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Mafia: general discussions.

#6347
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Ment
I've long suspected that the 15% chance of missing Minotaurs, as stated in the unit description, is inaccurate. 25-40% seems more realistic.

I dealt with them easily using a mage. First, I aimed for higher initiative. Second, I leveled up the archmage. Third, I unlocked archers. Fourth, I placed two traps. And that's it; even two stacks of these nasty creatures would successfully fall into the traps and be destroyed in melee combat by the start of their next turn. Of course, this works if the enemy stacks aren't too powerful.
As for Ghosts in the fifth tier, they have an interesting feature: they are missed exactly 50% of the time, but... there are patterns in their misses and hits that can be tracked and used to your advantage. So yes, randomness can sometimes be turned to your advantage. Sometimes...

With Ghosts, the only thing you can consistently observe is that after two misses, there will always be a 100% hit (if the creature hasn't moved).
But there are exceptions in different battles. For example, I once had a battle where the second attack always hit, and then it missed again