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Posts from Игры HoMM3 for fun

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thank you for the game))

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Gee
01/02/2015 Gee (red, Rampart, Mephala, Mephala) lose BillyBons (blue, Dungeon, Shakti, Shakti) 8mm6a, 121.
Stupid mistake, on a good map for me, I already had 8 sharpshooters, 15 grand elves, and more to buy. I attacked with a Mephala horde of vampires, there were 84 of them and 12 vampire lords. Not the whole army attacked me, of course. Good game, BillyBons. Thanks for playing!


confirming, it was a good, but short game.
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02/01/2015 boevoyzaec (red, Necropolis, Vidomina) def Tolpak (blue, Necropolis, Tant, Clavius) 2SM4d 1 2 7. Didn't know the map, didn't understand where to go, summoned skeletons and vampires, then built knights on turn 123, thinking I would attack the Necropolis, but the opponent broke through the guard to my upper castle, saw me in the castle, and ran away. I chased him, he attacked, and it turned out that his army was much stronger, although I checked the Thieves' Guild and thought I was stronger, I was counting on slowing down the skeletons =) Thanks for the game again =)
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Tolpak
02/01/2015 boevoyzaec (red, Necropolis, Vidomina) def Tolpak (blue, Necropolis, Tant, Clavius) 2SM4d 1 2 7.
I didn't know the map, I didn't understand where to go, I kept summoning skeletons and vampires, then I built knights on turn 123, thinking I would attack with Necromancers, but the opponent broke through to my upper castle, saw me in the castle, and ran away. I chased him, he attacked, and it turned out that his army was much stronger, even though I checked the Thieves' Guild and thought I was stronger. I was counting on slowing down the skeletons =) Thanks for the game again.

Yeah, that's how it was. The opponent got 2 Necropolis castles, and the second one was near my main one. He hid there with his hero. I thought he would wait until he had enough troops. But he attacked on day 7, when it was empty. Vidomina almost got the expert ballistics skill - well, that's just a nice bonus ^^ Thanks for the game.
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02.02.2015 Telder54 (blue, Fortress, Tazar, Tazar) def. Ubity (red, Necropolis, Aislin, Aislin) Jebus Cross 211

The start was good: on the very first day, five Heroes scouted out a couple of Hives and a couple of Conservatories, and the sixth helped an alchemist escape from prison, who very kindly agreed to pay for the Observatory's services. Two villages were revealed: Rampart and Stronghold. The idea arose to develop elven magic and build a Pit of Monsters in the barbarian castle, which was successfully done. At the same time, Tazar is suffering losses, even with the small number of Wyverns he has. On the third day of the game, the Heroes had already scouted out the entire small location and ran into the Guard Tower (Black Knights). Then came a routine clearing of the Hives and an exit into the desert at the end of the second week. Meanwhile, a Town Portal appears in the guild of mages. Tazar urgently becomes wiser and rushes around with expert earth magic, taking artifacts from evil monsters and looting Dragon Utopias. By the beginning of the fourth week, Tazar's parameters became 23 31 13 19. In the distance, a Red Sphere is visible, rumored to prohibit magic, which is only beneficial to such a prominent warrior. But then Aislin appears and spoils all plans. I see him fighting for a very long time with Sultan Efreet and then with Skorpiokons. And, thinking that he has spent most of his mana, I attack. There turns out to be enough mana to kill all my Wyverns in two rounds. Tazar leaves the battlefield in disgrace, burying 3 enemy angels and about 300 skeletons. Firmly deciding to get the Sphere of Inhibition, Tazar sets off on his way on Wings of an Angel, forgetting to replenish his mana, so the journey turned out to be very long. On the way back, finding shiny shackles made of alloyed steel, Tazar (26 46 20 30) with 30 Mighty Gorgons and 30 Thunderbirds leaves no chance for Aislin (13 17 18 18) with 500 skeletons, 30 Wyverns, and the rest of the small fry =)
Thank you for the game =)
ICQ - 686267577

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Telder54
02.02.2015 Telder54 (blue, Fortress, Tazar, Tazar) def Убитый (red, Necropolis, Aislin, Aislin) Jebus Cross 211

The start was good: on the very first day, five Heroes scouted a couple of Hives, a couple of Conservatories, and the sixth helped an alchemist escape from prison, who very kindly agreed to pay for the Observatory's services. Two villages were revealed: Rampart and Stronghold. The idea arose to develop elven magic and build a monster den in the barbarian castle, which was successfully done. At the same time, Tazar is suffering losses, even with the small number of Wyverns he has. On the third day of the game, the Heroes had already scouted the entire small location and ran into the GO (Black Knights). Then came a routine clearing of the Hives and an exit into the desert at the end of the second week. Meanwhile, a Town Portal appears in the guild of mages. Tazar urgently becomes wiser and runs around with expert earth magic, taking artifacts from evil monsters and looting Dragon Utopias. By the beginning of the fourth week, Tazar's parameters became 23 31 13 19. In the distance, a Red Sphere is visible, rumored to prohibit magic, which is only beneficial to such a prominent warrior. But then Aislin appears and spoils all plans. I see him fighting for a very long time with Sultan Efreet, then with Scorpicors. And, thinking that he has spent most of his mana, I attack. There turns out to be enough mana to kill all my Wyverns in two rounds. Tazar leaves the battlefield in disgrace, burying 3 enemy angels and about 300 skeletons. Firmly deciding to get the Sphere of Inhibition, Tazar sets off on his way on Wings of an Angel, forgetting to replenish his mana, so the journey turned out to be very long. On the way back, finding shiny shackles made of alloyed steel, Tazar (26 46 20 30) with 30 Mighty Gorgons and 30 Thunderbirds leaves no chance for Aislin (13 17 18 18) with 500 skeletons, 30 Wyverns, and the rest of the trash =)
Thanks for the game =)

It's always the case that when I play as a warrior, mages win due to the lack of magic prohibition on the map. But when I decide to play as a mage, there is enough prohibition, even too much. I only had two Spheres of Inhibition. I thought I had collected them all, but no, my opponent somehow managed to get another one. Thanks for the game
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Meo (Red Castle, Valeska, Valeska) def Rockmachine (Blue Barbarian, Crag Hack, Crag Hack) 223 2sm4d(3)

At the start, there were two single-unit creatures and two hives (+12 units).

126. Went into the lava and on the last turn saw Crag Hack (2 bears, 37 gargoyles, and some smaller units). Although I had no ranged units (2 angels, 5 champions), the Barbarian decided to withdraw his army and have his birds attack me (with an artifact that gives +1 speed). But Valeska, after sending Crag home and scouting from a good position, reached the Inferno Castle and from there, a logistics unit from the tavern managed to intercept the retreating caravans. The opponent didn't give up. Okay, let's continue. I lose 2.5 turns, unexpectedly discovering another single-unit creature in the corner – damn, another level 1 unit! The Blue Barbarian managed to build level 2 magic in the Inferno Castle, and he's finishing it up.

135. Surprisingly, he still hasn't built a magistrate: every turn, an extra 2500 gold was sacrificed for tempo. I definitely can't afford to build angels with the current funds. Valeska uselessly ran to the University for 1.5 turns (there were 4 free skill slots) – there, they offered navigation, ranged attack, and other useless skills! However, I picked up a scroll with Teleportation, and it later magically helped me regain lost tempo.

142. Unexpectedly, my mage-ally with a chain and 60 mana (using the chain spell first to take down an angel!) captures the Blue Barbarian's capital. Excellent move! The opponent, apparently, didn't want to waste Crag, not knowing about the surprise. But he already has 17 attack against my 10 defense. Apparently, he's already flying around with his units, raiding drowned.

And Valeska has been running through the devilishly winding underground treasury for the fourth day... Finally, my utopia: it gave me everything +8 and Wings! I find two more single-unit creatures (now 12 angels) and then I see Crag emerging from a portal on my starting town. I manage to get home earlier, upgrade one archangel, and attack.

Final:
Valeska attack/defense 24-22-16-14, Master of Air. Crag 27-11--. I have 11 angels, an archangel, and all the other troops from the Castle. The Barbarian had 65+ units. Mass Haste, and Arch removes the retaliation from the units, and then it was just a matter of technique.

Thank you to my opponent for the very interesting game!

Безземельный дон с HeroesPortal, инкогнито.
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02.02.2015 MoxuTo (Blue, Swamp, Tazar, Tazar) def Tun7gus7 (red, Castle, Valeska, Gunnar) 8mm6a 2.1.4
We scouted everything thoroughly. I didn't take anything on my own respawn. However, I took the AI city at 123. His respawn was good, specifically 2 conservatories 3+4, and another one nearby for 3. There weren't many Uliks and almost all were mini, except for the last one with 90 snakes. The opponent started taking Dragon Utopia on the 3rd week and accordingly, stats began to grow seriously. I, seeing 3 Dragon Utopia, decided to wait and waited for the 4th. In one of them, I got КВ and КЗ, resulting in full control of the situation. There were 2 FB. The first time was a clash: I had 38 monarch wyverns, 28 basilisks, 6 deadly cows, 18 lizardmen, 10 angels, single gnolls; the opponent had: 14 archs, 30 grands, 25 bowmen, 8 champions, the rest were griffins (1 each). In the end, he retreated with 4 archs remaining. I was left with 20 basilisks, 2 cows, and 27 monarch wyverns. After 3 days, he attacked me with 4 archs and 2 angels, probably just to draw blood, but in that time I took a Dragon Utopia where I got handcuffs. ГГ. Thanks for the game.
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Hiwanna
Hiwanna (blue, Inferno, Fiona, Luna) lose to St.Allen (red, Inferno, Kalh, Dessa) JC 143, Jan 25, 2015
We played for a case of beer. Thanks for the game.

Confirmed. I spent the first week looking for a main hero, but couldn't find one. At the beginning of the second week, Dessa joined, and I decided to give her the support role, and I wasn't wrong; to my surprise, she had excellent stats. Also, a later start due to a very good spawn point. 4 cones, two hidden nooks with Efreet, a hidden nook with Pitfiends in front of the castle, and a choke point along the road with a group of mages. After moving to the center, I was ready for a fight, but the opponent surrendered. Thanks for the game!
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MoxuTo
02.02.2015 MoxuTo (Blue, Swamp, Tazar, Tazar) def Tun7gus7 (Red, Castle, Valeska, Gunnar) 8mm6a 2.1.4
Tested it to the fullest. I didn't take anything on my own respawn. However, I took the AI city at 123. He had a good respawn, specifically 2 conservatories 3+4, and another one nearby for 3. There weren't many same-type units and almost all were mini, except for the last one with 90 snakes. The opponent started taking Dragon Utopia on the 3rd week and accordingly stats began to grow seriously. I, seeing 3 Dragon Utopia, decided to wait and waited for the 4th. In one of them, I got КВ and КЗ, consequently gaining full control of the situation. There were 2 FB. The first time was a clash: I had 38 monarch wyverns, 28 basilisks, 6 deadly cows, 18 lizardmen, 10 angels, single gnolls; the opponent had: 14 archs, 30 grands, 25 bowmen, 8 champions, the rest were griffins (1 each). In the end, he retreated with 4 archs remaining. I was left with 20 basilisks, 2 cows, and 27 monarch wyverns. After 3 days, he attacked me with 4 archs and 2 angels, probably just to draw blood, but in that time I took a Dragon Utopia where I got handcuffs. ГГ. Thanks for the game.
I confirm! Handcuffs are imba))))) thanks for the game!
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Hiwanna
31.01.2015 Hiwanna(red, inf, Random, Moner) def St.Allen(blue, inf, Random, Dessa) JC 123
In any case, thanks for the game!

Very dry respawn... One external dwelling of pit fiends, and even that is behind 99 gremlins. Once again, no main on the first week; on the second week Dessa comes in, but this time there aren't even any prospects for fast leveling. Not a single Griffin Conservatory, nor any external dwellings; two Dragon Fly Hives in different corners of the map... Annoying blocks all around, leading to army losses or inactivity. I realized I was clearly losing tempo and had no growth potential, so I decided not to waste my opponent's time and surrendered. Thanks for the game!
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03.02.2014 Gee (red, dungeon, random, Lorelei) def MaxGor (blue, dungeon, random, Luna) Balance M200, 136
Nice start for me with Lorelei, day 3 upgraded harpies, and experience gaimed from battles with minimum loses. Max started with Dace but took Luna in the end. Good spell power and knowledge, but my army was stronger. Thanks for playing!
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Gee
03.02.2014 Gee (red, Dungeon, random, Lorelei) def MaxGor (blue, Dungeon, random, Luna) Balance M200, 136
Nice start for me with Lorelei, day 3 upgraded harpies, and experience gained from battles with minimum losses. Max started with Dace but took Luna in the end. Good spell power and knowledge, but my army was stronger. Thanks for playing!
It was. Thank you for the game.
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03.02.2015 Little (Red, random, Fortress, Rosic, Tazar) lose MetallEater (Blue, random, Rampart, Mephala, Kyrre) 6lm10a 123
We restarted about 6 times, either a Mirror, or a block under the opponent's Castle, and well, we over-restarted — multiple blocks on the only road, somehow I developed, stuck Swarms in the Citadel on week 1, Tazar arrived, started leveling up slowly, respawn was poor, nowhere to even Powerstack, hopped through portals in search of fortune, but found my opponent whose situation was slightly better, I cut down 2 of his scout heroes, next turn he hits me with Kyrre, I have 5 Swarms, 40 Lizards, and Peasants, he has 22 Grand Elves, 4 Unicorns, 10 Pegasi, and a Bone Dragon, with other fat stacks, no magic, no gold for buyback either, GG. Thanks for the game!
355819135
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Little
03.02.2015 Little (Red, random, Fortress, Rosic, Tazar) lose MetallEater (blue, random, Rampart, Mephala, Kyrre) 6lm10a 123
We restarted about 6 times, either a mirror, or a block under the opponent's castle, and we over-restarted, many blocks on the only road, somehow I got going, stuck ducks in the Citadel on week 1, Tazar arrived, started leveling up slowly, everything is poor at the spawn, not even anywhere to power-stack, jumped through portals in search of luck, but found an opponent whose situation was a bit better, cut down 2 of his scout heroes, the next turn, he hits me with Kyrre, I have 5 ducks 40 lizards and singles, he has 22 grand elves 4 unicorns 10 pegasi and a Bone Dragon, with other fat-stack, no magic, no money to buy back either, GG. Thanks for the game!

We suffered through all the restarts. I got a spawn that was tiny, and also with shooter blocks, without Tactics the Trogs would have been simply indecent. The map was a bit strange because on the wings there were guards of 50-99 crossbowmen and the same number of fire elementals, which is tough to beat early on. I went off-road towards my computer and ran into the opponent. I had more meat) Thx for the game.
Для искоренения зла добрые люди должны поубивать злых
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Meo
Meo (Red Castle, Valessa, Valessa) def Rockmachine (Blue Barb, Crag Hack, Crag Hack) 223 2sm4d(3)

At the respawn there were two cons one-bys and two hives (+12 wyverns)

126 Went into the lava and on the last step saw Crag Hack (2 bears, 37 gogs and some small fry). Despite the fact that I was without shooters (2 angels, 5 champions), the barb decided to pull back his army and crash into me with birds (with an artifact +1 to speed). But Val, having sent Crag home and scouted from advanced air, managed to reach the Inferno castle and from there a logistician from the tavern caught the retreating caravans. The opponent didn't surrender. Alright, let's continue. I lose 2.5 turns, unexpectedly finding another conserva in the corner — damn, another one-by! Blue managed to build level 2 magic in Inferno, we finish building.

135 Surprisingly — still haven't built a magister: each turn an extra 2500 gold was sacrificed for tempo. Definitely won't be able to afford angels (( Valessa wasted 1.5 turns going to the Uni (there were 4 free skill slots) — it offered navigation, archery, etc. junk! (( But I picked up a Town Portal scroll and it later magically restored my lost tempo.

142 Unexpectedly, my mage-sidekick with Chain Lightning and 60 mana (cutting down an angel with the first Chain Lightning cast!) captures Blue's capital. Excellent move! The opponent apparently regretted breaking Crag, not knowing about the surprise. But he already has 17 attack against my 10 defense. Apparently already free-flying on wyverns, looting Dragon Utopias. ..And Valessa has been running through a devilishly winding underground treasure zone for the fourth day.. Well finally my Dragon Utopia too: gave everything +8 and Wings! I find two more cons (already 12 angels) and then I see Crag running out of a portal on my respawn. I manage to get home first, upgrade one Archangel and attack.

Finale:
Valessa attack\defense 24-22-16-14, expert air. Crag 27-11--. I have 11 angels, an Archangel and all the rest of the Castle troops. The barb's notable forces were 65+ wyverns. Mass Haste, Archangels remove the retaliation from the wyverns and after that it was a matter of technique.

Thanks to the opponent for a very interesting game!

Confirmed!) Thanks as well)

The start with Crag had a bunch of goblins. Ran around on the respawn in week 1. Decent, playable) 2 external dwellings of goblins, lurkers and an external dwelling of cyclops, which I took in week 2. In week 1 I built bears, the market next to the capital helped a lot, let me buy troops) I took the Inferno secondary. No treasure zone in sight, I went searching for it. Met the enemy near the secondary — I got my ass kicked)))) managed to transfer the army to a loser and teleported to the capital for 3k. But I placed the loser in a bad spot, could have run further and in the end he gets chased down and also gets his ass kicked))) That was the biggest blow to my economy — a ransom for 5000 and buyback in the capital. The market saved me!:cool: :smile03: Then I go take the Castle secondary and head to the treasure zone. Meanwhile, the enemy's powerful mage loser takes the capital, wiping out most of the guards. I kill him with huge losses) Then I focus on the treasure:rolleyes: and surrender the capital to enemy control:p
The plan was to stockpile ducks and find some good magic. Only one paid off — 52 ducks by the finale;) but magic was tight — no Implosion anywhere:smile43: In the end, I rush at huge speeds to the enemy's capital, counting on 52 ducks and restoring mana to 160 points (9 left):smile19: And then they catch me near the capital — turns out the opponent had Town Portal and Wings, which I had no inkling of:smile11:
The enemy's first strike!!!:rolleyes: and my lack of mana points sealed the deal. 30 ducks were wiped out after the first strike:eek: Further resistance was useless:smile43:

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