Skip to content

Posts from Which units would you replace in the Dark Elf faction?

Dungeon Closed Topic
5.0 (2 ratings)
User Avatar
Auto-translated
Which units would you replace in the Dungeon faction, and which would you like to add?
User Avatar
Auto-translated
Instead of minotaurs, why not have some medusas?
User Avatar
Auto-translated
100% Hydra. Too absurd. Replace it with... a Chimera, a Wyvern. Maybe, with a rider on a dark Hippogriff:

Level 1 - flies the distance of a Fury.
Level 2 - flies across 3/4 of the battlefield and can make a long jump, like Griffons.
Attachments 1
1 file attached • Total size: 89.8 KB
User Avatar
Auto-translated
Found it on the internet, but I don't remember the website. Here's another one:
Attachments 1
1 file attached • Total size: 24.0 KB
In reply to gamehuntera
User Avatar
Auto-translated
gamehuntera;39127
100% Hydra. Too absurd. Replace it with... a chimera, a wyvern. Maybe, with a rider on a dark hippogriff:

Level 1 - flies the distance of a Fury.
Level 2 - flies across 3/4 of the map and can make a long jump, like griffins.

The Hydra should stay. Just add some initiative to it. This thing in the picture looks a lot like a lizard rider. Two units that look the same will look awful.
Происходящее-просто игра отражений, рябь мыслей, которую гонят привычные сквозняки ума.
User Avatar
Auto-translated
Hmm... I have another idea. Instead of a hydra, let's use an underground drake. Its shape would be like a worm, long and elongated without limbs, with a dragon's head and similar body covering. As for how it moves, it would be underground. That is, when it needs to attack someone or move to another location, the creature burrows into the ground and emerges in the cell where it needs to be. Its special ability would be tunneling, analogous to a griffin's jump, but underground, and the time spent out of combat would be one turn longer than the griffin's ability. As for hippogriffs, IMHO, having two riders in the army would look organized and formidable. In the human army
Attachments 2
2 files attached • Total size: 69.7 KB
User Avatar
Auto-translated
I like the chimera idea...
but I would replace the minotaurs...
with some beautiful shadows...
сначала надо разобраться, а потом критику наводить
User Avatar
Auto-translated
A funny way of putting it :) Yes, shadows are a decent idea.

Let's say the shadows are sort of dark elves in dark cloaks (but not like Nazgûls or ghosts, not solid) with an innate Shadow Gift that allows them to:

a) fight better.
b) become immaterial with sufficient concentration.

Well, let's put it this way:

- Level 1: warrior of the Shadow Clans. 10% chance to become invisible during an enemy attack. Movement: runs half the field.
- Level 2: Shadow. 20% chance to become invisible during an enemy melee strike and 70% during an enemy ranged shot. Movement: teleportation. Effect is dark, without magical bursts.

It's just that minotaurs are very cute; I wouldn't want to replace them...
User Avatar
Auto-translated
The Dark Elves don't have a perfect unit roster, but there's plenty of room for imagination. Why don't we discuss it?
User Avatar
Auto-translated
Topic - a theme. Let's avoid unnecessary chatter.

We could also create a spell for the Dungeon faction or Dark Sorceresses: "Fade into Shadow" - any friendly unit becomes transparent for 4 turns, consumes a lot of mana, and can be cast on oneself.
User Avatar
Auto-translated
No, the hydra fits the style of the Dark Elves... but minotaurs really don't... Dungeon. Definitely!!!:)
Shadow - Daughter of Shadows
Abilities - invisibility (visible only when attacking or standing on an adjacent cell), flight - invisibility, flight, double strike.
Description of Shadows

In the deep dungeons of Igg-Shail lie eternal shadows... It's no surprise that the dark elves once encountered the Shadows - semi-intelligent creatures, inhabitants of the Dungeons. And until the Shadows were subdued, no one could feel safe. Now the Shadows are slaves of the dark elves, and it was they who built all the cities of Igg-Shail.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
User Avatar
Auto-translated
yes, and even the shadow is of the feminine gender... after all, they have a castle, and even a female figure there...
what was said about invisibility is good, I like it.... but it's also necessary to include some drawbacks there, such as lowering or raising morale, for example.
or the fear ability... after all, many are afraid of shadows...
сначала надо разобраться, а потом критику наводить
User Avatar
Auto-translated
You could remove the Minotaurs and replace them with Eyeballs... That would be cool!
Скоро! Всем ждать! Они явятся!:smile20:
User Avatar
Auto-translated
The downside of Shadows is that they have very little health (about 15) and only 1 unit of defense...
Description of the Daughter of Shadows

Yes, although Shadows are semi-intelligent, some of them eventually realize that they are Shadows and that they CAN think. These Shadows split: male Shadows began to wage war against the Warlocks, while female Shadows joined them in their service, seeking knowledge... Trained in military arts, the intelligent Shadows created their own Order – the Order of the Daughters of Shadows.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
User Avatar
Auto-translated
Instead of ranged units with negative stats, we need a decent ranged attacker: either with eyes or medusa...
Скоро! Всем ждать! Они явятся!:smile20:

Statistics

Welcome our newest member: Emil