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Posts from About AI – the intelligence of the computer.

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In reply to Святой_Паладин
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Paladin_Rider;79838
I also don't like the speed at which the computer reproduces units. A Castle might not be able to conquer with such a small, weak army, but it can certainly cause trouble in the mines.
And then you have to chase it all over the map...
With these same small units, the computer sometimes exhibits rare stupidity.
Yesterday, I was playing against the computer, and on a high difficulty level. One such small army was running away from my main hero at full speed. A portal appeared ahead. I let out a wild groan, thinking I was about to lose the small unit. But no... The hero, after entering the portal, returned, then entered again, and returned again, and entered again. And it did this for its entire turn.
Why?

Yeah... of course. I thought it was just me that the computer was acting up with. And it does exactly the same thing.
Or maybe it was a suicide unit?:smile32:
I've got a hole in my pocket!
© Ринго Старр




In reply to Machete
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Yeah... of course. I thought it was just my computer that was running slow. But it's exactly the same.
Relax! ;) Everyone's computer is running slow in the same way... After all, it's not artificial intelligence yet. One game - one bunch of slowpokes.
Мудрость должна найти применение в твоей жизни,иначе она заржавеет,как меч,который ни разу не пустили в дело.
Первооткрывательница,советник по делам мира Клана "E pluribus unum":rolleyes:

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My computer repeatedly tried to attack with griffins from the sky. But it was unsuccessful because I always move the unit he's targeting out of the way. You just need to be careful when the griffin takes its turn. Before taking off, it turns towards its target. Therefore, it's easy to guess where it will attack. It usually targets archers. So, it's better to place archers in different corners so that it's easier to determine who it will fly towards.
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Well, it's quite logical that griffins choose archers as their target – firstly, they can reach them within the first turn, and secondly, archers usually don't move much during a battle when they have ammunition left, which significantly increases the chance of hitting the target. As for the fact that a griffin turns towards its target, I never paid attention to that... Thanks! :)
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
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I don't know about you guys, but my game runs perfectly! I haven't experienced any slowdowns. Just update your system as instructed on the back of the disc!
Моё имя останется ввеках :smile24:
Я прошел через сансару многих рождений. Рожденье вновь и вновь — горестно.

Б. ЕЛЬЦИН: "Я ХОТЕЛ, ЧТОБЫ ЛЮДИ БЫЛИ СВОБОДНЫ"
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It's very strange how it messes up with the attack on the Dwarven castle – it doesn't take into account the presence of the "watchtower" even after attacking that town before... as if the building is disposable. It splits up the troops very stupidly – sometimes it has three or four heroes with large armies, slightly smaller than yours, and you defeat them one by one! It's just ridiculous... Although the AI's strategy is generally terrible – it's the AI's focus on mines that kills me the most. It consistently fails to capture them (even though the resources are still there!); yesterday, one of the AI's heroes was one tile away from my gold mine, and on the very next turn, it turned around and went back! And I wasn't even trying to chase it, and its towns weren't under any threat. It's just absurd:confused: The way it uses units – especially spellcasters – is a separate story. It casts spells without thinking at all; at least, it doesn't seem to be thinking about winning. By the way, has anyone ever seen the AI's computer-controlled liches use Plague? Another interesting thing – for some reason, my fire demons periodically explode when there are no enemies nearby. I don't know what's causing it... Boris K – thanks for the advice! I usually just moved the archers away, wasting their turn:(... Well, if the shot wasn't too important. And the tactic of using small armies to harass the mines is a very good idea, by the way. I often use it myself:)
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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For me, it's the opposite – my computer regularly destroys my mines, and the Broodlings, especially when there are a lot of them (100+), constantly cast either Plague or some other nasty spell, when they could have dealt good damage to several units with a single attack... True, demons also like to explode for no reason...
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
In reply to Silvanis
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DON'T BE A NOOB, THERE'S A FILE IN THE GAME THAT RECORDS THE AI'S BEHAVIOR.
You can simply edit it to change its behavior, for example:
1. Have one strong hero instead of many weak ones.
2. Attack players with the same probability as it attacks the AI.
3. Don't cheat on resources.
4. Don't be a coward.
And much more.

And if you didn't know about this, I can post specific instructions.
In reply to Арчибальд
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Windows Vienna;80033


and if you didn't know, I can post specific instructions.

I would like to see...
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
In reply to Nightly Edelweiss
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INSTRUCTIONS FOR MODIFYING THE AI
In the data archive (in the a1-data add-on), in gamemechanics\RPGstats, in the DefaultStats.xdb file, you will find the AI settings.

In the Combat subsection, you will find the EnemyDamageCoef parameter (this is the damage coefficient inflicted on the AI's troops; the default is 100%).
The EnemyTropsHealthCoef attribute is the health of its troops.
EnemyWarMachinesHealthCoef is the durability of its war machines.

Find the Adventure section; it contains subsections indicating the difficulty level.
The AttackHumanAggressivityCoef indicator is the AI's aggressiveness.
AttackComputerAggressivityCoef is the AI's aggressiveness towards its own kind.
CowardiceVersusHuman is its cowardice (0 = brave).
The ArmyPowerCoefBonusPerHeroLevel setting indicates the army power coefficient of the AI, depending on its level.
AvengerVersusHumanCoef is its vengefulness towards humans.
AvengerVersusComputerCoef is its vengefulness towards its own kind.
HireHeroesPerTown is the maximum number of heroes from one town.
HireHeroesGlobalLimit is the maximum total number of heroes.

Changing these parameters is enough to make the AI a worthy opponent
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It's incredibly annoying how the AI constantly and stupidly tries to kill my Djinn. It's as if he's the main force in my army and the easiest unit to kill. It feels like the AI's goal in the game isn't to defeat my army, but to destroy a single unit. And it happens constantly – the Djinn is targeted by mages, archers, and even the hero. I constantly have to protect him.
Мир через силу!
In reply to aa340
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I'll briefly describe the AI's impressive strategic abilities with one example (I've noticed a couple of dozen instances).
I'm playing on Veteran difficulty. The AI attacks my level 1 hero with a single peasant, while its own hero is level 17 and has 2 Paladins (a very strange army in itself). The AI hero starts casting light magic and using other spells, while the Paladins just wait. In the end, I killed it in 6 turns with my hero.
P.S. I attacked with a tiny army against many Lords (if they hadn't been so dumb, they could have killed me; I just attacked to test things). In both cases, they used a beam attack (maybe they were scared of the Unicorns?). This happened twice, and both times I was playing as the
Open your eyes:cool:
In reply to Machete
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Machete;79885
Yeah... sure. I thought my PC was the only one lagging. And in exactly the same way.
Or maybe it was a suicide unit?:smile32:
You don't understand anything, he is playing with you like kittens; he shows that he wants to run away, and does this several times so that you don't forget to attack him, or perhaps you got distracted from the PC for some reason. Otherwise, if he runs back and forth, you will definitely notice him and attack him at the end of his turn. Meanwhile, he'll blast the weakest but most significant warrior (with lightning, for example) and surrender; he has plenty of money, so consider it free.
P.S. While these distract you, other AI heroes are clearing the territory or taking the only utopia on the map! As a result, the hunter often becomes the victim!!! (just a joke, of course, but there's a grain of truth:smile20: )
In reply to Alex_R
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Alex_R;80142
You don't understand anything; he's playing with you like you're kittens. He shows that he wants to run away and does it several times so that you don't forget to attack him, or maybe you got distracted from the computer for some reason. But if he runs back and forth, you'll definitely notice him and attack him at the end of his turn. And in the meantime, he'll hit the weakest but most important warrior (with lightning, for example) and surrender. He has a lot of money, so consider it free.
P.S. While these are distracting you, the other computer-controlled heroes are clearing the territory or taking the only utopia on the map! As a result, the hunter often becomes the victim!!! (it's a joke, of course, but there's some truth to it:smile20: )
That's exactly what he does! And he does the same thing when he holds a hero with an army that's been building for about a week near strategically important mines – you leave your main hero there, either chasing the retreating enemy or returning back... And in the meantime, he does some important things with his main hero.
I usually either ignore that mine and go to capture the computer's mines, or I split my army and send a less important hero to fight the provocateur
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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Let me tell you a funny story about the AI:
I have 4 towns, 1 hero, and only some %?;№;№" level 1s in the tavern. It's Monday, all the men are bought out and standing in the garrison (or rather, already taken by the hero).
I'm running around with my hero to capture more towns (8-player map, Warlords), and right then, from the other side, I'm attacked by the 2nd most powerful hero (after mine)! I could easily deal with him using my hero, but he's on the other side of the map and doesn't know how to teleport, and by the time he gets there, nothing will be left of the towns. Anyone who has played this map remembers that every town is protected by a garrison, and inside are two mines (a sawmill and an ore mine). So, the AI captures the garrison and both mines, BOLDLY IGNORES THE UNPROTECTED TOWN AND LEAVES WITH A CLEAR CONSCIENCE!!! Same thing happened with another town. What else can you say about the AI?!

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