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Troops:
1. Kobold – Kobold Miner – Kobold Overseer
A race of lizard-like creatures lives in servitude to the Dark Elves, performing minor, menial tasks for them, such as digging new tunnels and working in mines and underground plantations. Before being subjugated by the Dark Elves, Kobolds often fought with Dwarves who had not yet emerged to the surface.
Abilities: hatred of Dwarves (+50% damage), Overseer – Kobold command (all Kobolds +1 to morale if at least one Overseer is on the field).
Appearance: small, lizard-like creatures with pickaxes, Overseers with whips, foremen with a pickaxe and whip.
2. Myconid – Myconid Leader – Myconid Commander
Myconids are a race of intelligent, mushroom-like people subservient to the Dark Elves. Myconids in high positions are distinguished by their ability to stun opponents with their clubs.
Abilities: spores (25% chance to deal 20 HP damage with spores), Myconid Commanders 25% stun (enemy does not respond, paralyzed for one turn).
3. Scout – Ranger – Assassin
Dark Elf scouts are famous for their stealth; their swift strikes have repeatedly thwarted enemy plans.
Abilities: Scout – stealth (invisible as long as it doesn't move and the enemy doesn't approach closely; becomes visible after the first turn), invisible on the world map until it approaches closely (as in Heroes 4), Ranger stealth, poison (25% chance to poison upon attack, dealing 10 HP damage each turn until 100 HP is removed, then it may be possible to poison again), Assassin stealth, poison, crossbow (single-shot crossbow deals 30 HP damage once per battle).
Appearance: Dark Elves in hunting suits with dark cloaks.
3(b). Beast – Sword Dancer – Blade Dancer
Dark Elf Beasts are strike forces designed for quick attacks and retreats. Swift Beasts leave significant gaps in the enemy ranks.
Abilities: unyielding strike, Blade Dancer 20% block.
Appearance: Dark Elf women with blades in black combat bikinis in the style of Boris Vallejo.
4. Shadow – Twilight Shadow – Moon Warrior
Messengers of the goddess Hecate, Shadows often help the inhabitants of the Underworld in battles. Moon Warriors and Twilight Shadows can kill enemies from a distance.
Abilities: immune to Dark magic, magical creatures, Twilight Shadows and Moon Warriors are magical archers, no penalty for attacking at close range.
Appearance: Shadow – just a shadow with a sword. Twilight Shadow – a dark figure with a staff, Moon Warrior – a ghostly warrior in beautiful armor with a staff.
4(b). Ettin – Ettin Barbarian – Ettin Lord
Ettins are two-headed giants used by Dark Elves for heavy physical labor and strike forces. They are natural enemies of Ogres.
Abilities: giants, hatred of Ogres (+50% damage), Ettin Lord roar (-2 attack and defense to the target of the Ettin's attack for 3 turns, once per battle).
5. Illithid – Illithid Lord – Ultharith
Illithids are a race of octopus-headed people with developed telepathic abilities who have long helped the Dark Elves as allies. They entered the Underworld as a race of unsurpassed telepaths, but with rather weak physical qualities. Ulthariths are the elite of the Illithids and the rulers of this race.
Abilities: hypnosis (Illithid creatures of levels 1-2 are hypnotized for 3 turns if there are no more Illithids than the target, Illithid Lord creatures of levels 1-3, Ultharith creatures of levels 1-4), telepathic strike – ranged attack five times per turn.
Appearance: people with octopus heads and blue skin, attacking from a distance with a blue beam from their head, at close range with knives.
5(b) Chimera – Underground Chimera – Cave Chimera
Chimera is a creature with the heads of a lion, goat, and snake, the body of a lizard, and the wings of a bat. They were often used by Dark Elves as flying units that descended on the heads of their opponents.
Abilities: flight, three-headed attack.
Appearance: lizard body, three heads of a lion, goat, and snake, bat wings.
6. Drider – Drider Lord – Drio
Driders are followers of Hecate and guardians of her temples, who voluntarily changed their body structure to become half-spiders. Drio are half-elves, half-scorpions – guarding the most important temples in the Underworld.
Abilities: Drider and Drider Lord web (20% chance that the opponent freezes in place for 3 turns and does not respond to attacks), Drio poison (20% chance to deal 20 HP damage each turn until 100 HP is removed, after poisoning there is a chance of re-poisoning).
Appearance: Half-elves, half-spiders with swords, Drio half-elves, half-scorpions with swords.
7. Priestess of Hecate – Night Witch – Matriarch
The High Priestesses of Hecate join the battle, providing strong support to the troops of the Underworld.
Abilities: magical archers, the Priestess of Hecate has moon armor (defense +5 to the unit), Night Witches have night healing (+as much HP to the unit as the Priestess has divided by two), moon armor, unit teleport (once per turn) and self-teleport, the Matriarch has night healing, moon armor, and moon blade (attack +5 to the unit), unit teleport (once per turn), self-teleport.
Appearance: Dark Elves in beautiful dresses with staffs, Matriarch with a whip and staff.
8. Seer
The Supreme Priestess, marked by the blessing of Hecate, appears in the cities of the Dark Elves as a sign of Hecate's favor. The Seer is the strongest mage of the Dark Elves.
Abilities: night healing, moon armor, moon blade, unit teleport (twice per battle), flight.
Appearance: Dark Elf in a combat bikini in the style of Boris Vallejo, with a pale glow around her, holding a long, shimmering sword.
Hero-warrior: mercenary, hero-mage: priest, hero-cleric: steward.
Commander-warrior: Headhunter.
Headhunter is the commander of a mercenary unit, a Dark Elf warrior who has made considerable progress in his career.
Abilities: skilled strike (10% chance for the unit to ignore defense, 20% at advanced level, etc.).
Appearance: Dark Elf in rich armor.
Commander-mage: Matron.
Matron is a priestess of Hecate who helps in battles.
Abilities: moon shield (10% chance to block the unit's attack, 20% at advanced level, etc.).
Appearance: Dark Elf woman in a beautiful dress with a sword and staff.
Commander-cleric: Steward.
Steward is a Dark Elf who manages underground plantations, mines, or workshops.
Ability: crystal mining (+1 crystal per week, +2 at advanced level, etc.).
Appearance: Dark Elf in rich clothing with a dagger.
Defender: Mother of the House.
Mother of the House, who leads one of the trading clans that compete with each other. Mothers are treated with great respect, as the economies of the Underworld are developed by their clans, which use the labor of Kobolds and Myconids.
Abilities: summon Kobolds (summons 20 Kobolds if there is free space for a unit), summon Myconids (summons 5 Myconids if there is free space for a unit), summon Ettins (summons 3 Ettins if there is free space for a unit).
Appearance: Dark Elf woman in rich clothing with a dagger.
Buildings:
1. Kobold Mine
2. Myconid Farm
3. Scout Academy
3(b). Blade School
4. Temple of Hecate
4(b). Ettin Lair
5. Illithid Dwelling
5(b). Chimera Cave
6. Drider Barracks
7. Underworld Altar
8. Temple of the Night
Defender: Mother of the House Estate
Dwellings increasing growth:
Kobold Workshop +10 Kobolds
Myconid Pond +5 Myconids
And let's leave the worms, Indriks (cave rats), and dragons to the Dungeon.