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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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Did you know that on some forum, people seriously suggested creating a race consisting of women... I mean, from nymphs, witches, Amazons...
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I saw a remix of Settlers II the other day... I suggest doing the same with the third game! Because I have vague doubts that after playing the new installment for a month or two, many will find a thousand flaws in it, start to feel nostalgic, and ultimately return to the third game... Remember, that's what happened with the fourth and fifth games!
Я лишь с теми, кто ищет истину...
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I would like to see new factions, an interesting storyline, and some new neutral creatures. The main thing is to keep the core gameplay intact.
РУССКИЙ
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I would like them to be similar to the third installment. I mean the variety of castles, creatures, artifacts, and objects on the map. I want a well-developed and interesting hero development system. And even better, if there were more than one hero class per castle. So that the campaign would be diverse and not too difficult. It would be great if the game included a functional, but user-friendly map and campaign editor.
Подмосковный рейнджер, не ведающий стаха
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yes, especially in Heroes of Might and Magic IV and Heroes of Might and Magic III, where one castle has two types of units...
In reply to Arandor
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I think it would be great to combine different game types in Heroes 6. For example, Heroes 4 on the engine of Heroes 5, with two game modes: 1) like in Gothic, and 2) like in Heroes 5. And most importantly, the plot should be mysterious, captivating, and super magical, with a deeper dive into the history of many countries. Also, the maps should be divided into small pieces from the global map, for ease of competition. And so on... in short, you can fit so much into it. :) :) :)
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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If you make a race consisting only of women, you'll end up with a copy of Dungeon.
And the Elementals clearly need more Havens...
Restless. Endless. Mindless.
[/center]

З.Ы: кадилом по голове не бить.

З.З.Ы: А вот у нас в Шио....
:D
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I would be interested in Heroes 6 if the description said: "A return to the traditional graphics of Heroes 3. New artifacts, new races, and new heroes have been added. A third level of the world has also been added. The physics of the world exactly replicates that of part 3, but with many more environmental elements (trees, rivers, etc.)."

But unfortunately, many prefer to move forward into a dead end, and no one wants to go back to try to find the true path from the original starting point.
In reply to Алисия
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In Heroes 6, I'd like to see diplomacy, so you can form alliances and declare war. :smile15:
Also, it would be nice to have a large selection of factions, because sometimes it gets boring to play with a small selection. :smile01:
:smile36: Смерть лишь начало.:smile36:
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Diplomacy in global strategy games is a great thing! You need about 10-15 factions... at least 50 neutral factions... at least 50 buildings in each city... and a ton of spells! And then everything will be great!
Скоро! Всем ждать! Они явятся!:smile20:
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And – HELLO, Disciples, we are so glad to see you!
No, no, no:) Heroes have a different path:)
Alicia, sorry, but what don't you like about the 3D graphics??? What don't you like about the physics of the world in Heroes 5??? Besides, that wouldn't be Heroes 6, but Heroes 3, an add-on...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Let the neutral units stay in place. Having many factions is a fact! Building structures where some could mutually exclude others... Maybe a new resource? New, ultra-realistic battle cutscenes. Perhaps, changing the unit's positioning during battle. i.e., instead of one skeleton, you see two, or a group... etc.
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Oh no... VIP, that's an idea... but then we won't even be able to gather 100 warriors... it would be more appropriate in King's Bounty...

Moderated: OFF-TOPIC in the message

BY THE WAY, ABOUT KB! Katauri Entertainments (formerly Elemental Games - the creators of Space Rangers) is creating a KB-like game - "The Legend". I don't remember how it sounds in English. I remember that about a month ago, the prefix... King's Bounty!!! was added to "The Legend".




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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Tengro;72289
The English version has SUCH an atmospheric voice acting that it can't be compared to the Russian one...)
Exactly, the English voice acting is emotional, while the Russian one is somehow dry, which is a pity.
As for the topic, I'm waiting for Heroes 6 to be a remake of the Third game, with graphics close to the Fourth and with a similar (in style) approach to the Third.
In the Fifth, it turned out to be too cartoonish, although it is undoubtedly beautiful.

Moderated: OFF-TOPIC in the message

Message from Tengro
Katauri Entertaiments (formerly Elemental Games — the creators of Space Rangers) is creating a King's Bounty-like game — "The Legend". I don't remember how it sounds in English. I remember that about a month ago, the prefix... King's Bounty!!! was added to "The Legend".
I'm also looking forward to it. The Legend is being made with an emphasis on hero development, many quests, small squads instead of huge armies, turn-based battles. Well, I've always loved RPGs (not a shooter!), I hope the project turns out well and will be discussed on the portal as a game with a similar theme.
Просто еще один
In reply to Saruman
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Saruman;72427
Is the design in the heel better than in the 3rd game? Are you kidding!
Let's list the flaws of the 3rd game:
Slightly beast-like vampires
Let's list the flaws of the 5th game:
Smoking skeletons
Nightstand-like gargoyles
Militiamen with backpacks
Royal griffons with visors
Unclear rakshasas (completely inconsistent with fantasy)
Faceless djinns
Of course, you can forgive some things for the beautiful female angels, but not everything...
And even if the 4th game also has little good design, at least it looks harmonious with itself.
The 5th game wins in terms of graphics, but it lags far behind in terms of design. The only design advantages are angels and cities (except perhaps the mages).

+ another flaw is that humans and dwarves are the same height... :D Although elves turned out well... Here, you need the skill system from the 5th game, the ideas from the 4th game, the vampires from the 5th game ;) , and the monsters and dragons from the 3rd game... The division by schools of magic in the 5th game is good, but there are also some glitches... + two ways to upgrade (with their own + and - for each option), as well as some interesting features from other games in the series... :smile13:

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...

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