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Group stage tables.
In reply to Ominous1
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Ominous1
Thank you for the game!
Thank you for the game!
ICQ 627769385
In reply to Pit for LM
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Thank you for playing.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Map Template
6lm10a
Game Length
214 days
Game Date
2/9/2015
Reported
2/9/2015 4:03 PM
Rating Impact Archived
Medium_HP 1785 1786 +1 ↑
Dark30 1339 1338 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2015 4:04 PM

In reply to Medium_HP
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Medium_HP
Thank you for the game.
I didn't have enough experience.
404498871
In reply to Medium_HP
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I refreshed my troops, and my opponent had 111 units remaining, so I got a good reward: in the tavern, there was Galtran with three stacks right away, but on the first day, I skipped everything to avoid revealing Goshu. On the second day, I found boots of speed; immediately, I leveled up the Necropolis hero at treasure zones and received Earth magic, again quickly leveling up Earth magic and getting a log. I didn't even have to go to a treasure zone because I found two Dragon Utopias near the central town. On level 124, after learning house upgrades for raising undead, I destroyed 2 Dragon Utopias, receiving Dimension Door, Knowledge, a shield +12, and a cloak +2 speed. On level 126, another Dragon Utopia appeared: blue hat, wings, and a shield +4 all stats. However, I only had one Dimension Door spell, so it took me about 4 days to reach my opponent.
Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8mm6a
Game Length
133 days
Game Date
2/9/2015
Reported
2/9/2015 5:04 PM
Rating Impact Archived
Dima Surmay 1708 1714 +6 ↑
marajan 1472 1466 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2015 5:07 PM

In reply to Dima Surmay
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Dima Surmay
I retreated, and the opponent had 111 left, and I get a lucky break: Galtran with three stacks is immediately in the tavern, but I completely skipped the first day so as not to reveal Gosha. On the second day, boots of speed are found; I immediately expert Necromancy on chests and get Earth Magic, again quickly expert Earth and get Logistics. I didn't even have to go to a treasure zone since I found two Dragon Utopias near the central village. At 124, having learned Raise Dead at home, I break 2 Dragon Utopias and get КЗ, КО, a +12 shield, and a +2 speed cloak; at 126 another Dragon Utopia: blue cap, wings, and a +4 all shield. I only have one Dimension Door, though, so it took about 4 days to reach the opponent.
Thanks for the game.
it was, thx for the game
ISQ 357644592(работает!)
скайп marajan87
In reply to Medium_HP
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report will be available later

thank you for the game!
Battle Report Accepted
Красный / Red
ЯR
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
222 days
Game Date
2/10/2015
Reported
2/10/2015 9:12 AM
Rating Impact Archived
ЯR 1439 1465 +26 ↑
Dark 1735 1709 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/10/2015 11:17 AM

In reply to ЯR
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YaR
report will be posted later

thanks for the game!
It was great. Thanks for the game.

лето 2012.
In reply to Lim4
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We got wrecked, opponent took 112, I didn't. The layout turned out – the respawn below wasn't big, 2 paths.
111 – I got 2 heroes on 2 stacks, scattered, artifact was worthless, upgraded goblins, found 2 Griffin Conservatories, a Stable, a Mana Fountain near the Castle and an external dwelling of behemoths, ended up with five heroes, not great on gold.
112 – I built wolves, the ore mine was blocked by 50-99 gr Faeries, visited the Stable with Dess, took the external dwelling of orcs.
113 – I found ore, some gold, cleared it all out with scout heroes, left half a stack of goblins on the snakes, visited stat boosters with Dess, built Harpies and bought them out.
114 – I broke into the underground through the orcs, left more goblins, turned out to be my corner treasure zone, one road with heavy guards, the second exit was off-road somewhere in the middle of nowhere, turned back, missed a build day, found more ore.
115 – I upgraded the wolves, checked the Conservatory at the respawn, turned out to be a single one with GS, from the meat pile: 19 gr wolves, 3 Harpies, 19 goblins, decided that even if I took it, I'd be left with one Angel, not great either.
116 – I went down the second path from the respawn also into the underground, broke through, found 2 external dwellings of Troglodytes and a Dragon Fly Hive guarded by 20-49 Wasps, some resources, built a Marketplace.
117 – I cleared out some gold, built a Citadel, moved towards the opponent, checked the lookout, found 2 more Griffin Conservatories not far away, and a Pandora's Box guarded by 50-99 Griffons (+ some various resources), Dess got Earth Magic on level 4, Log didn't level at all, only Wisdom.
121 – Tiraxor appeared on 3 stacks, barely scraped together the buyout, went with him via stat boosters to the single Conservatory at the respawn, Dess went through the underground stat boosters.
122 – I scraped together enough for another hero, cleared the Conservatory, put Dess on the path to the opponent.
123 – I cleared the Wasps, took the Dragon Fly Hive at the underground entrance (minimum one), the opponent cleared his exit behind Marksmen and stood in the passage with his meat, I killed him with Dess and went to the Conservatories in the underground.
124 – The opponent cut off one of my heroes with a scout hero, I punished him with another scout hero, took both Conservatories, the first turned out to be a single one, the second a double one, off-road between the Conservatories I cleared Elves and found a Town Portal scroll, Dess finally leveled up her Log, I bought Gosha without meat from the Tavern.
125 – I killed the opponent, placed Gosha in a chain to clear the second Conservatory and the external dwelling of behemoths guarded by 10-19 gr Harpies at the respawn, the opponent's respawn turned out to be a dead end, mostly without objects.
126 – Gosha cleared the Conservatory (single one), took the external dwelling of behemoths, Dess finished off the opponent on ducks, found a Dragon Fly Hive guarded by Griffons at the opponent's respawn, bought more heroes up to 7 total.
127 – I put Dess at the Dragon Fly Hive at the opponent's respawn, Gosha at the Stable on my respawn, set up a chain.
131 – I took the Dragon Fly Hive with Dess, burned the opponent – Shakter on Minotaurs, ducks, Troglodytes, and gr Harpies, over the mountains, Dess already had Expert Earth Magic and took Intelligence, Gosha also leveled up nicely, took Earth Magic and Log, my army was 1 Behemoth, 5 Harpies, 8 ducks, 5 Angels, and singles of wolves and goblins.
132 – I decided to slowly start Necromancy, turned Gosha around into the corner treasure zone with 2 Behemoths, 1 Angel, and 5 Harpies, left the rest of the meat on Dess, hadn't built anything in the main base since day 117.
133 – Slowly moved Dess towards the center, Gosha Necromanced in the corner zone, had neither gold nor resources really, didn't build anything.
134 – Continued operating Gosha in the corner zone, everything leveled except Necromancy, on the way to the second opponent Dess found another Dragon Fly Hive, the path was insane in the underground along the edge – two rows of cells on each side of the road, I built a thousand in the main base.
135 – In the intermediate treasure zone I found Boots for Dess, the treasure zone in the swamp turned out to be a loss ☹ Gosha cleared an Earth Sphere, a village in the corner zone, built a Tavern there, accumulated some resources and started building a Mage Guild in the opponent's Castle (Inferno).
136 – Gosha found a minimum Conservatory in the corner zone, a Refugee Camp, and a box guarded by 50-99 gr Fire Elementals, still couldn't accumulate Skeletons properly, but I did advance Necromancy to level 11 ape xD Dess occupied a village in the treasure zone, built a Tavern there, found 2 Dragon Fly Hives and a Naga Bank.
137 – Cleared the treasure zone with Dess, Gosha accumulated 91 Skeletons in the corner zone, positioned to clear the gr Fire Elementals, built a level 3 Mage Guild in Inferno.
141 – Built a level 4 Mage Guild in Inferno, passed the Town Portal scroll to Goshan through a scout hero sacrifice, used him to clear the 50-99 gr Fire Elementals, teleported to the treasure zone where Dess was, Dess continued towards the opponent through another treasure zone, found a Dragon Utopia.
142 – Brought Gosha closer to the Dragon Utopia zone, so I could accumulate more Skeletons on the Angel and walk around the stat boosters the next day, Dess didn't reach the opponent, picked up a Dragon Fly Hive and a Cyclops Stockpile on the way.
143 – Dess captured Orange's Castle, turned back, built a level 5 Mage Guild in Inferno, Goshan positioned under the Dragon Utopia.
144 – The Dragon Utopia turned out to be maximum level but good, gave a Hat of the Undertaker whole level 5, a Sword +5 to all stats, and a Helm +12 Knowledge, Goshan flew to the main base, doubled the Mana in the Fountain, and with DD and Fly went to the 3rd Conservatory, which turned out to be somewhere in the back of my respawn.
145 – And then the tandem began – Gosha and Dess, one would step back, hand off, the other would go.
146 – Squeezed out another opponent, Turquoise.
147 – Mostly scouted and fended off the opponent and scout heroes, killed Purple.
211 – Caught the opponent's meat on a scout hero, 50 gr Minotaurs and about 50 ducks, cut down about 40 Minotaurs with Implosion, and the opponent crashed his ducks into mine for some reason, in the end about 13 ducks were left, and he bought his way out.
212 – Squeezed out another opponent, cut off the opponent's scout heroes, scouted.
213 – Broke into the underground treasure zone with Goshan, found Bracelets.
214 – Caught Shakter near my corner treasure zone on Shackles of War, I had a strong advantage in Fireball in terms of meat, he was ahead in Attack and Spell Power, I had about 39 ducks, 8 Angels, 7 Harpies, 6 Magi, 1 and 1 Faerie, 40 gr Basilisks, he had 34 ducks, 6 Angels, 14 gr Minotaurs, and some Gnolls and Lizardmen as meat, first turn he cast Mass Shield, I cast Mass Haste, charged into him, second turn I cut down all his singles and blinded the Wyverns, he cast Mass Slow, third turn he was left with 4 Angels and all the ducks, removed their debuffs, realized that even under Slow my Harpies were faster and typed GG.

Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
215 days
Game Date
2/10/2015
Reported
2/10/2015 8:27 PM
Rating Impact Archived
Jewelmask 1347 1377 +30 ↑
Heroin_HP 1764 1734 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/11/2015 6:35 AM

In reply to Jewelmask
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I am withdrawing from the tournament. I apologize to the organizers and Cobra. Good luck to all participants.
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The hardest battles are fought in the mind
In reply to shameonyou
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shameonyou
I am withdrawing from the tournament. I apologize to the organizers and Cobra. Good luck to all participants.
I would gladly take shameonyou's place and provide worthy competition to Cobra. :o Especially since I am from the same group.
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Alone
I would gladly take shameonyou's place and provide competition for the respected Cobra. :o Especially since I'm from the same group.
I'm also ready to provide competition, even though I'm not from that group.

лето 2012.
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Jewelmask
We had a rough start, opponent took 112, I didn't take it. The layout turned out – respawn in the bottom was not big, 2 paths.
111 – 2 heroes arrived on 2 stacks, I scattered, artifact was worthless, I built Goblin upgrade, found 2 Griffin Conservatories, a stable, a mana fountain near the castle and an external dwelling of Beholders, ended up with five heroes, not great on gold.
112 – built Wolves, a stone mine was blocked by 50-99 gr Faerie Dragons, visited the Desert stable, took the external Orc dwelling.
113 – found stone, some gold, beat back everything with scout heroes, left half a stack of Goblins on the Snake stacks, visited upgrade structures with Desert, built Birds and bought them out.
114 – broke into the underground through Orcs, left more Goblins, turned out to be my corner three-way area, one road leads to tons of guards, the other exit seems to be in the middle of nowhere somewhere far off, turned back, missed a build day, found more stone.
115 – upgraded Wolves, checked the Conservatory on the respawn, turned out to be a single with GS, from the army: 19 gr Wolves, 3 Birds, 19 Goblins, figured even if I took it I'd be left with one Angel, not great either.
116 – went along the second path from respawn also into the underground, broke through, found 2 external Troglodyte dwellings of Dragon Fly Hives guarded by 20-49 Waspworts, some resources, built a Market.
117 – beat back some gold, built a Citadel, moved toward the opponent, scouted and found 2 more Griffin Conservatories nearby, and a Pandora's Box guarded by 50-99 Griffins (+ some other resources), Desert got Earth magic on lvl 4, Log didn't level up at all, only Wisdom.
121 – Tyraxor entered on 3 stacks, barely scraped together a buyout, went via upgrade structures to the single Conservatory on the respawn, Desert went through underground upgrade structures.
122 – scraped together enough for another hero, broke the Conservatory, placed Desert on the path to the opponent.
123 – broke through Waspwort stacks, took the Dragon Fly Hive at the underground entrance (minimum), the opponent broke through his exit behind the Marksmen and stood in the passage with his army, I killed him with Desert and went to the Conservatories in the underground.
124 – the opponent cut off one of my heroes with a scout, I punished him with another scout, took both Conservatories, the first turned out to be a single unit, the second a double, broke through Elves between the Conservatories with no road and found a Town Portal scroll, Desert finally leveled up her Log, bought out Gosha without army from the tavern.
125 – killed the opponent, placed Gosha in a chain to clear the second Conservatory and the external Beholder dwelling guarded by 10-19 gr Birds on the respawn, the opponent's respawn turned out to be a dead end, barely any objects.
126 – broke the Conservatory (single) with Gosha, took the external Beholder dwelling, finished off the opponent with Desert on Ducks, found a Dragon Fly Hive on the opponent's respawn guarded by Griffins, bought heroes up to 7 total.
127 – placed Desert near the Dragon Fly Hive on the opponent's respawn, Gosha at the stable on my respawn, built a chain.
131 – took the Dragon Fly Hive with Desert, burned the opponent, Shaktera with Minotaurs, Ducks, Troglodytes and gr Harpies, through the mountains, Desert already mastered Earth magic and took Intelligence, Gosha also leveled up decently, took Earth and Log, the army was 1 Beholder, 5 Birds, 8 Ducks, 5 Angels, and singles of Wolves and Goblins.
132 – decided to slowly necromancy, with Gosha turned into the corner three-way area on 2 Beholders, 1 Angel, and 5 Birds, left the rest of the army on Desert, in the main I hadn't built anything since 117.
133 – slowly moved Desert toward the center, Gosha necromancied in the corner, barely any gold or resources, built nothing.
134 – Gosha continued operating in the corner, everything leveled except Necromancy, on the way to the second opponent Desert found another Dragon Fly Hive, the path was crazy in the underground along the edge with a cell-wide path on both sides, built a thousand in the main.
135 – in the intermediate three-way area found Desert Boots, the three-way area turned out to be a swamp, Gosha cleared a Sphere of Earth, a village in the corner, built a tavern there, scrounged up resources and started building a Mage Guild in the opponent's castle (Inferno).
136 – Gosha found a minimal Conservatory in the corner, a Refugee Camp, and a box guarded by 50-99 gr Fire Elementals, still couldn't scrounge Skeletons, but did advance Necromancy to lvl 11 ape xD Desert took a village in the three-way area, built a tavern there, found 2 Dragon Fly Hives and Naga armor.
137 – cleared the three-way area with Desert, in the corner Gosha scrounged up 91 Skeletons, positioned for breaking through gr Fire Elementals, built Mage Guild lvl 3 in Inferno.
141 – built Mage Guild lvl 4 in Inferno, through a scout's split sent the Town Portal scroll to Goshan, he broke through the 50-99 gr Fire Elementals, portal'd to the three-way area to Desert, Desert continued toward the opponent through another three-way area, found a Dragon Utopia.
142 – moved Gosha into the zone near the Dragon Utopia, so he could scrounge more Skeletons on the Angel and visit upgrade structures the next day, Desert didn't make it to the opponent, took a Dragon Fly Hive and a Cyclops dwelling along the way.
143 – Desert took Orange's castle, turned back, built Mage Guild lvl 5 in Inferno, Goshan positioned for the Dragon Utopia.
144 – the Dragon Utopia turned out to be maximum but good, gave a hat, all 5th level, and a sword for +5 all, and a cap for +12 knowledge, Goshan flew to the main, doubled the mana at the fountain, and with DD and Fly went to the 3rd Conservatory which turned out to be somewhere far off in my respawn area.
145 – well, the tandem started, Gosha – Desert, one would retreat, transfer, and the other would go.
146 – pushed back another opponent, Turquoise.
147 – mostly scouted and fended off the opponent and scouts, killed Purple.
211 – caught the opponent's army on a scout, 50 gr Minotaurs and about 50 Ducks, cut down about 40 Minotaurs with explosion, and the opponent for some reason rammed his Ducks into mine, in the end about 13 Ducks remained and he retreated.
212 – pushed back another opponent, cut off the opponent's scouts, scouted.
213 – broke into the underground three-way area with Goshan, found bracers.
214 – caught Shakti(?) near my corner three-way area on Shakles, had a strong advantage in FB on army, he was ahead in Attack and SP, I had about 39 Ducks, 8 Angels, 7 Birds, 6 Mages, 1 and 1 Faerie Dragons, 40 gr Beholders(?)/Cacas(?); he had 34 Ducks, 6 Angels, 14 gr Minotaurs, and some Gnolls and Lizardmen as army, first turn he cast Mass Shield, I cast Mass Haste, rammed into him, second turn I killed all his singles and blinded the Wyvern, he cast Mass Slow, third turn he was left with 4 Angels and all Ducks, removed the buffs from them, realized that even under Slow my Birds were faster and typed GG.

Thanks for the game!
I confirm, unfortunately lately due to the current situation in our "country" it's completely impossible to get together for even a single game, either from lack of time, or due to technical and household issues, or all of them combined. This game was no exception. Got a decent layout, 2 external Minotaur dwellings, a decent respawn lacking gold, which I kind of had, but small blocks spoiled exploration and gathering, had to refuse many things. Unlike the first external dwelling, the second was quite far from the starting table. Anyway, after the first one I decided to go with Shakti to the second and then not to the opponent, but to the corner three-way area, there was decent gold there and a needed Naga Bank caught my eye, the question was just how big it was, just in case I'd break the Shakti(?) anyway. Turned out to be minimum, broke it on 117 and Minotaurs with portal in the Citadel. Then went to the center, not much there, broke a few Dragon Fly Hives, gathered 20+ Ducks and a Throne Conservatory. Time came for a couple of scouted Dragon Utopias, gave Wings and stats + found a portal scroll. Then a save and after the save with stats and plenty of army I could skip turns and just gather army
and still wouldn't lose. But it wasn't the time to play, I shouldn't have played, made unclear moves and got caught with my army going toward the opponent. Then a retreat hoping to turn the situation around, but on the way to the three-way area the opponent caught me and there were no more chances.
Thank you for the game!
P.S. "the opponent for some reason rammed his Ducks into mine" – that was to retreat.;)
In reply to Dark
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darkello
I'm also ready to compete, even though I'm not from this group.

1000 rubles as an entry fee to the fund, and good luck, I agree! :D


In reply to Medium_HP
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A terribly long game turned out — largely due to a bugged generation where my exit from the starting respawn branches into my Inferno computer opponent and a passage to the opponent. From my respawn, the entrance to the computer's respawn is through roadless terrain, and from the computer's respawn, the exit goes through 2 non-working two-way portals and the best part — a one-way portal with a one-way ticket (a stone bag of 5 tiles in the underground zone, with no way out).

In week 1, I captured my computer opponent, not much money, developed somehow, guards everywhere were fierce.
I found a conservatory on my respawn and on the computer's, only 4 Dragon Fly Hives. Seems decent, but no buildings.
In the third week, on the road where I thought to run, Galtran appears with stats 7 8 6 6 (8 angels, 700 skeletons, 30+ Wyverns, 100+ halberdiers, marksmen)
It gets scary because there's nothing to fight him with. Right then it turns out that the teleports don't work and there's no retreat path.
I gather all the Dragon Fly Hives and conservatories, meanwhile building a mage guild in the computer's Inferno. I recover a Town Portal scroll!
At level 5, they give Fly. Galtran seems to be without Logistics, so on the middle roads I managed to stretch until the end of the week, boost Grindan's spell power, combined with Intelligence it turned out fairly decent for the encounter. Also I cut 70 demons.
Grindan 2 4 7 (200) Meteor, Blind, 7 angels, 70 demons, 30+ Wyverns, 10 gr. pit fiends. Built a castle and holed up in it.
Galtran turned back. Behind the lines, a scout hero on an angel was breaking Galtran's supply chains.

Managed to fight him off. But the situation is still bad — Grindan has no Logistics, and everything is somehow far away. Kalkha has Logistics, but Wisdom and Earth are only basic and there's nowhere to level.

I found 2 utopias, which gave a Sentinel's Shield, a +13 sword, and КО under Fire for Grindan.
Galtran ran off into the treasure zone, while I maxed out Kalkha's Wisdom and Earth, leveled a couple more heroes, and on Fly captured the computer's Fortress and a couple of villages, also recaptured the enemy Necropolis stronghold and placed a Vail.
Built a mage guild in the Tower village, there's magic mirror from Inferno. No Dimension Door.

But then Galtran starts jumping and repeats his path to the Inferno castle.
I again holed up with Grindan in the castle with 300 mana, equipped manacles, and there's a cloak of denial and anti-chain mail.
Grindan 19 17 20 (300)
14 angels, 54 monarchs, 4+4 sultans, 10 dragonflies, 200 demons, 20 pit lords
Galtran 18 18 19 (170)
23 archangels, 270 halberdiers, 37 crusaders, 23 zealots, 40+ marksmen, 46 Wyverns, 1100+ skeletons.

In the second round, I destroyed the ballista and through Blind, Slow, Haste left the opponent without mana, then fired off ice bolts.

Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
235 days
Game Date
2/11/2015
Reported
2/11/2015 7:12 AM
Rating Impact Archived
=Stinger= 1784 1793 +9 ↑
Vinceras 1620 1611 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/11/2015 12:15 PM

In reply to KobRa_RR
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KobRa_RR
1000 rubles as an entry fee to the fund, and for good luck – I agree! :D
And what fund are you talking about? For 1000 rubles, it should already be an entry to the Maretti tournament.

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