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Posts from About regular and alternative upgrades.

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In reply to dark_elf
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15 years ago
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dark_elf
Who said that mages will survive until their turn, and if they do, it will be in small numbers and they won't deal significant damage.

Mages don't need to survive: mini-artifacts will definitely help them strike a couple of times with their magical fists. And their ranged attacks will also deal considerable damage to those dragons...
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15 years ago
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maybe you're right, but the Curses of the Djinn and the Fireball spell of the Archmages don't work against the Dark Dragon.
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15 years ago
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But they work great against all other factions.
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15 years ago
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Since I often play as Vaish and always have a lucky Wizard, there's a chance to deflect the Fireball.
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15 years ago
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I play as Warlock, and that's how I do it. 1. Always use Hunters. While they are in invisibility, you can defeat everyone with Chaos. 2. Use Furies, the Ini skill is great. 3. I usually don't build them, but if I do, I take Guardians. 4. Dark Riders' charge attack is awesome. 5. Depending on the situation. 6. Shadow Lords. 7. Reds.
15 years ago
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Playing as Synithar, second Warlock, if I'm lucky. 1. First, Assassins, then Hunters. The Mage needs to survive, and Hunters allow for that. Assassins make it easier to clear out locations. 2. I like Fury units. They move fast and hit hard. Both die quickly, though. 3. Double Strike is decisive. 4. The Lizard bites for a quarter of its health, which is weak. 5. Cave units. More defense, we'll survive longer. 6. Mistresses. See point 1. 7. Black Dragons, because Armageddon.
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15 years ago
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7. Black, because it's Armageddon.

As far as I remember, Armageddon and hitting them will be effective.
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15 years ago
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It will be, but not in full force.
In reply to Amko
15 years ago
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Amko
It will, but not to its full extent.
It also depends on where the creatures are located – if they are in the center of the field in a 4x4 square, they will receive additional physical damage, which ignores immunities.
15 years ago
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I will present my more detailed opinion (compared to the first message). 1. Rangers are better for clearing the map at the beginning of the game and possibly in a general battle if it is the only one. Assassins are better for defending cities and in a field army that is going on a long campaign. 2. For clearing the map of slow monsters alone or almost alone, a Fury is better (initiative is the most important thing), but in serious battles, Megeras are preferable. 3. I build and buy Minotaurs last, so I haven't really figured them out. Most people prefer Guardians. 4. Dark Riders are clearly better. 5. Cave Hydras are stronger. 6. In small numbers, Night Lords are better, but their shooting is not very effective. In large numbers, Shadow Lords can be sent into melee combat; according to their parameters, they are stronger. 7. In most cases, Black Dragons are better: magical defense is more useful than burning. Red Dragons may be better against Barbarians, as well as Knights and Elves who have only studied light magic.
14 years ago
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1. Hunters, paired with Lethos, can defeat many enemies. For example, 25 hunters defeated 40 regular druids and lost only 10 hunters. This happened at the beginning of the battle, before the hero's ability had a chance to activate.
2. Furies – their initiative is key. Those who don't know, holding down the Ctrl key during an attack allows you to stay close to the enemy.
3. 2 attacks against all, except undead and demons.
4. Charge attack for general battles, otherwise use it as an alternative.
5. Regeneration.
6. Honestly, I haven't tried the alternative attack yet. I'll give it a try.
7. Again, it depends on the situation. Black attacks are effective against all, except barbarians and light creatures. Humans can also use dark attacks.
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11 years ago
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Sorry, but I was playing on one map, and the entire city is upgraded, but here's the problem: which troops should I upgrade to level 2, and which to level 3? Could you write it like this: Monster level 1, for example, Hunters (and in parentheses, we write why) Monster level 2, Megeras... Well, you get what I mean.
In reply to Mashina-Kintavr
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11 years ago
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Well, that's subjective, but okay. 1. Hunters. Forget about ranged attacks; they are useless for a Tier 1 unit with their penalties, and melee units are better among the hunters; I won’t even mention invisibility. 2. Furies – they are faster. 3. Minotaur Guard is preferable. The Cleaver is quite powerful. Although in some cases you can take Overseers if morale is critical. 4. Dark Riders: ignoring defense is a very serious ability. Unfortunately, you cannot significantly damage the enemy army with an attack "on the way." 5. Cave Hydras because of regeneration. 6. Night Hags: forget about ranged attacks. Unless you are playing as Erinn, of course. Though we could argue here; I don't know. In some ways, losing your only decent archer might not be wise... But invisibility is great; you can't forget that it's strong. 7. It depends on the situation. Generally, immunity to black dragon magic is not always needed. But often it is, especially if your opponent has a chance to use Darkness or something similar. And generally, red ones will be stronger. P.S. I will merge this topic with this one if there are no objections.
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11 years ago
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1. Hunters: They deal a lot of damage, plus invisibility will be very useful if you need to sneak up on an archer or a valuable enemy soldier. 2. Megeras: They deal more damage and run a little further. If you increase their speed with an artifact and tactics, they become a real monster, and the enemy won't be able to retaliate, avoiding losses. 3. Minotaur Gladiators: Constant morale (+1) allows this soldier to attack frequently, plus hitting twice per battle is a bit of a cheat, but it works. 4. Dark Riders: They have more defense and damage, they're like raiders... a bit underwhelming. 5. Poisonous Hydras: They regenerate twice as fast as cave hydras, and have more damage and defense. They also have 2 counterattacks, one with blood and one with heads. 6. Priestesses: A ranged unit in the army is always useful, and dark spells will also be helpful. 7. Black Dragon: There's not much to say here - damage, defense, and spell resistance are all good. Well... that's all.
In reply to Mashina-Kintavr
11 years ago
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Mashina-Kintavr
1-Hunters: They deal a lot of damage, plus invisibility will be very useful if you need to sneak up on an archer or a valuable enemy unit.
2-Megeras: They deal more damage and run a little further. If you increase their speed with an artifact and tactics, they become a real monster, and the enemy won't be able to retaliate, avoiding losses.
3-Minotaur Gladiators: Constant morale (+1) allows this unit to move frequently, plus hitting twice per battle is a bit of a cheat, but it works.
4-Dark Riders: More defense and damage, they're like raiders... a bit underwhelming.
5-Venomous Hydras: They regenerate twice as much as cave hydras, and have more damage and defense, plus they have 2 counter-attacks, one with blood and the other with heads.
6-Priestesses: A ranged unit in the army is always useful, and dark spells will also be helpful.
7-Black Dragon: No need to say much here - damage, defense, and magic resistance are all good.
Well... that's all.
1. In the endgame, assassins are better because they spread poison well. Hunters are easily found if the opponent isn't an idiot.
2. The difference is only in stats, and resistance to debuffs, which is situational.
3. Surprisingly, this is also situational. Both upgrades are viable.
4. Yes, Dark Riders are much better than the alternative. The alternative is completely useless. At least you got this one right.
5. Venomous hydras don't regenerate, they have less health and are taken down faster. In very large armies, venomous hydras are better, but the dungeon is already on its last legs, and the hydras won't save it.
6. Useless ranged unit or useless invisibility? It doesn't matter. They cast the same spells, so there's not much difference in which tier 1 unit to take.
7. Red units have a good ability, don't underestimate them. Although black units are needed more often.

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