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Posts from Mafia 90. The Tale of Oldforest. Auto-translated

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#1545
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I have something similar planned for Sailor Moon. Some roles are initially clearly weak or mediocre, but when a catalyst joins them, they become extremely powerful. But here, the situation is somewhat different. I can't imagine a lone player who can win with anyone. When would they decide who to win with? Do they send their preferences to the GM along with the non-declared roles on the first night? And what if the lone player wants to win with the Mafia, but the Mafia, unaware of this, eliminates them?
А, вот почему.

🏹🎪+⛓️♿=💕
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#1546
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I can't imagine someone who can consistently win solo against any opponent.
Actually, something like that has happened before, and it wasn't just once. The real question is whether it unbalances the game...
 

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#1547
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The point of playing solo is to see who is stronger and align yourself with the winners.

Added 1 minute ago
Oops, we've crossed 1500 posts, and I haven't planted the flag yet. *Plants the flag*
In reply to KindShaman
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#1548
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KindShaman
That's the point of a lone wolf – to see who's stronger and latch onto the winners.

Added 1 minute ago
Oops, we've crossed 1500 posts, and I haven't planted the flag yet. *Plants the flag*
Some neutrals are pro-mafia in any case, some are pro-city, and some are just for balance.
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#1549
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I'll think about it a bit more and move the end of the dialogue to the general discussion section, fly-swatter.
In that case, Menti is right, it's an imbalance that could further strengthen an already strong side.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1550
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It depends on what you input and how. Well, never mind. I will definitely try to surprise people with unusual ideas and their implementation. If I don't do it, I think Snowman will, and I will help him in every way.
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#1551
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We're waiting and waiting.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1552
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You'll have to wait a while, unfortunately... I'm very tired from the change of pace, so for now, I'll pretend to be a leaf and play to gain experience so I can better understand the concept of balance firsthand.
In reply to Драккошка
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#1553
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Drakkoska
I can’t imagine someone playing solo and winning against anyone.
I played with the so-called “joinable neutral” on SCN. I didn’t like it because of the “backstabbing” by some player. But there, free communication is allowed. As for how it will be here... I also find it hard to imagine.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#1554
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Free communication—does that mean you can chat privately, reveal your role, and come up with cunning plans, only to betray everyone later? That’s not something I’d want; it would make things too dependent on the relationships between specific players. In the current state of HeroesWorld Mafia, personal relationships don’t play such an important role.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#1555
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Draco Cat
Free communication is when you can message each other privately, reveal yourself, and make cunning plans, and then betray everyone? I wouldn't want that; it would make things too dependent on the relationships between specific players. In the current state of HW-Mafia, personal relationships don't play such an important role.
PMs are kind of a priori forbidden O_O except for the conference ))
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#1556
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I haven't tried it myself, but I've heard about such "mafias" from some players.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#1557
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Drakkoska
Is free communication when you can chat privately, confide in each other, and make elaborate plans, only to betray everyone later?
Yeah.
Drakkoska
I don't want that.
Me neither. That's why I left that place and came here.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#1558
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I played with the so-called "joinable neutral" on the Stronghold map. I didn't like it because of the "backstabbing" by a player from one of the sides. But there, free communication was allowed. As for how it will be here... I can hardly imagine.
Have I already mentioned Wild West Steampunk? There was a role called "illusionist."
The winner is the one who remains, along with one other faction.
 

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#1559
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I suggested a paladin who, instead of balancing the gameplay, finishes off the remaining units in the city with the help of mages and wins together with the "group." :D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).