Auto-translated
The Curse of the Tephos Inhabitants
Tephos is a small island with an area of 240 square kilometers. Located northwest of the shores of Setranomicon, it was once the westernmost settlement of Ryjorvalia. Few on the mainland knew of it, as it is located quite far from there and from other, much larger western islands. It was inhabited by settlers from the coastal cities of Ryjorvalia who had once fled war. They were mainly engaged in fishing, gardening, a bit of farming, and hunting. Their peaceful life was shattered by the awakening of Amtrozai, whose magic destroyed almost all the people and "locked" those remaining on the island.
Inhabitants of Tephos


Ninoga. An old Sorceress who has lived on Tephos for a long time. It is her magical barrier that prevents the undead from ascending the mountain where her two-story house and watchtower are located.
Traits:
- avoids first execution
- cannot be killed
- cannot be maimed
- cannot be blocked
Night Action (NA):
- remove block (selected player is not blocked)
- remove external protection (protection does not save the selected player)
- remove healing (healing does not save the selected player)
- changes one of the statuses of a selected player for one night
Status: dead/local


Juridjor. Ninoga's youngest grandson. He is sixteen years old, although he looks much older due to his large build. The youth's parents and older brother perished during the invasion of the dead. During his long stay on the island, he has mastered the two-handed sword and hammer. A good blacksmith. He dislikes magic and does not possess it. He is characterized by an even temperament.
Traits:
- cannot be killed
- kills Zombie on first attempt
NA:
- kills selected player, pierces protection
- maims selected player (deprives them of the ability to use NA next night; in Traukh's case – until the end of the game)
Status: alive/local


Alesjor. Grandson of Ninoga's sister, second cousin to Juridjor. His parents also perished during the invasion of the dead. Appears fourteen years old. Slender build. During his long stay on the island, he has mastered the spear, staff, and sword. A talented battle mage. He studied all the magic that Ninoga knew and that could be learned from books. He is characterized by a volatile temperament.
Traits:
- cannot be killed
- cannot be maimed
- players killed by him cannot be raised from the dead
NA:
- kills selected player
- kills selected player, leaves no clues (once every two nights, starting from the second)
Status: alive/local


Aleel. The sole survivor of a merchant ship shipwreck. He curses the day he arrived on this island. He constantly sits in the watchtower, desperately trying to spot a passing ship through the thick, never-lifting fog. Slowly but surely going insane.
Traits:
- cannot be killed
- gains ability to kill and maim if left alone with Ninoga
NA:
- checks one of the statuses of a selected player
- tracks a selected role, finds out who they will apply NA to
- kills selected player, leaves no clues
- maims selected player (deprives them of the ability to use NA next night; in Traukh's case – until the end of the game)
Status: alive/non-local


Vredun. Juridjor's loyal war dog. Loves playing with a stick and scaring Alesjor, who dislikes him.
Traits:
- cannot be killed
NA:
- kills selected player
- maims selected player (deprives them of the ability to use NA next night; in Traukh's case – until the end of the game)
Status: alive/local
Victory conditions: no dead remaining (except Lord), Traukh is maimed.
The Risen Dead


Lord Lich Amtrozai. A dead lich. Completely dead. Once a sorcerer known among the Halehids, famous in battles of the past. Finally perished in battle 3500 years ago. He was buried on Tephos long before the settlement was founded here. For unknown reasons, just over 300 years ago, his magic raised the undead and almost destroyed all humans on the island. Although the Lord himself lay motionless in his tomb and continues to do so.
Traits:
- no voice
- cannot be executed
- cannot be killed
- cannot be maimed
NA:
- raises a killed player from the dead (once every three nights; a player killed twice cannot be raised)
Status: dead/non-local.


Skeleton Mage. Undead possessing some magical abilities.
Traits:
- double voice
- cannot be maimed
NA:
- heals selected player (cannot heal self)
- raises a Common Skeleton or Zombie from the dead (once every three nights; a player killed twice cannot be raised)
Status: alive/non-local.


Skeleton Warrior. Undead possessing some martial abilities.
NA:
- protects selected player
- blocks selected player (gains ability to block after the final death of the Large Skeleton)
Status: dead/local.


Skeleton Archer. Undead possessing some ranged abilities.
NA:
- checks one of the statuses of a selected player
- protects selected player (gains ability to protect after the final death of the Skeleton Warrior)
Status: dead/local.


Large Skeleton. Undead. Just a large undead.
Traits:
- cannot be maimed
NA:
- blocks selected player
Status: dead/local.


Common Skeleton (x3). An ordinary, unremarkable skeleton.
NA:
- none
Status: dead/local.


Common Zombie (x2). An ordinary, unremarkable zombie.
Traits:
- cannot be killed on first attempt
NA:
- none
Status: alive/non-local.
Victory conditions: no inhabitants of Tephos and Traukh remaining.
Orc


Traukh. Hunter and tracker. Arrived on the island by chance when he was caught in a storm while fishing. He has seen Alesjor and Juridjor several times, but the presence of Vredun prevents him from approaching them and talking, as the orc is panicky about dogs. Moreover, he does not know the human language.
Traits:
- avoids first execution
- cannot be killed
- maims Vredun on second attempt
- kills Zombie on first attempt
- cannot be maimed on first attempt
NA:
- kills selected player
- kills selected player, leaves no clues (once every three nights)
- maims selected player (deprives them of the ability to use NA next night and their voice; in the case of living players – until the end of the game)
- checks both statuses of a selected player (can be used simultaneously with other NAs)
Status: alive/non-local.
Victory conditions: no dead remaining (except Lord), Juridjor, Aleel and Vredun are maimed. Wins together with the inhabitants of Tephos if he is maimed.
NA Order:
1. Aleel tracks (not displayed).
2. Skeleton Mage raises from dead.
3. Ninoga's NA (not displayed).
4. Traukh checks (not displayed).
5. Large Skeleton blocks.
6. Aleel checks (not displayed).
7. Skeleton Warrior/Skeleton Archer protects.
8. Skeleton Archer checks (displayed as a fact)
9. Aleel kills/maims.
10. Traukh kills/maims.
11. Alesjor kills.
12. Juridjor kills/maims.
13. Vredun kills/maims.
14. Skeleton Mage heals (displayed if necessary).
15. Lord Lich raises from dead.