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Posts from Twilight of Darkness

5.0 (1 rating)
11 years ago
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Continued playing. Veteran difficulty, Barbarians. I'm not very good with them, so it's proving challenging. Regarding the quests:
It's impossible to find wolves and elves without an alternate character, but maybe that's intentional.
After completing the quests, a message doesn't always appear indicating who to go to next (for example, the meteorite quest). I would like the quest giver to be specified in the quest description, and in general, there should be a bit more detail in the description (for example, about the slaves).
I can't find the druids on the mountain. If it's the mountain with Utopia, they aren't there.
I also couldn't find the gnomes who robbed the orc.
Fighting in the arena feels like suicide – the enemy army is more than twice the size of mine, and after winning, I'm barely left alive.
It's generally difficult without level 7 creatures. The AI is running around with dragons, but thankfully, it divides its army, so it doesn't cause too many problems. However, the neutral creatures are growing at an alarming rate. To repel them now, I need to eliminate around 400 various cyclops. The losses are very high.
Perhaps all the difficulties stem from playing as the Barbarians, and I'll have to replay with a different race.
11 years ago
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And one more question right away: if, according to the scenario, dark magic is "forbidden," why is it possible to obtain it?
In reply to asseco
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11 years ago
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asseco
And another immediate question: if, according to the scenario, dark magic is "forbidden," why can it be obtained?

I think I forbade obtaining all dark magic spells from cities and altars (but during testing, I noticed that I apparently forgot to forbid vampirism).

Added 1 minute ago
Player100
Continued playing. Veteran difficulty, Barbarian. I'm not very good at playing them, so it's taking a while. Regarding the quests:
It's impossible to find wolves and elves without an altar, but maybe that's the intention.
After completing the tasks, a message doesn't always appear indicating who to go to (for example, the meteorite). I would like the quest giver to be indicated in the task description, and in general, there could be a little more information in the description (for example, about the slaves).
I can't find the druids on the mountain. If it's the mountain with Utopia, then they're not there.
I also didn't find the gnomes who robbed the orc.
Fighting in the arena seems like suicide to me – the enemy's army is more than twice as large as mine, and after winning, only a lazy person won't finish me off.
In general, it's difficult without level 7 creatures. The AI is running around with dragons, but thankfully it divides its army, so it doesn't cause problems. But the neutrals are growing catastrophically. To repel them, I now need to kill about 400 various cyclops. The losses are very high.
Perhaps all the difficulties are due to playing as the Barbarian, and I'll have to replay with another race.

Yes, it's difficult to cope in the arena on veteran difficulty. The druid mountain is next to the elf castle, in the very corner of the map. The robbers are in the northwest
11 years ago
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Maybe a silly question: do you need to earn approval from the races? And if so, how? Just for fun, I gave 10 units to the mages, but they declared war on me... Is that the point?
In reply to vadim_t
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11 years ago
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vadim_t
Maybe a silly question: do you need to earn faction approval? And if so, how? Just for fun, I gave 10 units to the mages, but they declared war on me... Is that the point?

Well, let's just say that if your reputation is high, opponents won't demand resources; instead, they'll help you with resources. If you reach 100%, the opponent will become an ally. If you reach -100%, they will declare war. There's also a chance that even with a good reputation, they might declare war on you. But in general, gaining reputation is not mandatory.
11 years ago
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There is no way to capture the gold mine in the center. There might have been a ship there, but by the time I got around to it, someone probably already destroyed it. I don't understand the restriction on summoning a ship.
In reply to Player100
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11 years ago
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Player100
It is impossible to capture the gold mine in the center. There might have been a ship there, but by the time I got there, someone had probably already destroyed it. I don't understand the restriction on summoning a ship.

It was designed this way on purpose, but you can still get there.
In reply to MasteR
11 years ago
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MasteR
Let's just say, if your reputation is high, opponents won't demand resources; instead, they'll offer resources. If it reaches 100%, the opponent will become an ally. If it reaches -100%, they will declare war. There's also a chance that even with a good reputation, they might declare war on you. But generally, building up reputation isn't mandatory.
Thank you. But it's unclear how to fulfill requests: the mages asked for 10 items, I delivered them through the market in the castle, and then they declared war on me.
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11 years ago
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vadim_t
Thank you. But it's unclear how to fulfill the requests: the mages asked for 10 items, I delivered them through the market in the castle, after which they declared war on me.

Don't use the market. Just click on the messenger with any hero, and he will take the items himself.
11 years ago
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There's something wrong with this rating system. You fulfill their requests, increase your rating, and suddenly, with 40% trust, they declare war on you. I thought it was random, so I replayed the turn. Same thing happened. Meanwhile, the other two factions have a -30% rating, and they're at peace. I didn't even see the Elves when they declared war. I think there should be some logic in the AI's actions regarding the rating. Otherwise, it's useless – just kill everyone.
In reply to Player100
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11 years ago
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Player100
There seems to be something wrong with this rating system. You fulfill their requests, increase your rating, and suddenly, with 40% trust, they declare war on you. I thought it was random, so I replayed the turn. Same thing happened. At the same time, the other two factions have a rating of -30% and nothing happens – they remain at peace. I didn't even see the Elves when they declared war. I think there should be some pattern in the AI's actions, relative to the rating. Otherwise, it's useless – just kill everyone.

Hmm, well, generally, a sudden declaration of war is a random event, quite rare, and it's not necessarily the AI declaring war on the player.
In reply to MasteR
11 years ago
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MasteR
no need to go through the market) just click any hero on the envoy, and he will take it himself)
Where do you get envoys???:D On the first week, the Dark Elves asked for stones, and I hadn't even explored the area around the castle...Oh, I see! It's so small:rolleyes:
11 years ago
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I understood the random element as follows: each turn, there is a probability (depending on the rating) that war will be declared. I rolled back the turn – the same thing happened. I can’t understand how it’s supposed to work, how many turns need to be rolled back, and whether anything can change. Moreover, all three times, war was declared by factions with a positive or neutral rating.
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11 years ago
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Player100
I understood "random" as follows: each turn, there is a probability (depending on the rating) that war will be declared. I rolled back the turn – it’s the same. I can’t understand how it should work, how many turns need to be rolled back, and whether anything can change. Moreover, all three times, war was declared by races with a positive or neutral rating.

"Lucky". How much game time has passed?

Added 3 minutes later
Separately, I uploaded the map version The end of darkness (no quests)

Differences from the first version:

1) All races have no additional quests (a map with all additional quests for the races will appear separately)
2) The AI has been slightly strengthened
3) Some errors have been fixed
4) The weekly creature block has been removed.
11 years ago
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"Lucky." How much game time has passed?
6 months.

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