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Posts from Create your own artifacts!

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19 years ago
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Nowizard;41945
Have you ever wanted to add your own, unique artifact to the game, which would make the game even more interesting? Then this topic is for you! Write here what artifact you would add, which version of Heroes, and its properties.
The idea is good, but it's a shame that it won't be implemented.
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19 years ago
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Hmm...

Sphere of Refraction
Version: Heroes 5
Level: Relic
Effect: There is a 30% chance that the enemy hero will cast positive spells on our units instead of damaging spells, directly opposite to the spells they were supposed to cast. For example: blessing-curse, fatigue-bloodlust, and so on. If the enemy casts a mass spell, the chance of reversal decreases by 10%. However, there is a 5% chance that our hero will mess up when casting a spell and will also cast either a blessing on the enemy or a curse on himself. Mass spells can be cast without fear. For mages, this artifact is even more useful: it increases the probability of reflecting magic with a magic mirror
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19 years ago
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Dwarven Arquebus

Version: Heroes 4+

Effect:
The hero begins to perform ranged attacks. There is no range penalty. 15% chance to deal double damage.

Erik the Soulless's Scythe

Version: Heroes 5

Effect:
+1 to attack and spell power. +1 level to the Necromancy skill. If the skill is not present, Basic Necromancy is granted. All creatures in the army gain undead immunities and vulnerabilities. -2 to troop morale.
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19 years ago
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Horn of Dionysus
Version: Heroes 4, Heroes 5
Effect: All creatures gain +3 to initiative, -1 to speed, and a 12% chance that the attacker will miss.
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19 years ago
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Mysterious Box
Version: Heroes 5
Level: Absolute Relic
Effect: Adds effects to certain spells. List of additional actions:

- Minefield: allows the hero to place mines as they wish, rather than randomly;
- Fire Wall: sets the enemy on fire, resulting in the stack losing 50% defense for 3 turns;
- same-day Destructive Ray: reduces a stack's initiative by 1 with each use. Initiative does not drop below 5. Does not apply to mass spells.
- Armageddon: deals 5% more damage to enemies than to own units. A stack hit by a rock is stunned for 5 turns and cannot use magic or ranged weapons for the remainder of the battle.
- Earth Shock: pulls all units within a 3x3 radius toward the epicenter of the explosion. Only Ents are immune to this.
- Phantom: increases the ghostliness of clones by 10%, but reduces damage by the same amount.
- Plague: 30% chance to transmit plague to an adjacent stack. Damage from such plague is half that of the original spell.
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19 years ago
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Scythe of the Dead
Version: Heroes 5
Level: Relic
Effect: Adds 2 to the initiative and speed of the Undead and Death Knights.
All other creatures can use the Death Knight's ability "Death Grip", but in doing so, they die.
Level 1 — 64
Level 2 — 32
Level 3 — 16
Level 4 — 8
Level 5 — 4
Level 6 — 2
Level 7 — 1
creature.
In reply to Tengro
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19 years ago
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I would suggest adding something like this: Angelic Armor version: Heroes 5 properties: adds defense, for example, to the strongest unit in the hero's army; you could also add: the hero receives a "heavenly shield" and the ability to create it without losing mana... or has this already been done, and I missed it? If not, it would be great to implement.
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19 years ago
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I suggest the "Pickpocket's Hand" artifact (for Heroes 5)—worn in the hand, it allows you to "steal" one artifact during a battle with an enemy hero; that is, for the duration of the fight, an opponent's artifact is randomly "removed," and the hero owning the hand receives the positive effect of the removed artifact...
Name: Sphere of Storm Winds
Version: Heroes 5
Effect: Active and passive. The sphere's active ability must be triggered in battle (similar to Banshee's Scream)—it increases the positive effect of the Haste spell, reduces the negative effect of the Slow spell, and additionally, all of the hero's flying units receive +1 Movement and +5% Initiative. The passive effect consists of increasing sea movement by 30% (tailwind) and removing the penalty for entering a whirlpool.
In reply to SteN
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19 years ago
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art: Amulet of Equality
1) Luck and morale of both sides are set to 0.
2) No bonuses from Tactics, Leadership, and artifacts that provide similar effects.
3) All protection spells and immunities are removed from all creatures.
Version: Heroes 4
In reply to OptiMAL
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19 years ago
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Name: Thieves' Pact (or City Key) Version: Heroes 5 Action: Placed in an empty slot or given to a hero. Grants the hero the knowledge of Scouting (without taking the Scouting skill), and also generates a chance for thieves to "break into" the city gates during a siege (i.e., gives a 10-50% chance to open the city gates, depending on the hero's luck).
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19 years ago
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Bat Amulet - doubles the regeneration ability of vampires, increases their attack and defense. Version - Heroes 5.
In reply to Vihja Drow
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19 years ago
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The artifact is a decoy – its appearance is unknown. When a hero equips it, it disappears and reduces the hero's main stats by -5 (knowledge, attack, defense, magic). P.S. Don't blame me, I know it's silly, but it's interesting!
In reply to Vihja Drow
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19 years ago
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Vihja Drow;79673
Bat Amulet - doubles the regeneration ability of vampires, increases their attack and defense. Version - Heroes 5.
Garlic bunch. Removes all positive effects from undead, slows down speed, reduces initiative to zero, and applies a curse. All versions of "Heroes".
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19 years ago
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Celestial Forge. Victory is assured:)
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19 years ago
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Such a humorous artifact, where when you equip it, the faction changes – it used to be for Necropolis, but now it's, for example, for the Druids... that would be hilarious! In all versions of Heroes, and with the added ability to create it yourself... that would be truly awesome!

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