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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#3203
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baratorch
I recommend choosing a resolution of 1062x664 (or 960x600 as a last resort).
In the latest beta (3.808 beta 2) (installed on top of 3.807), with the 32-bit True (stretchable) Nx renderer and xBRZ + Bilinear Sharper / xBRZ + Bicubic SharperX2 filters, the picture will be great.

xBRZ + Bicubic SharperX2 is the most resource-intensive (CPU speed, memory, number of cores).
xBRZ + Bilinear Sharper is faster (visually, I wouldn't say it's worse, just slightly different).

If your computer turns out to be too weak for these filters, then
you can use the faster alternative UltraSaI + Bilinear Sharper.

With the suggested resolutions, the city and battle windows will be as large as possible. At 1062x664, 100% of the HD functionality is preserved; at 960x600, it is not.

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I will not create different resizing for different windows. Different scaling/quality of the same interface elements looks bad.


I liked the 960*600 resolution because, with it, the battle window stretched vertically across the entire screen on my 19" widescreen, and on the sides, where it didn't reach, there were just gray bars, not the map window.
1062*664 is also a convenient resolution because the battle window takes up most of the screen.

I have an old dual-core Athlon, so it lags with the new filters. I clicked the button: Default Graphics Settings - the 32-bit True (stretchable) GDI rendering mode and Bilinear SharperX2 stretch filter were set. Everything works fine in this mode.
What do the xBRZ + Bicubic SharperX2 and xBRZ + Bicubic Sharper modes give? Is the picture quality really better and more beautiful with them, and if so, how is this achieved?

Soon, a remastered HD version of Heroes 3 HD: The Restoration of Erathia from the developer company will be released on Steam and on tablets at the end of January. I would like you to adapt your plugin to the new version, because I'm already used to it, it has a lot of convenient functionality, and if you imagine the original Heroes, remastered in HD, and then add your plugin on top of that, it would be amazing.

Added 4 minutes ago
And another question: is it possible to see the movement range of the enemy, so that the area where the enemy unit can reach is displayed on the grid?

Added 4 minutes ago
baratorch

With the suggested resolutions, the city and battle windows will be as large as possible. At 1062x664, 100% of the HD functionality is preserved; at 960x600, it is not.

What does preserving HD functionality mean, and what does not preserving it mean? If possible, please explain it in simpler terms.

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