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Posts from "Escape to Salvation" - "Magnificent Retreat" [Campaign 4, Mission 4]

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11 years ago
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Hello everyone, I have 3 questions: 1) Is it worth leveling up Zehir's spellcasting skills in this campaign? 2) Which set is better for Wulfsten: the set of the Dwarf Kings or the set of Saar-Iss? 3) Is it possible to level up Kujin without replaying the entire Orc campaign (i.e., by completing only two missions)? Regarding the third question, I'll be honest: I don't feel like replaying the entire Orc campaign.
11 years ago
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1. Yes, with him, completing the game turns into an easy walk.
2. I gave him to the Dwarf, and there were no problems with the battle.
3. You can only play the 4th mission as the Orcs.
P.S. The most difficult battle for me was the one for the Sorceress in this mission, and the difficulty was, of course, Hero.
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11 years ago
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Thanks. After that, I'll complete the fourth campaign and then load the save before the battle with Alaric, as the battle is easy (I'm playing on Warrior difficulty because I'm not a professional Heroes player).
In reply to NikitaM
11 years ago
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NikitaM
Thanks. After that, I'll load the save before the battle with Alaric after completing the fourth mission, as the battle is easy (difficulty: Warrior, since I'm not a professional in Heroes).
I'm not sure if that will work. It's better to complete the fifth Orc mission first. Then replay the fourth Orc mission. And only after that, start the Academy campaign.
In reply to Vadimh
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11 years ago
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Okay, I will do it that way.
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11 years ago
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Thank you, I completed the game on Warrior difficulty, although it was still challenging. I would like to note the following: 1) It is much easier to complete the campaign if you take Zehir with the "Sorceress" specialization and the "All-Seeing" skill. Additionally, you can take the main Dark Magic and Mind Control skills (even though Magic is a main skill, mass spells are cast as if by an expert). 2) I highly recommend that everyone use the "Terrifying Roar" ability in the battle with Groll; it helps a lot. 3) Before the battle with Biara, it is best to equip all available artifacts on the combat units, as the troops are from different armies, which lowers their morale. Also, Biara has a ring that lowers morale by 2. 4) During the battle with Biara, try to attack only the non-summoned units, as killing summoned units will not be effective (you can also experiment with the ring of banishment).
11 years ago
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Congratulations. Now, let's move on to the hero. There are only a few difficult spots, usually at the beginning of the campaign, before the hero is leveled up. Mind Lord is very strong against the AI, as is Higher Darkness. In the Necropolis campaign, I didn't level up the Sovereign Angel just to keep him. And I never understood why there were so many complaints and problems with Kujin. Orcish Warriors. Their army simply crushes the enemy without a chance. For example, in the fifth mission of the same campaign, 50 Cyclops, without any luck bonuses, one-shotted 60 Titans and neighboring Giants.
In the original Heroes of Might and Magic V, you could get used to the fact that old heroes suddenly reappear and should have decent stats (remember Godrick). As for Biara herself, she can be defeated by using Dominate and Blind, while the army simply serves as a living shield for Zehir.
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11 years ago
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Well, I don't feel like replaying the campaign right now, but when I do, I'll definitely do it with a hero.
I agree about Kujin; the losses there were only due to two things: my strategic mistakes and the Temptresses who controlled the Daughters of the Earth.
Regarding the battle with Biara, yes, you're right about the blinding; I forgot about that, which is why I had problems.
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11 years ago
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Didn't you notice the redundancy?))) In the third game, you had to assemble the Angelic Alliance set against Sandro, but here you need to level up initiative and morale to prevent the morale of different troops from dropping?))) Do you get the idea?)
11 years ago
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Why bother increasing combat morale and initiative? Is it to make it easier for Biara to defeat our army with her control ability? Even with standard upgrades, the army only needs to survive until Zephyr eliminates the enemies with magic. Although, maybe someone managed to win without magic, but that would be unusual.
The only similarity is that Rolf and Biara wear Sandro's cloak. Even as a dead creature (although "dead" is a relative term for a necromancer), he fights against us.
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11 years ago
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A very peculiar mission. The first major setback occurred after a battle with the red Delebs, when my Zehir was left with only 3 golems. Up until that point, everything was going smoothly. It's a pity to have to give away 10,000 experience points per week and 35,000 for the Castle, but I didn't really have a choice after that. I wonder, is it possible not to establish a Castle, or how? Those who join Zehir along the way are insignificant for the mission's objectives. I searched everywhere for the required heroines, and it turns out they are in the far corner of the dungeon, while I was looking for a typical prison building. The next two red heroes were defeated without any major problems. On the 9th month, a UFO appears. And it clearly returns after a week from wherever it came from, back to Zehir's mobile Castle, and brings 4 Titans, or rather, Thunderbirds. Moreover, its level is listed as 1, but for some reason, its stats are not much different from Zehir's level 30. Seeing this, I had the idea to send it to Biaara first, giving it a book of Dark Magic for good measure. The main task was to eliminate her deadly ballista, but it turns out it regenerates after the battle. In general, it killed the ballista, inflicted some damage on her army, but not much more. Then, in the same turn, Zehir attacked her (Danger - medium at that moment, having 93 dragons and cyclops). However, Biaara's main weakness is that she cannot remove the Mind Control spell from her units, and that was very pleasing. Also, for melee units like cyclops, you need to cast Vampirism in time, and for Titans, you need to cast Phantom. Zehir's Banishment also helps, as she summons quite a few units. After the battle, cyclops and something else remained, but it was no longer important. P.S. I just turned on autobattle for all the "allied" battles and watched, because I didn't know that if one of them is defeated, it would be game over, as I read at the beginning. They all passed normally, Gotai with his 900 cyclops didn't even fight, Duncan didn't either. Wulfsten suffered the most losses. And yes, you can't take troops from allies - Zehir won't let you go underground, a message appears saying something like "I don't want to interfere with the allies." And here is the infamous "Plate," if anyone hasn't seen it yet.
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In reply to Yrfin
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11 years ago
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Yrfin
I'm playing without any losses, I have 12 Titans, 40 Mages, and 400 Goblins, plus some other units. The demon has 100 red Unicorns, 50 of the second-to-last level, and 400 Hellhounds, with an attack of 20-30 (not damage, but attack). The difficulty level is the lowest. These red horses kill any of my units with one hit. After the first round of attacks, I'm left with only 5 Titans. They are almost unchanged.
I'm wondering if the demon attacks everyone at the bridge, or if I should replay.
This is a battle against Deleb; I had a really tough time there. The demon hero will attack according to the script; there's no way to avoid it. The only solution is to cast the "Charm" spell and position Elementals as cover; otherwise, the Hellhounds will wipe out all the Titans in the first turn, like trash.
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11 years ago
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I read your message and decided to experiment – how exactly does “Zeheer not allow them to go underground, and a notification appears saying something like ‘I don’t want to interfere with the allies’”? Nothing like that happens! If, within a few seconds, while the Wolf, Freya+D, Quijin+G, and Illia cutscenes are playing, you manage to click on the hero’s portrait (the one who is fighting, i.e., Freya and Quijin, not Duncan and Gotay), and then quickly press the spacebar and left-click – to “stop” them from running to the Castle, you can calmly enter them, change the artifacts they have from previous missions, take a closer look at Illia, and so on.
Furthermore, specifically regarding the Orcs. K has a normal army to take out the Castle, and G has a ridiculously large number of Cyclops. What do I do? I take the enhanced Cyclops from K and give a small portion, about 1/4, to G. I bring Gotay to the surface (it doesn’t really matter, but one must remain below). I send Zeheer’s troops, give the Cyclops to her, and K attacks the Castle. Gotay becomes a blue player on the surface (while I stopped him, he was Zeheer’s, orange). And I forget about the Orcs.
The point is that Zeheer, with these Cyclops – there are about 400 of them – can defeat Biara without allied troops. It’s a funny bug; I don’t think I’ve encountered it before
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11 years ago
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In version 3.1, this bug was fixed.
In reply to Танцующая
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11 years ago
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Dancing
I read your message and decided to experiment – how exactly does it work that "Zephira doesn't let them go underground; a notification appears saying something like, 'I don't want to interfere with the allies.'" Nothing like that happens! If, within a few seconds, while the Wolf, Freya+D, Quijin+G, and Illia cutscenes are playing, you quickly click on the hero's portrait (the one who is fighting, i.e., Freya and Quijin, not Duncan and Gotai), and then quickly press the spacebar and left-click – to "stop" them from running to the Castle, you can calmly enter them, change the artifacts they have from previous missions, take a closer look at Illia, and so on.
Furthermore, specifically regarding the Orcs. K has a normal army to take out the Castle, and G has a ridiculously large number of Cyclops. What do I do? I take the upgraded Cyclops from K and give a small portion, about 1/4, to G. I bring Gotai to the surface (it doesn't really matter, but one should remain below). I send Zephira's troops, give her the Cyclops, and K attacks the Castle. Gotai becomes a blue player on the surface (while I stopped him, he was Zephira's, orange). And I forget about the Orcs.
The key is that Zephira, with these Cyclops – there are about 400 of them – can defeat Biara without allied troops. It's a funny bug; I don't think I've encountered it before.

I also read above that it's possible to slow down the process by pressing buttons. However, I have a relatively weak computer, and it might not work. But when I get to this mission for the second time, I'll try:smile19:

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