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Posts from “Flight to Salvation” – “Deeds and Paths of Darkness” [4th campaign, 1st mission]

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18 years ago
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GM... everyone here writes simply and clearly, but when I was playing, my eyes almost popped out when I, as Zehir, bought and upgraded Rakshasas and Titans (around week 6) and confidently went to kill the Violet one. I reach the city... and a guy jumps out with 2 Shadow Dragons, each with 3000 HP!!!! (this is no joke!!!)
So, I started over. On week 3, I bought everything I could and ran to the Violet one's city (hoping there were no dragons there). There really weren't any dragons there. With the help of a Phantom and summoning elementals, I captured the city and built dragons... and then I realized! The Ghost Dragon really does have 3000 HP.
So, based on the above, I want to ask: "Is it supposed to be like this, that the health is 3000? Maybe I'm just a newbie... and it really should be that way... But what's the point of playing if 2 such dragons with a hero of level 14 or higher kill any army on the map? And why should I upgrade Zehir's magic skills if magic doesn't affect these dragons?"
Yes, I almost forgot... I downloaded maps from the internet and installed some patch before this mission. Maybe this patch messed up the game for me. I'm playing with the original (English) version.
If anyone can say something about this, please write to me... calm my soul...
Thank you in advance
18 years ago
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Dragons with 3000 health, shooting fireballs, were already discussed in some thread. They became like that after installing some map or mod. The official patch cannot do this, as there isn't one for Tribes of the East yet.
In reply to Boris K
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16 years ago
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I didn't encounter any particular difficulties while playing, the only thing was that the game ended quickly – I defeated the purple player when he headed straight for my city, and then the mission ended suddenly :smile32:! I didn't even have time to see what was beyond my island at the top! Let alone go through the second gate and explore all the nooks and crannies.
I successfully moved on to the next mission, but I still want to replay this one – to “drag it out” a bit and explore everything I haven't seen yet :smile50:. Or should I not? Is there anything else besides my island at the top? Who is the brown player? Is it Isabel? I never saw him :smile10:.

I leveled up Zehir to almost level 25, completed the brown gnome's quest; he turned out to be behind the second gate – he gave me a necklace made of dragon teeth. I went through the treasure trove near the portal to my city for the second time. By the way, this treasure trove helped Zehir learn the resurrection spell, which helped me in subsequent battles. I hoped to increase my level using the sacrificial altar with the help of dark elves, but that didn't work :smile42:, the level increase is only possible by sacrificing artifacts :smile06:, so I had to think carefully about what I could sacrifice and what I might still need.
Apparently, we were not meant to reach the top, according to the developers..., which is a pity.
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15 years ago
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So, is there no way to find out about Isabel? Is the quest impossible to complete from the start?

Added 2 hours 22 minutes ago
And the brown player is a dwarf who wants to retrieve the artifact (hammer); he is guarded near the portal...
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15 years ago
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Impossible, as Rai'lagh Zehir will intercept her. But, despite the fact that the quest will fail, the mission is still quite doable.

Orange - Zehir, purple - hostile dark elves, brown - a dwarf near the tavern, and green - Narhiz, who appears near Ilm-Hijra at the beginning of the mission to teach Zehir "another useful spell" :).
15 years ago
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I completed it without any particular difficulties (difficulty level - maximum). In the first city, I killed the purple faction and all the monsters in front of it with an army of 7 gremlins, first dividing them and placing one in each cell. When one dies, a group of elementals appears in its place. These elementals cover the remaining gremlins.
There was always another hero nearby, who replenished the supply of gremlins and to whom I gave the golems.
The crystal was very helpful - Zephyr places it, and the gremlin breaks it. + protection from archers (if you place the crystal near an archer, he won't be able to shoot).
Of course, after capturing the first city, such audacity was no longer tolerated, so I continued playing approximately as described above.

Added 2 minutes ago
I have a question: there was some kind of bug in this campaign, and I couldn't give the hammer to the dwarf. Can you tell me what he was supposed to give as a reward?
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15 years ago
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The dwarf gave the "Dragon Tooth Necklace" as a reward. But if I'm not mistaken, it can also be obtained on this or the next map.
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11 years ago
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If anyone has the time, could you please share screenshots of your Zephyr build? Which skills are most effective to take? I read all of this above, and it made me think...
11 years ago
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At the beginning of the second mission, you'll find Hottabych and a lot of gold, which will allow you to level up into anything you want. The easiest way to complete the first mission is by using Armageddon and the new golems. It's also useful to leave Zehir with the "Master Summoning" skill and fire warriors, and learn the phoenix spell. There are also two witches on the map that you should visit, as well as an altar where you can exchange artifacts for experience.
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11 years ago
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I usually take these skills (considering I play with mods): Knowledge (attraction, collective reward, graduate), Sorcery (secret knowledge, wisdom, mystical revelation), Summoning (the entire Lord of Magic branch), Darkness (Lord of the Mind, Weakness of Darkness, Seal of Darkness), Luck (magical resistance, soldier's luck, lucky sorcerer). Usually, people choose a more sensible build, but I like to play this way. And if I use a mentor, I take Chaos instead of Summoning (mana drain, fire, mana explosion).
In reply to Vadimh
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11 years ago
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Vadimh
At the beginning of the second mission, there will be Hottabych and a lot of gold, and you can already level up into anything you want. The easiest way to complete the first mission is with Armageddon and new golems. It is also useful to leave Zehir with the "Master Summoning" skill and fire warriors, and learn Phoenix. There are also 2 witches on the map, which it is desirable to visit, and an altar to exchange artifacts for experience.

Well, the peculiarity of the beginning of this mission is that it starts at level 25 and has good combinations, and after the city appears (dialogue with the genie), 200K experience is deducted, and it drops to level 9, and essentially you take new sets. Summoning and Chaos are needed, as I think.

Added 2 minutes later
Eleondor
I took these skills (considering that I play with mods) - Knowledge (attraction, collective reward, graduate), Sorcery (secret knowledge, wisdom, secret revelation), Summoning (the entire Master Summoner branch), Darkness (Master of the Mind, Weakness of Darkness, Seal of Darkness), Luck (magic resistance, soldier's luck, lucky sorcerer). Usually, people take a more reasonable build, but I like to play like this). And if I use a mentor, I take Chaos instead of Summoning (mana drain, fire, mana explosion).
Sorcery is definitely good, but does he really need Darkness? Chaos and Summoning might be better than the Luck line.:confused:
11 years ago
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The point is that you can change the starting skills at level 9 with restarts, and Expert Summoning makes the start much easier. Darkness is not mandatory in this mission, but it will be very difficult without it in subsequent ones. You can take Expert Summoning without Darkness itself.
In reply to Vadimh
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11 years ago
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Vadimh
The point is that you can change the starting skills at level 9 with restarts, and Expert Summoning greatly simplifies the start. Darkness isn't mandatory in this mission, but it will be very difficult without it in subsequent missions. You can take the skill without Darkness itself.

It seems that a Phoenix is needed, and I didn't get it in the first mission, so it makes sense to take the Tome of Summoning Magic as a bonus at the beginning of the second mission, presumably for those who also don't have the Phoenix Summon skill.
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11 years ago
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In conclusion – VERY (although it can be omitted, as mentioned above).
Considering the bonuses for reducing morale on Biara, berserker/blinded units and control options are very effective, and they are also perfect for dealing with neutral creatures.
I chose Luck because luck is always useful, especially if in mission 5 you retrain Darkness into Chaos and buy artifacts that provide +50% to earth damage and other types of magic. And with magical luck, artifacts, and high Sorcery... wow!
In reply to SuperGuru
11 years ago
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SuperGuru
It seems that, as mentioned above, you need the Phoenix, but I didn't get it in the first mission, so it makes sense to take the Tome of Summoning as a bonus at the beginning of the second mission, presumably for those who also don't have the Phoenix summoning spell.
In the first mission, all four cities have a primary summoning spell, plus there's a treasure room from which you can receive magic spells of level 4-5 each month. You can learn all the summoning spells along with other schools from the Genie, by taking the "Skill Academy" bonus in the second mission. However, the tome doesn't carry over to the next missions, so it's not very useful.

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