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Posts from High Elves

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19 years ago
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Saruman rocks! :) There are a couple of dozen different types of elves in one D&D setting. And I once spent a lot of time detailing the different types of high elves, gray elves, and sea elves. If you need anything, I can offer some suggestions ;)
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19 years ago
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Let's brainstorm a techno-race instead =) With pulse rifles (that knock back), sonic rifles (that affect an area), plasma rifles (that pierce), and so on. =)

As for Elves, we could have: ice elves, blood elves, forest/high elves, dark elves, and night elves (Elestion). I don't think there's much point in adding any others. A sea race should be tritons and mermaids, not elves.
In reply to gamehuntera
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19 years ago
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gamehuntera;80741
Let's come up with a techno-race instead =) With pulse rifles (knocks back), sonic rifles (area of effect), plasma rifles (pierces), etc. =)
In Heroes of Might and Magic V - please - not in the official game.
In reply to gamehuntera
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19 years ago
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But sea elves also exist. And forest elves and high elves are two very different things! There are also gray elves, shadow elves, slum elves, poisonous elves, roxir elves, grugach elves, celestial elves, plains elves...

Please note that I didn't come up with all of this. And I even have some idea about some of them :o
In reply to Мугайс
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19 years ago
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Mugais;80744
But there are also sea elves. And forest elves and high elves are two very different things! There are also gray elves, shadow elves, slum elves, poisonous elves, roxir elves, gruga elves, celestial elves, plains elves...
Then it's time to remember all the human races - that would be a real mess - we don't need so many. And then - I doubt we can make all the elves really good.:rolleyes:
In reply to Alex Ghost
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19 years ago
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I just listed how many different types there could be. And the difference between some of them is so small that they only differ in names. For example, shadow elves and roxir elves.

And what about humans? Europoids, negroids, Asians... And then there are the Australian aborigines. I don't remember what they are properly called.
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19 years ago
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Yeah, negroid elves, undead elves, ghost elves, cyborg elves, elf-gnomes, and exclusive griffin elves =) No need for that. Maybe 4-5 elf races – no more. I would be happy with high elves, blood elves, night elves, and ice elves. Dark and forest elves are also good. And the rest – to the scrap heap, unless they are something mega-interesting in themselves.
In reply to gamehuntera
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19 years ago
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Gray elves, for example, are known as the most powerful wizards, and humans don't even come close. However, gray elves are very reclusive and few in number. Air elves (also known as aerial elves) have wings. That's why they are often mistaken for angels. Air elves live in beautiful cities built on clouds. If anyone has played Baldur's Gate 2, they might remember the elf named Aerie. She is an air elf with clipped wings, by the way. Slum elves. They are inhabitants of huge metropolises. Slum elves have practically severed their connection with their race's culture and are despised by many of their kin. The best assassins and courtesans come from the ranks of the slum elves.
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19 years ago
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I like the idea about high elves and sea elves!
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19 years ago
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Then let's add some different types of dwarves! Otherwise, there's an unhealthy imbalance towards the pointy-eared ones...
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19 years ago
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I think we should create four types of elves: forest, dark, ice, and high elves. There are also many human units in Ascension. Overall, I expected to see more unit suggestions, but we need to keep in mind: archers and druids are already forest units, poisons and scouts are dark elves, magic is for mages, so we need to come up with something original or something like a balance between magic and druidism. Mugaiz: In D&D, there are many not only elves but also hobbits, like five different types.
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19 years ago
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So, here are some ideas I have for units. I won't be coming up with their specific abilities yet; I'll just provide a brief description:

1. Alv Servant - Alv Warrior
An artificially created race, brought into being through elven magic. Alvs look very similar to high elves, and other races often mistake them for elves. Alvs are loyal servants of the high elves, performing physical labor, and during wars, they form a significant part of their army.
2. Fencer - Bladesinger
All elves are skilled with blades, and high elves are no exception. Their swordsmen spend their entire lives in training, becoming one with their blade.
3. Nymph - Dryad
Mystical spirits of nature, resembling beautiful women, have long been loyal allies of the high elves. They are physically weak and therefore prefer to use ranged weapons and magic.
4. Hippogriff - War Hippogriff
Winged creatures resembling horses with eagle heads. They faithfully serve the high elves, attacking enemies from the air or carrying elves on their backs.
5. Enchanter - Summoner
The magic of high elves is based on their connection to nature and their own elven magic. They are capable not only of unleashing fire or ice upon their enemies but also of temporarily creating powerful creatures to serve them.
6. Silver Maiden - Silver Princess
Riders clad in armor made of elven steel, they impress not only with their combat skills but also with their maneuverability. Elven steel is no less durable than ordinary steel, but it is also extremely light.
7. Rainbow Dragon - Prismatic Dragon
These rare and ancient dragons are considered the patrons of the high elf race. Only in the most difficult times for the high elves do these dragons awaken from their centuries-long slumber and go out to hunt. Rainbow and prismatic dragons may not be as physically strong as their other kin, but they possess some magical abilities.
In reply to Saruman
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19 years ago
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Saruman;80824
I think we should create four types of elves: forest, dark, ice, and high elves.
There are also many human factions in Ascension.
In general, I expected to see more unit suggestions, but we need to keep in mind: archers and druids are already forest elves, poisons and scouting are dark elves, magic is for mages, so we need to come up with something original or something like a balance between magic and druidism.
Mugais: in D&D, there are many not only elves but also hobbits, like five different types.
I suggest making high elves instead of a mage race; that would be better, so we can take various rajas, djinns.
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19 years ago
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An elf mage and a genie??? Either I know fantasy better than Magn, or he does, and vice versa. Magnus, you say you can do better... suggest YOUR version of the Academy – without genies, gargoyles, and rakshasas. Because giving ELVES (who are essentially "European" creatures!!!) creatures from INDIAN mythology... it smells like madness.
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19 years ago
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elves don't need genies, golems, etc...
Elves will have a mage, but stronger than the Academy, and the rest of their units will be unique... living, not mechanical...

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