer – how elaborate should it be – and how many players should participate.
Keep it simple.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#6353
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it’s official now
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#6354
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What? Again?
А, вот почему.

🏹🎪+⛓️♿=💕
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#6355
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No, let me run a mafia game about HeroesWorld, and then the official one.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#6356
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Let's say you'll run the hundredth one, and we'll figure out how to retroactively apply it to the 99th later. And let it be an official one.
А, вот почему.

🏹🎪+⛓️♿=💕