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Posts from Necropolis versus Orcs.

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15 years ago
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Today, I was wondering about the chances of Necropolis against the Orcs. And if there are any, what is the best strategy to choose?
After all, the Orcs are a rather strong race, and magic doesn't affect them much, so how should you play as a race that specializes in magic?
15 years ago
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Is anyone not interested in this topic? Does everyone believe that Necropolis can easily withstand the Orcs, with their low defense and attack, and most importantly, with their anti-magic abilities?
In reply to djxakep
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15 years ago
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djxakep
Really, is no one interested in this topic? Does everyone think that Necropolis can easily withstand Orcs, with their low defense and attack, and most importantly, with their anti-magic?
There is already a topic on this subject, and it has been discussed for a long time. You should only create a new topic if you are sure that no one has created it before... ;)
In reply to KillAndAction
15 years ago
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I apologize for creating an unnecessary topic; I couldn't find a similar one right away. I think this topic can be deleted.
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11 years ago
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In my opinion, a well-developed Necromancer (any hero) will easily defeat a band of Orcs without any problems. I specifically created such a map for testing "just to see," making it large and 1 vs. 1. It's much harder to play against factions with Magic, especially the Academy.
11 years ago
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Orcs are a very strong combat race. Without Subdue and/or Berserk, Necromancers won't last long on a large map, but Darkness will still be effective, and Subdue is especially unpleasant. Berserk in 1 turn isn't that scary.
In reply to Vadimh
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11 years ago
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Vadimh
Orcs are a very strong combat race. Without Subjugation and/or Berserk, Necropolis won't survive on a large map, but Darkness will be suppressed; Subjugation is especially unpleasant. Berserk in the first turn isn't that scary.

Subjugation is great, and we cast Vampirism on our dragons. Then, their "Wrath" won't be scary anymore).
In reply to SuperGuru
11 years ago
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SuperGuru
Subordination is great, and we can cast Vampirism on our dragons. Then, their "wrath" won't be scary anymore.
Yes, orcs don't care about vampirism on undead; a couple of hits and the stack is gone. And Necropolis dragons are just a misunderstanding, not a unit. If there's no subordination or at least berserk, you can just leave the game.
In reply to Vadimh
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11 years ago
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Vadimh
Orcs don't really care about vampirism on undead units; a couple of hits and the stack is gone. And Necropolis dragons are more of a misunderstanding than a unit. If they don't have enthrall or at least berserk, you can just give up.

Dragons are powerful, especially the spectral ones, and they are good in Necropolis. You're wrong to say that.
11 years ago
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The higher the level of a creature, the worse its cost-effectiveness ratio. These dragons deal little damage and die quickly; the reduction in battlefield defense by 1 is nice, but not that significant. The weakening effect is only useful for certain units (and even then, it can be difficult to reach them), and liches and heroes can also apply it. These dragons can be built if there are gold rivers near the castle and you have more gold than you know what to do with. Otherwise, you can skip building them altogether.
In reply to Vadimh
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11 years ago
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Vadimh
The higher the level of a creature, the worse its cost-effectiveness ratio. These dragons deal little damage, die quickly, and the -1 defense debuff is nice, but not that significant. The weakening effect is only useful on certain units (and it can be difficult to reach some of them), and liches and heroes can also apply it. These dragons can be built if there are gold rivers nearby and you have more gold than you know what to do with. Otherwise, you can just not build them at all.

The high prices for level 7 units are undeniable, but this is true for all factions. In my opinion, the Inferno devils are the least cost-effective in this regard.
In reply to SuperGuru
11 years ago
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SuperGuru
The high prices for level 7 units are undeniable, but this is the case for all factions. In my opinion, the Inferno devils are the least cost-effective in this regard.
The devils have a slightly better ability. Summoning a stack of Lords or using the pull ability can sometimes be very helpful.
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11 years ago
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Let's compare the units of the Stronghold and Necropolis, without considering unit upgrades. Goblins vs. Skeletons Zombies vs. Centaurs Orcish Warriors vs. Ghosts Shamanesses vs. Vampires Assassins vs. Liches Wyverns vs. Undead Cyclops vs. Bone Dragons
In reply to Mashina-Kintavr
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11 years ago
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What's there to compare?
You just need to rush with Orcs, and that's it.
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11 years ago
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Hehe... the Orcs have higher initiative.

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