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Saruman;79143
I think we can include most of the elf units here, along with some creatures like chimeras (we'll keep hippogryphs for the elementals – there will be spirits like dryads and nymphs, and elementals). We can also add some underground races like ettins and kobolds, and spiders.

Regarding the chimeras, you're reading my mind =)
Honour;79235
The fart symbol doesn't suit the dark elves, at least because it's a symbol of necromancers.

In the fifth game. In the third game – no.
Arandor;79252
Are you changing the dark elves from the 5th game? )

We're changing the Dungeon faction from the 3rd game. They have nothing in common with the dark elves from the 5th game, except for their race.

Here are some ideas:

Level 1 - Shadow/Night Spirit. At level 1 because shadows are the least connected to the material world and can do the least damage. And there can be many shadows. Ability: Return. About 80% of the shadows killed in battle return to the army.

Level 2 - Kobold. A skinny dwarf in a cloak and armor. Armed with a hammer, with a spike on one side. Generates 1 gold per day. The opposite of gnomes.

Level 3 - Spider/Poisonous Spider. A regular spider, but with a thick chitinous shell. Upon upgrade, gains a poisonous attack. Can climb over city walls.

Level 4 - ?

Level 5 - Eldar/Dark Eldar. Description above.

Level 6 - Chimera/Night Chimera. Flight. Casts attack spells on any cell on the battlefield with a 40% chance. 10% magic immunity.

Level 7 - Night Worm/Ancient Night Worm. It doesn't care about obstacles: it moves underground. Immune to earth magic. Appearance: like in Dark Messiah, but covered in black, shiny chitin and with glowing red eyes.