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Posts from "Frida's Dilemma" - "Rebels" [Campaign 1, Mission 1] Auto-translated

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#16
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How much magic did Gordik have that the effect of the Meteor Shower was noticeable? Without magic on the summoning skill, you can still manage with phantoms and bees.
In reply to Vadimh
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#17
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Vadimh
How much magic did Gordik have that the meteor shower had a noticeable effect? Without magic on the summon, you can still manage with phantoms and bees.

I don't remember, but it was quite decent. And there are still the arts to consider.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
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#18
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SuperGuru
This will be the second time I'm starting to play these campaigns in VS tomorrow; I want to try leveling up Frida in a non-standard way. For example, in the base game, my Godric had Skilled Chaos, which, by the way, was incredibly helpful for Meteor Shower from that knight. So, maybe if I give Frida Summoning or the same Chaos, how will the experiment go?
I'm also thinking about taking a non-standard build; Summoning is a cool thing, but I've grown to love darkness so much that I might have to choose between some other skills, but I'll definitely take darkness) because domination and berserk are awesome!

Added after 4 hours and 43 minutes
In general, I took darkness, logistics, and leadership. I maxed out light magic to expert and strong dark magic, and advanced logistics.
In reply to FireCool
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#19
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FireCool
I'm also considering a non-standard build. Summoning is a great ability, but I've grown to love Darkness so much that I might have to choose between some other skills, but I'll definitely take Darkness) because Subjugation and Berserk are awesome!))

Added after 4 hours and 43 minutes
Anyway, I took Darkness, Logistics, and Leadership:) I maxed out Light Magic to Expert and Strong Dark Magic:) and Advanced Logistics)

I have Counterstrike, Light, and Attack as starting skills, and I took Machines, Logistics, and Sorcery. Let's see how it goes) I'm starting the 4th mission now.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#20
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And I maxed out Friede's Darkness skill and Logistics skill to expert level on the second map. I also took the Native Lands perk, so now my Paladins can reach the enemy in one turn.
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#21
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FireCool
I maxed out Friede's Darkness skill to expert level on the 2nd map, and her Logistics skill to expert as well. I took the Native Lands perk, now Paladins can reach the enemy in one turn.

Well, that's how it went at the beginning of the 5th game, and in general, all these skills were determined in the 2nd game. Ballista was given, and some other useful things, but the main thing is that I managed to improve Archery and Sorcery.
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Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
#22
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SuperGuru
Well, something like that happened by the beginning of the 5th game, but in general, all these skills were defined in the 2nd game. Ballista was given, and some other useful things, but the main thing is that it was possible to improve Archery and Sorcery.
Sorcery doesn't affect mass spells, and with only one point in it, it's not very effective.
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#23
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Well, at least the hero himself will cast spells more often than in the other option.
#24
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What spells should I choose? On a mage, mass spells like Stone Skin, Haste, and Retribution, as well as spells with area-of-effect, don't work. And investing 3 skill points just to cast Teleport and Resurrection 30% faster with a Knight who already has low magic skills seems a bit strange.
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#25
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Well, teleport can sometimes be very useful. For example, you have a stack of archers positioned in front of the paladins, but after the Sorceress's turn, because of her magic, she moves earlier. You cast teleport, and the archers are blocked. Also, even with low spellcasting skill, resurrection can help heal a strong unit before the battle ends. For example, that's what happened to me with Godric in the battle against Biara; thanks to his high spellcasting skill, I managed to resurrect almost all the paladins.
#26
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Magic no longer grants the hero an earlier turn. It simply makes the hero's turn, after a non-mass spell cast, 30% earlier. Against archers, evasion/dispersion is effective, and you can practically forget about that unit stack. As for resurrection, it's still somewhat weak against knight magic, and timely mass spells will save more units than resurrection at the end with only 8 spells remaining.
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#27
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I know it doesn't allow it. That's what I meant... well, if there are evasion/dispersion spells in the spellbook, then it will work, of course.
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#28
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And can’t you cast mass spells? For example, Stone Skin, Divine Shield, and Holy Strike can be cast faster.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
#29
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Mass spells are 2 times faster, and magic doesn't speed them up.
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#30
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We are talking about unconventional character builds here, not the recommended ones. Stop playing by the book; it's boring.