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Posts from Mafia 90. The Tale of Oldforest.Auto-translated
My main resource for the game is Mafia, the style of the games and the rhythm are similar, but there are no silent nights there either.
And where I'm from, there are no nights at all. :D And the days change at the same time. Therefore, healing/checking/killing the hanged man is a common occurrence. :D And also, the checkers come to the grave of some villager and tell him his role as the checked person. After that, the corpse voices this role in a special thread called the graveyard. :D And if the checked person is a Mafia member, then he has no chance of being saved.
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
I'm fine with this. I don't see the point in chatting late at night – interesting facts might come up in the middle of a dialogue, and players might rush to change their builds, which would be great for the GM. Also, people need time to process information, think for themselves, or discuss it calmly with their team. So, I'm in favor of normal nights where people sleep and send their builds.
I don't see the point in pointless chatter at night – interesting facts might emerge in the middle of a dialogue, and players will rush to change their character sheets, which is great for the GM. Also, time is needed to process the information, think with one's own head, or calmly discuss it with the team.
Exactly!
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Mika, the night silence is implemented so that players don't coordinate their next moves after seeing the results of the execution. This makes sense, as in some games, this is critical for balance.
And I also play on
And you probably also visit SoftForum, because I somehow know your nickname, but the mentioned resources don't mean anything to me.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
I'm fine with it... I don't see the point in chatting at night – interesting facts might come up in the middle of a dialogue, and players might rush to change their NDs, which is great for the GM. Also, people need time to process the information, think for themselves, or discuss it calmly with their team. In short, I'm for normal nights where people sleep and send NDs.
WHAT???? :eek: as if there's alimit on sending NDs, didn't make it... adios.. And before the limit, there's no need to send anything, weigh everything up first. I didn't manage to send a very important ND in 2 minutes, I didn't make it, my GM didn't accept it. Maflo kicked me out... But that's my problem. And silent nights are just awful...
Mika, the night silence is implemented so that players don't coordinate their Night Actions after seeing the results of the execution.
Look, the day goes by, it ends with an execution, and there's a time limit for the execution. Those who don't make it are late; then, the night begins, which is limited by the time for sending Night Actions, and after that, the GM creates a report, sending it to everyone who was late. And my nickname on other Mafia forums is different. Mika is just an old nickname that I don't use anymore. Actually, I'm Trium. on Mafia forums.
If this limit is one or two hours, it will be a great relief for those who live in the Far East or work on a non-standard schedule.
Why one or two hours? Let's say the execution lasts until 11 PM, then the non-delivery is sent, and it's sent until 5:00 PM (6:00 PM) the next day. Then it's summarized and a report is written. We have many players from regions where there are time zone differences, including Spain, the USA, and all of Russia, and everything has always been fine. In the end, it's better to increase the limits than to remain silent for 24 hours.
I like to stay silent for a day. And with such a large limit, you can always agree and change the ND ten times.
Let them change it; the final ND that was submitted before the limit is accepted... that's it. And only then is it finalized, and you write the newspaper. In general, when there's a large limit, no one forces you to send the ND right away. And believe me, no one will have the urge to send the ND 1000 times. I am categorically against silent nights; I have already explained why. The flow of the game, the dynamics, and the interest are lost. I'm not playing silent games anymore. Nothing personal, but it's just not for me (((
Added 1 minute ago KindShaman
Hmm, maybe I'll join in the chatter. Everyone is chatting, and I want to too)
Added 1 minute ago We are approaching the finish line with 1000 posts, dear ladies and gentlemen. Whether we will break the record of 2000 depends only on you.
Chat away! )))) I think we shouldn't be afraid to try something new. It's just strange; I'm surprised that it's all about the ND. Well, just introduce a time limit, and that's it.
The flow of the game, its dynamics, and its interest are lost.
I'm sure that a Master will lose track of the game, its dynamics, and its interest within a day. Let's allow the "dead" to write whatever they want...:rolleyes:
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
And believe me, no one will want to send the same message 1000 times.
I laughed at this part; my experience says the opposite.
The flow of the game, its dynamics, and the interest are lost.
This depends on the players. In my case, nothing is lost; moreover, many have things to do besides playing, and they can't spend 24/7 in the game, so silent nights are very convenient for them.