But the triple sleep on Haven was really too much.
Mana should have some defenses (maybe even against executions).
New here? I'm Roha — want a quick tour?
But the triple sleep on Haven was really too much.
Mana should have some defenses (maybe even against executions).
where the cat uses triple sleep on three Mages.
Yeah, there's one really cool guy who isn't a maniac, but a protector, and he doesn't have 80%, but "only" 75%, and he's right here. But either he doesn't understand this, or he enjoys dying at the whim of a coin flip in a 75% game.
You could add a GM feature to your next set: "every turn, with a probability of X%, a random player and their entire team are instantly killed." This will definitely add a lot of excitement, without which Mafia isn't Mafia.
But the fact remains that this medal has a rather unpleasant downside, and in many cases it is associated with emotional negativity...
In the middle of the game, I envisioned a scenario where the cat uses triple sleep on three mages. I almost guessed correctly.
Before, clues simply provided difficult ones, and there were no protections against executions.
And what's the point of such a protection for a role that doesn't kill?
I'm not upset by my own random death, no.
And even more so, not because of the "coin toss."
Considering that he could win with a city, it was quite logical.
You need to be more careful with characters who have high attack power.
Come on, guys, we've already discussed this poor cat enough, let's stop dwelling on it -_-
I'm talking about protection from execution. Why would a cat need it if it doesn't kill?
and notes can be returned
Please, calm down, you've already figured everything out with this poor cat, stop dwelling on it -_-
If you don't read the rules before the game, then who is your doctor...