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In your opinion, what is the optimal number of races in Heroes 5?
142 voters
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6 was more than enough
2.8% 4 votes
Having 7 races now is more than enough
2.1% 3 votes
8 races: 4 good + 4 evil
15.5% 22 votes
9 races: 3 good + 3 evil + 3 neutral
17.6% 25 votes
10 races is just right!
7% 10 votes
the more, the better
54.9% 78 votes
In reply to Alan
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Alan's point of view is, of course, also logical, but I think that even with a large number of factions, it will be possible to maintain balance, so I'm in favor of quantity, but no more than 15! :D :smile24:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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I think that 12 would be a bit too much. We could make it 9 – three good, three evil, and three neutral. 9 is a good number.
I've got a hole in my pocket!
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In reply to Machete
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Machete;78872
I think that 12 would be a bit too much. We could make it 9 – three good, three evil, and three neutral. 9 is a good number.
What about 5 evil, 5 good, and 5 neutral?
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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Of course, you can come up with a hundred different races, but they will only differ in appearance and stats + one distinctive unit (Empire Earth had this, and what: Russians don't differ from the Germans or French except for a nuclear bomb in their pocket and the Kremlin%). It's not interesting to play...
I agree with Alan about pseudo-races and Machete about 9. In the third game, 9 races proved themselves well, and more, in my opinion, is not needed:)

Lord Vampire;78873
What about 5 evil, 5 good, and 5 neutral races?

There was already a topic about dividing races according to the AD&D worldview, that is, there should not be more than 3 races per side.
So, there will be 5 evil races, but what will be the difference in their goals and views on the world?
In reply to Night
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Night;78874

There was already a topic about dividing factions based on the AD&D alignments, meaning there shouldn't be more than 3 factions per side.
So, there will be 5 evil factions, but what will be the difference in their goals and views on the world?
The difference in their goals is that they don't all want to conquer the world together, but each one separately. :)
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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I'm in favor of having many races (a dozen would be quite enough; otherwise, it will be like in Heroes 3, where they couldn't come up with even 9 different races, or like in Dominion 3). But they should be different in appearance and gameplay (not like in Heroes 3, where one race is just in different skins). And there shouldn't be purely evil or purely good races, but neutral ones. There is no good or evil in general; everyone is driven by EGOISM. For example, they protect the world from demons, why? So that it will be easier for themselves. They save a person, why? So that they won't suffer later. They destroy everything, why? Because they like it, and so on.
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Lord Vampire;78875
The difference in their goals is that they don't all want to conquer the world together, but each one individually. :)
But still, they all want to achieve the same thing... For example, Necromancers. They simply want to destroy all living things (that's all:D). Demons want to conquer the world, and Dungeon wants to practice on their "good" friends:)))) What will the other two factions do? Also conquer the world?:)
In reply to Alan
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Alan;78852
In my opinion, there are two ways to approach the number of factions... let's look at some examples...

First: Games like Age of Wonders had 12 factions in the first part, then 16+. There's no balance, but people play because of the variety, the partial uniqueness of each faction, etc. Currently, the game is dead and only a few fans remember it...

Second: The game Starcraft has THREE factions. The balance is almost perfect, and the factions are ABSOLUTELY different. It participates in all esports competitions in the world. In Korea, it has become a religion. Nine years after its release, it remains the BEST strategy game.

Personally, for me, balance and uniqueness are better than a multitude of pseudo-different factions.

There is also a third way. In Civilization (a game), for example, there are VERY many factions (clearly more than 3 or even 9), but each of them is unique in its own way, and the tactics for playing as each one are different. However, this does not make Civilization a bad game and does not cause it to fall into oblivion. So, more is not always worse.
In reply to yasnikov
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yasnikov;78897
There is a third way. In Civilization (a game), for example, there are MANY races (clearly more than 3, and even 9), but each of them is unique in its own way, and the tactics for playing as each one are different. However, this does not make Civilization a bad game, nor does it cause it to fall into oblivion. So, more is not always worse.
This works for Civilization because it is a global strategy game. In Heroes, however, there is no need for a dozen and a half races, for the same reason that they are unlikely to all fit on one map, and it would not be possible to enjoy the full pleasure of an all-races battle...
In reply to Night
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Night;78912
This is suitable for Civilization because it is a global strategy game. In Heroes, there is no need for a dozen or so factions, for the same reason: they are unlikely to fit on one map, and it would be impossible to enjoy the full experience of an all-faction battle...

Well, in Civilization, I also never put many factions in one scenario, but I tried to play as each one...
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I know I just registered here, but I'll share my opinion. Sometimes, the existing races aren't enough, and they come up with add-ons with new races (next up – Orcs, if I'm not mistaken). Simply put, after playing and trying them all, there are those that can't find their niche. And they look for compromises, which leads to various fan-made races. My opinion: more races, different and beautiful!
Разумный человек приспосабливается к миру, неразумный — упорно пытается приспособить мир к себе. Поэтому прогресс зависит от неразумных людей.
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The more, the better, as long as you don't forget about balance! And there are many examples to spark your imagination: instead of inventing absurd gnomes, we have mythologies: Scandinavians, Arabs, Egyptians, Mongols, Aztecs, Slavs, Chinese. And that's just scratching the surface. There won't be any problems with worldviews either. You can create light-aligned (but light-aligned people and light-aligned mages are very different), dark-aligned, neutral (intervening both ways), non-aligned (complete neutrality), chaos (total destruction), order (strict control), diplomatic neutrals (using whatever is convenient for them). By the way, we have another Saruman on our website! It's Aа340, of course. You'll be the third!
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In Civilization 3 and 4, the armies of different nations differ only in one unit. All other units (and there are countless of them) are absolutely identical. Additionally, there are differences in the unique traits of nations (in Civ 3) or rulers (in Civ 4). Some excel in ancient times, while others have an advantage in later eras.

In Heroes, creating dozens of different races while maintaining balance is quite difficult. I voted for the last option.

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Saruman;78933
The more, the better, as long as balance is considered!
And there are many examples to draw inspiration from: instead of inventing absurd dwarves, we have mythologies: Scandinavians, Arabs, Egyptians, Mongols, Aztecs, Slavs, Chinese. And that's just scratching the surface. There won't be any problems with worldviews either. You can create light (but light people and light mages are very different), dark, neutral (intervening in both sides), non-aligned (complete neutrality), chaos (total destruction), order (strict control), diplomatic neutrals (using whatever is convenient for them).
This is unnecessary. Otherwise, someone might not like the characteristics of their nation and declare a jihad against the developers. :D In Civ 4, for the sake of political correctness, even all religions were made absolutely identical.
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Ple-Sen;78881
or some race of people who are offended by the world
:D
Or a race of lunatics!

And with 12 races, for example, you could make another map size - the largest. Also, the races should be balanced and different from each other, so, it seems to me that more than 12 would be too much for a game like Heroes.
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IMHO, we need either 8 factions (balance, balance, balance!!! And time – there’s only one more faction to come up with) or, according to AD&D standards, 9 factions. Personally, I think that 8 factions would be more than enough. Alan wasn't wrong to mention Age of Wonders... IMHO, the best is the enemy of the good, and in our pursuit of the perfect game, we might lose everything we already have and miss the right turn before the cliff.




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