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Stories of the Ten-Year War. Part 6:
https://mmh7.ubi.com/ru/blog/post/vi...ars-war-part-6
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Stories of the Ten-Year War. Part 6:
https://mmh7.ubi.com/ru/blog/post/vi...ars-war-part-6
I suggest giving the hero the ability to "hide" in his caravan.
It would also be nice if they made a travel spell, like "snowstorm," that would cover the road in snow in a certain (small) area of the map, making it difficult for the enemy to move for a day or two.
a field spell like "blizzard" that would cover a certain (small) area of the map with snow, making it difficult for the enemy to move for a day or two.
Why is this needed?
A caravan is not a Sanctuary; you can't hide from the enemy, it will still attack.
A caravan doesn't have siege towers or walls, so it can't increase its defense.
If you just need to combine troops, the hero can already recruit them from the caravan.
If the hero needs to get to a town, he can go there on his own, and it might even be faster.
I don't know about the spell, but there will definitely be an object that will block the road with a snow avalanche – it was shown in the video.
You hide. The hero icon disappears, and he hides. The enemy sees a caravan approaching and might not attack. Or you can sneak up on the enemy disguised as a caravan. Let the enemy attack – it will be a surprise for them. Is this not obvious?
sneak up on the enemy disguised as a CARAVAN!!! I would be shocked if an enemy caravan drove into my territory and started taking my mines! Is that some kind of mental attack then!!:eek: It messes with your head!:cool:
Added 2 minutes later
or a bonus - if the enemy attacks the caravan, then at the beginning of the battle, a BURNING CART flies at him!!! invaluable during a siege:cool:
but you can still fantasize:rolleyes: