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Posts from "HW rulez" mod (add-on) for HoMM3.

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11 years ago
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Wicc
Hmm... I wasn't even aware... is that true?
Yes, it's been confirmed. Although it's not mentioned in the rules anywhere, rumors are circulating.
Vatya
Probably because no one pays attention to this garbage.
Don't say that. I'll never forget how Guingmgs attacked the Pegasus lair for "garbage" with some random units on Inferno difficulty on level 111, captured it, and then used the 35 demons he got to take a mini-utopia.
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11 years ago
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Once, on the 8xm8a map, on the first day, I defended an artifact on the respawn point, ran through a couple of Kirr's zones (and the zones there are small), and reached a hut right on the road, where I received a lot of experience on the first day.
11 years ago
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A mini-Dragon Utopia with demons is cool, but building the game around quests is overkill. You can choose to take and complete them, but you might get nothing for it while wasting your strength, or you can just ignore them entirely.
In reply to zoog
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11 years ago
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zoog
Yes, it's been confirmed. Although it's not mentioned in the rules anywhere, rumors are circulating.

I won't forget how Guingmgs attacked the Pegasus stall for "garbage" with some weak units in Inferno on map 111, captured it, and then used the 35 demons he gained to take a mini-utopia.
It's one thing to break through a weak defense for a small reward and then capture it in your own zone, and another thing to roam around the map, defending weak units, so you can capture them at home for an unknown reward... The isolated cases you described are isolated for a reason... Do you want me to remind you how many times restarts happened because of these weak units? It happens in about half of the games...
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11 years ago
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Are you using capitalization to insult me?
In reply to Noom
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11 years ago
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Noom
Are you writing "you" with a capital letter to insult me?
No, it's just a work habit... Nothing personal...
11 years ago
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[v.1.33]

+ Minor cosmetic changes.
+ Auto-battle is enabled by default at the start of the game.
+ The limit on the Grail has been removed for Hota.
+ Mirror skirmish updated to the latest version.
+ Restrictions on scrolls, building construction, and creature upgrades have been disabled in mirror mode. A Mage Guild is required for control scrolls.

+ Dialogue box for transferring money at the start.
(The transfer amount cannot exceed the starting gold amount.)

+ Dialogue box for Cherk.
(Random castles are selected only from unbanned castles.)
In reply to WiZarDX_576
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11 years ago
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WiZarDX_576
+ dialogue to transfer money at the start.
Hallelujah!
In reply to Wicc
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11 years ago
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Wicc
Hallelujah!

Just need to finish the rebuild, and I'll forget all about WoT :D
In reply to KobRa_RR
11 years ago
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KobRa_RR
Just need to finish the restructuring, and I'll forget about the AI :D
What about simultaneous turns on the first week for templates without AI?
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11 years ago
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Yeeees!!! No more damned scribbles and boring puzzles!!!
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11 years ago
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When generating a new map, the Castle with Orrin is consistently randomized. More specifically, for the red Orrin, it only generated a virtual one; in reality, there wasn't a starting one at all.
In reply to Javdet
11 years ago
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Javdet
When generating a new map, it consistently randomizes the Castle with Orrin. More precisely, for the red Orrin, it only generated a virtual one; in reality, there wasn't even a starting one.

I think it's time to update to the latest version, and everything will be fine.
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11 years ago
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Both have version 1.33 installed.
In reply to Javdet
11 years ago
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Javdet
When generating a new mirror map, it consistently randomizes the castle with Orrin. More precisely, for the red player, Orrin generated only a virtual one; there wasn't even a starting castle at all.

I think I figured it out. Fixed in:
>> 1.34 <<

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