Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Mafia: general discussions.Auto-translated
Percentage-based defense doesn't make Berserkers overpowered. But full defense does, because usually, everyone delays casting spells on them, prioritizing casting spells on other units, and then it's too late to remove the defense.
And it's even more worthwhile to leave such defense on a Berserker, because what if their only defense is broken early on, and even if it's just by chance. Then someone else will finish them off, so it doesn't necessarily depend on the player's skill; they might be killed for various reasons. And this randomness can help the Berserker survive until the end.
Lochen, for example, suggested making a unit with no defense at all. But I think it should have some defense, not too strong, so it can survive for a bit, but still be quickly defeated if necessary.
I don't see anything contradictory here; I suggest leaving the percentage-based defense in both cases.
Yeah. In the second quote, you say that full defenses weaken the Maniacs because they are easily killed in the early nights. And in the first quote, you say that full defenses somehow strengthen them...
Percentage-based defense doesn't make mages overpowered. But full protection does, because usually, everyone delays casting mana drain, as it's more important to eliminate mages first, and then it's too late to remove the protection.
However, I think that Morning, with his "% protection," was much more overpowered in game 75 than Hekasan in game 97, with his two attack protections and one execution protection...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
You're just upset because I beat you again playing as an overpowered character, haha!
Overpowered characters can be defeated. And if we're talking about the game, I was more disappointed by Heck's decision, although I won't say I wanted him to win, since he eliminated me. I decided to look for overpowered characters, and of course, I started with Vis's mafia and compared them.
Kosh, it's not even about what kind of protection they have, but how much protection and from what. It's just that here, you could kill, execute, or put both to sleep, and both have protection against everything; that's too much. Okay, one can't be killed, but the other can be killed; that's still acceptable. Seriously, before, Empty was called the most overpowered character, but in reality, he's not much different from the current ones in terms of protection.
Yeah. But in the second quote, you say that full protection weakens the Maniacs because they are easy to kill in the early nights. And in the first quote, you say that full protection kind of strengthens them...
It doesn't weaken them, but rather provides a certain opportunity. It was implied that this is bad for the Maniac himself, because there is only one protection, but it is also bad for the town/Mafia, because they will 100% have to remove the protection, and every execution/every kill is important for them.
But I think that Morning with his "% protection" in game 75 was much more overpowered than Hekasan in game 97 with his two attack protections and one execution protection...
Even such protection didn't help the Lizard in the Mafia game of X-Men, and it wasn't even useful for the Hero in game 73. So it depends on the situation, but in reality, the help from such protections is less, and therefore there is no need to be afraid of them.
And let anyone try not to be useful to the city.
We've already agreed that I went a little overboard with the "useful" characters in my game, so calm down! I'll definitely take that into account. In the next game, the "maniac" will be accidentally killed off in the first day and a half, and no one will even notice, I know my tendencies.
Just try not to buff him too much. So that even if he could die on the first night, it would be purely by chance. And if he did win, it wouldn't be solely due to his arsenal.
In the next game, the maniac will be accidentally killed in the first day and a half, and no one will notice.
The mana unit should have some defenses (perhaps even against execution). After all, it's just one unit. I mean, one unit in the team, not one unit in the game. But the triple sleep ability of Haven was indeed too strong. Especially considering that it could calmly play for the city and not worry.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
It was too much because there were 14 people in the game. I think it would have worked perfectly with 20 people in multiplayer, and they would have asked for more.