The start was good: on the very first day, five Heroes scouted out a couple of Hives and a couple of Conservatories, and the sixth helped an alchemist escape from prison, who very kindly agreed to pay for the Observatory's services. Two villages were revealed: Rampart and Stronghold. The idea arose to develop elven magic and build a Pit of Monsters in the barbarian castle, which was successfully done. At the same time, Tazar is suffering losses, even with the small number of Wyverns he has. On the third day of the game, the Heroes had already scouted out the entire small location and ran into the Guard Tower (Black Knights). Then came a routine clearing of the Hives and an exit into the desert at the end of the second week. Meanwhile, a Town Portal appears in the guild of mages. Tazar urgently becomes wiser and rushes around with expert earth magic, taking artifacts from evil monsters and looting Dragon Utopias. By the beginning of the fourth week, Tazar's parameters became 23 31 13 19. In the distance, a Red Sphere is visible, rumored to prohibit magic, which is only beneficial to such a prominent warrior. But then Aislin appears and spoils all plans. I see him fighting for a very long time with Sultan Efreet and then with Skorpiokons. And, thinking that he has spent most of his mana, I attack. There turns out to be enough mana to kill all my Wyverns in two rounds. Tazar leaves the battlefield in disgrace, burying 3 enemy angels and about 300 skeletons. Firmly deciding to get the Sphere of Inhibition, Tazar sets off on his way on Wings of an Angel, forgetting to replenish his mana, so the journey turned out to be very long. On the way back, finding shiny shackles made of alloyed steel, Tazar (26 46 20 30) with 30 Mighty Gorgons and 30 Thunderbirds leaves no chance for Aislin (13 17 18 18) with 500 skeletons, 30 Wyverns, and the rest of the small fry =)
Thank you for the game =)
