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Posts from M+200% #10

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#1
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Leave your entries in this thread. In your entry, indicate:
1. Nickname.
2. ICQ number for contact

Organizational Questions
1. The tournament is official.
2. Host: kalababa (ICQ 629347385)
3. The tournament follows the Rules of online games in Heroes III and the seasonal Ranking Tournament. Version 3.
4. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only then will the game be counted.
5. All tournament games count towards the seasonal ranking. The list of reports will be forwarded to the Ranking host. There is NO need to duplicate the reports in the seasonal thread.
6. Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament hosts, judges, or any member of the AK.
7. Disputed matters, if any, are to be discussed off the forum. To resolve an issue, contact the host or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is based primarily on the tournament rules. If a situation is not covered by the rules, the judges rely on basic logic and gaming ethics.
8. Based on the tournament results, the winner will receive a "Tournament M-200% Winner" medal under their avatar.
9. The tournament host may refuse any player participation without explanation. No-names with a couple of posts can go play the seasonal. The selection will be strict and may be fair.

Tournament Regulations
1. Tournament dates: April-June 2015. Tournament start: April 14.
2. Tournament system: Double Elimination, best of one except finals (finals are bo3).
3. Time allotted per round: 5 days (5 days for the losers' bracket, 10 days for the winners' bracket).
4. The draw and current results will be at the beginning of this thread.
Attention: technical results will be awarded for all games not played on time.

Rules
1. Game version. The tournament is played on SoD version 3.2(4.0)HD+ and hw-rulez. Password-protected saves and a chess timer are mandatory.
2. The tournament is conducted according to seasonal rules.
3. Total restarts: 2 days (111+111 or 112). On a mirrored template: 111.
4. 4 templates are available for selection (2sm2c, balance, skirmish, mirror_skirmish).
5. All towns and bonuses are random.
6. The game is played on an M map without Dungeon and without water at 200%, chess timer time (8:4:1), monster strength average (monster strength is not random average, as all templates have been remade and fine-tuned specifically for this difficulty).
7. Template choice is started by the player who is higher in the bracket. The player who is lower in the bracket chooses which color to start. The color changes after each subjective restart (on a mirror, the color does not change).
8. Passing through "blessed" passages is strictly forbidden.


I want to congratulate everyone on a successful draw; you can find me via this link http://challonge.com/m200_10, I remind you that the first round will run until Sunday (04/19/15).

The mirror skirmish template is added to the usual pool; in this version, starting as Necropolis and Conflux is possible; also, the guards on treasures are weakened and an empty zone with no connections (desert) has been added.
Special rules for mirror skirmish:
1. The color is determined anew by negotiation.
2. Using magic from scrolls without building a Mage Guild is allowed. Specialists in level 4 attack magic are allowed only with the building.
3. Using Fly, Dimension Door (1 time per day), and Town Portal is allowed.
4. Using Angel Wings is allowed.
5. Number of restarts: 111.
6. All restrictions on upgrading and building are lifted.
In reply to Wladysha
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#183
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20.04.2015 Aiwe (Red, Random, Rampart, Kirrh, Kirrh) def Kalcefar (Blue, Random, Castle, Turis, Shakti) Skirmish 125.
We both spent 111 turns. I saw he had Kirrh. I thought about whether to restart or not, but then I saw Shakti in the tavern. I thought some more, considering that a Mage might be a problem, and that Kirrh could hinder me significantly, so I decided not to restart. At the beginning, everything was going well. We were evenly matched in terms of heroes and castles. I had enough money for horses and buying units. But as soon as I entered the Treasury... Even Ulik was guarding gray Efreet. And there was nothing else useful. I decided to go to my opponent. I had 4 horses, 55 spears, and 23 crossbows. I broke through. I didn't see anything threatening. But then I checked the tavern. BUT! Kirrh came with a teapot, and I couldn't leave:)
Thanks for the game.
ICQ 659321680

http://goodgame.ru/channel/Kalcefar/
http://www.twitch.tv/kalcefar
http://sc2tv.ru/channel/kalcefar
In reply to u2noob
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#184
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u2noob
Thanks for the game.
It was a close match; my opponent having an Angel was decisive. At the entrance to the desert, I could have grabbed a +4 shield and a Pandorica (20-49 Liches) with my main hero, but both were guarded by ranged units. Thanks for the game.
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to Simon5760
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#185
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I defeated a lot of heroes using the Grizzly Bears from the Fortress faction, and I took a Teapot, which couldn't be countered.

Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Random Faction Random
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Тирис / Tyris Start Hero Тирис / Tyris
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Skirmish
Game Length
125 days
Game Date
4/21/2015
Reported
4/21/2015 8:45 AM
Rating Impact Archived
Aiwe 1730 1737 +7 ↑
Kalcefar 1507 1500 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2015 12:47 PM

In reply to kalababa
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#186
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The distribution was generous: 2 external dwellings of Gog + Luna + Necro. In the prison, I found Halon with 5 spell power and advanced Logistics + ribs were lying around, totaling 7 spell power. Efreets have settled in the Citadel.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Калид / Calid Start Hero Калид / Calid
Халон / Halon Main Hero Халон / Halon
Победа / Def Победа / Def
Random Faction Random
Серена / Serena Start Hero Серена / Serena
Монер / Monere Main Hero Монер / Monere
Map Template
Skirmish
Game Length
122 days
Game Date
4/21/2015
Reported
4/21/2015 11:57 AM
Rating Impact Archived
liverpool 1356 1375 +19 ↑
злой_романтик 1462 1443 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2015 12:13 PM

In reply to liverpool
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#187
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liverpool
A generous spawn: 2 external dwellings [Gog] + Luna + Necro. In the prison I found Halon with 5 SP and advanced Logistics + ribs lying around, for a total of 7 SP. Efreeti were placed in the Citadel.
Thanks for the game!
Well played :)
Thanks for the game
296524052
Весна 2012.
In reply to cost
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#189
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Dungeon, a hidden mine, plus one more dungeon village: a total of 3 portals on the first one, 24 minotaurs on the second one. I was fighting all the time to save time on the timer, so I lost about 100 troglodytes for no reason. I reached level 121 in the center with 23 minotaurs, 40+ griffins, and a bolt attack of 200. The opponent ran to me. This can only be countered with a player from the previous game :D :D Thanks for the game!

Added after 58 seconds
I think I miscalculated :peka:
http://heroes3.tv/aiwe
Battle Report Accepted
Random Faction Random
Аламар / Alamar Start Hero Аламар / Alamar
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Random Faction Random
Мирланда / Mirlanda Start Hero Мирланда / Mirlanda
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Balance
Game Length
122 days
Game Date
4/21/2015
Reported
4/21/2015 2:42 PM
Rating Impact Archived
Aiwe 1730 1744 +14 ↑
Heroin_HP 1700 1686 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2015 5:12 AM

In reply to Aiwe
#190
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For the mirror_skirmish template, it's not entirely clear how the color distribution works. I think I understand that before the first generation, a coin is flipped to determine the color, and then it doesn't change anymore, but it seems a bit unfair to me.
In reply to Amiloo
#191
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Amiloo
Was going well, 3 native towns, lots of upgraded troglodytes. Plenty of money, stats were nicely boosted. +3 hat, +4 weapon
But the opponent tried to break the gargoyles with Chain Lightning from a scroll. HeroesWorld rules didn't allow it - gg
Thanks for the game
very cunning rules) thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to Dima Surmay
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#192
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Dima Surmay
I don't quite understand how the color distribution works for the mirror_skirmish template... I think I understand that a coin is flipped to determine the color before the first generation, and then it doesn't change anymore, but it seems unfair to me.
The color is determined through bidding.
In reply to kalababa
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#193
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kalababa
The bidding is for the color.
Where is this described in the rules? And how should the bidding be conducted?
The scrolls don't work on the template without GM setup, EVEN THOUGH the rules state that they can be used without setup!!!
It's unclear which roads to place, medium or slow, or both?

It would be even better to consider excluding this template at this stage of the tournament, as it raises many different questions in various areas!
This is a repeat of my message from the game report for this template; please take it into account.

лето 2012.
In reply to KobRa_RR
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#194
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KobRa_RR


I would like more specifics from the organizer.
1. Roads (optimally 2, in my opinion)
2. Redraw? (in my opinion, RR matters, but this rule shouldn't apply to teleports!)
3. Access to other zones and the ability to take any objects under weak guard (in my opinion, this is a must, as players should be in equal conditions)
4. Fix the scrolls so that they can be cast without building a tower.
5. DD/Fly/TP/wings (in my opinion, should be banned)

The template is playable; it shouldn't be banned. Just answer the questions.


In reply to cost
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#195
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A very strong Gosh, with 280 mana and a kill spell in his hand, easily defeated Solmyr; the final battle was just a formality. Thanks for the game!
241-568-808
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Аксис / Axsis Start Hero Аксис / Axsis
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
ЯR
Красный / Red
Башня / Tower Faction Башня / Tower
Теодорус / Theodorus Start Hero Теодорус / Theodorus
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm2c
Game Length
134 days
Game Date
4/21/2015
Reported
4/21/2015 9:14 PM
Rating Impact Archived
The_ 1614 1627 +13 ↑
ЯR 1572 1559 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/21/2015 9:19 PM

In reply to KobRa_RR
#196
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04/22/2015 c0nn3c71nkK.ppL (blue, random, Tower, Serena, Fafner) def. Moe (red, random, Tower, Daremif, Mephala) Skirmish 127 SoD There isn’t much to write about – it was tough financially, there were no heroes until the second week, Fafner appeared, and he became the main hero. Mass water magic, resistance, and other uninteresting skills were developed. In the face-to-face encounter, the mage turned out to be stronger than Mephala. Thank you for the game!
In reply to The_
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#197
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The_
Very strong player, with 280 mana and a counterspell in hand, couldn't handle Soulstorm, and the final battle was just a formality.

Thanks for the game!

Thanks for the game!