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I know it's still too early to talk about this, but still... What would you like the sixth installment of "Heroes of Might and Magic" to be like? What race would you like to add? What would you change or remove? And in general, what do you expect from the next part of "Heroes of Might and Magic"?
P.S. Just no phrases like "first, they need to fix the fifth one properly";)
Yes, a lot needs to be added! Maps – increase their size, number of map levels – three or more, neutral creatures – many large and diverse ones, factions – at least ten, and most importantly – the ability to generate parallel maps that will be connected by portals!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ. Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
1) 3 levels:) 2) Three times larger size of EACH level:) 3) +2-3 races (orcs, Elestion, underwater dwellers) 4) Powerful editor, preferably one that does NOT require thorough knowledge of scripts (Heroes of Might and Magic 4, remember???)
2OptiMAL — as far as I remember, the engine in Heroes of Might and Magic 4 has worse GRAPHICS than in Heroes of Might and Magic 5, and there is no PHYSICS at all:) Maybe you meant the game mechanics??? then yes, that too... but not so drastically:)
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
It wouldn't be bad to use the engine from the 4th game and the graphics from the 5th.
better to have new graphics =) and make the monsters look more like they did in the 3rd game =) compare the swordsmen in the 3rd game with those in the 4th and 5th, in the 3rd game, they were better drawn.
better new graphics =) and monsters should look more like they did in part 3 =) compare the swordsmen in part 3 with parts 4 and 5, in part 3 they looked much better.
But not the vampires from part 3:smile48: In parts 4 and 5, they look much better.
Well, except for vampires.) Although in the third part, they have a more "beastly" appearance... In the fourth and fifth parts, they are more humanoid.
And that's right. Vampires are cursed humans, not some kind of ghoul.
Ahem... *a dry cough is heard behind Master Visa* It depends on who you consider a vampire: And, in my opinion, the swordsman from the third game is worse than the swordsman from the fifth game. Archers – yes, snipers and wizards – great... but still, still... And so – they should hire a good screenwriter:) and voice acting (people say that the English version has SUCH an atmospheric voice acting that it can't be compared to the Russian one...).
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In Heroes of Might and Magic IV, the Crusaders were given a good treatment. They look really cool. And they deal damage mercilessly :) When you zoom in, they look even better :) And the vampires were made interestingly. In a "smoking": D And the Count has a beautiful design. Especially in the city: you look at it from all sides, zoom in, zoom out... If only this could be added to Heroes of Might and Magic IV... :)
Rather, the opposite:) some mechanics from the 4th game were implemented in the 5th:) like city and monster terrains, and monsters running around the map (even if only neutral ones) P.S. 2 Coordinators Move the topic to "New Ideas," IMHO, it fits better there:)
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
But still, the engine of the third game was used as a base... The base was made with the engine of the third game because people liked the third installment more. But not everyone liked the graphics... and the developers decided to improve it, which is shown in the fifth game... :)
Is the design in the heel better than in the third game? Are you kidding me!
Let's list the flaws of the third game:
Slightly beast-like vampires.
Let's list the flaws of the fifth game:
Smoking skeletons.
Nightstand-like gargoyles.
Militiamen with backpacks.
Royal griffons with visors.
Unclear rakshasas (completely inconsistent with fantasy).
Djinn without faces.
Of course, you can forgive some things for the beautiful female angels, but not everything...
And even if there isn't much good design in the fourth game, at least it looks harmonious with itself.
The fifth game wins in terms of graphics, but it lags far behind in terms of design. The only design pluses: angels
well, the city views (when you enter them) in the 5th part are a big plus, so it could also be in the 6th part... neutral monsters running around the map are also a plus, especially I liked the pirates in the 4th part =)