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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#1443
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[email protected]
WELL, I REALLY MESSED UP!!!!
I made it a long time ago and mixed up the files, and that's why it's such a mess!!! And it's green because I repainted it once.

I apologize for this MESS:D :D :D
Well, here it is, exactly what was needed.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to fktifzobr
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#1444
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[email protected]
WELL, I REALLY MESSED UP!!!!
I made it a long time ago and mixed up the files, and that’s why it’s such a mess!!! And it’s green because I repainted it once.

I apologize for this MESS:D :D :D

Well done! :smile49:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1445
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I didn't want to use a mask, but now I think it could be used as a color indicator for the player.
In reply to fktifzobr
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#1446
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[email protected]
I didn't want to use the mask, but now I think it can be used as a player color indicator.
And is there no way to add a flag?

Happy Holidays everyone!

Version 0.70 of OnlyHeroes has been released.

1) Fixed interaction with scripts for neutral objects.
2) Adjusted stats for some Warlocks.
3) Added Delia.
4) Added Ingvar model (by fktifzobr).

You can download the mod and find descriptions in the first post of this topic.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1447
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Dyrman, does the onlyheroes version include upgrades for special standard heroes (e.g., Jalib's Mirror spell at 100% effectiveness)? If not, I would really like to see them added. Otherwise, this is exactly the version that I and the guys I play HotS with occasionally want to see.
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#1448
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AwesomeDude
Dyrman, does the onlyheroes version include buffs for specific standard heroes (e.g., Jaliba's Mirror 100%)? If not, I would really like to see them added. Otherwise, this is exactly the version that I and the guys I play with on HotS occasionally want.
No, they are not buffed.
If they are buffed, the mod will no longer be pure in terms of mechanics and will no longer be compatible with other mods that change game parameters.
Currently, it can be made compatible with TE without much effort.

I'll think about it.

I received permission to merge with NCF. I want to do it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1449
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Is it possible to extract the part from that version of your mod that modifies the special abilities of the standard heroes and integrate it into this one? If not, can I modify these changes to the parameters of the standard heroes myself? What should I read to do this? As I understand it, I only need to change the parameter values in some text files packed in data files, or create my own text files that modify these values, but I am not familiar with how this works. If coding is required, I have a basic understanding of C; if that is sufficient, I can do it myself; just tell me where to find some kind of guide.
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#1450
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AwesomeDude
Is it possible to extract the part from that version of your mod that modifies the stats of the standard heroes and integrate it into this one? If not, can I modify these changes to the standard heroes' parameters myself? What should I read to do this? As I understand it, I only need to change the parameter values in some .txt files packed in .dat files, or create my own .txt files that modify these values, but I'm not familiar with how this works. If coding is required, I have a basic understanding of C; if that's enough, I can do it myself, just tell me where to find some kind of guide.
The problem is that in one file, where you can change the strength of heroes' abilities, many other things are also changed.
Just in case, here's the path to the file: \data\data.pak\GameMechanics\RPGStats\DefaultStats.xdb
Section:
I think I'll buff the weakest standard heroes.

Added 33 minutes later
I think the main goal of the mod can be changed to:
- Make it so that both old and new heroes are always fun to play.

I suggest the following buffs for the Academy:
Jalib: instead of (40% + 2%*LVL), make it 100%. The Mirror already has a percentage chance to activate (10% + 2%*LVL). It can be countered with the Arena.
Nazir: Magic increases by Hero_Level/3, change it to Hero_Level/2.
Narhiz: additionally brings mages every week, according to: (Hero_Level * increase(5))/2.
Nura: instead of 1 mana per turn for every three levels, make it for every 2.
Ora: 0.05 to 0.1 per level.
Razzak: additionally brings golems every week, according to: (Hero_Level * increase(9))/2.
Faiz: instead of 10 damage for every 3 levels, now for every level.
Hafiz: I wouldn't give him anything at all
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1451
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Nura: Instead of 1 mana per turn for every three levels, make it for every 2.
I think the main problem is that mages already have enough mana. If it were a Town Portal, players would fight over it, even without any buffs...
Ora: 0.05 to 0.1 per level.
I think heroes who are already strong by default shouldn't be buffed (or should be, but only slightly). These are heroes like Ora, Hafiz, and Wingael... They are already strong.
Razaz: additionally brings golems every week, according to: (hero level * increase(9))/2
He's also a strong hero. Keep in mind that he starts with a lot of golems, which is a great bonus in itself. If you're going to add an additional golem increase, it should be significantly less (say, (hero level * increase(9))/8).
 

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In reply to Ment
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#1452
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Ment
I think the main problem is that mages already have enough mana. But if it were True Essence, players would be fighting over it, even without any enhancements...

I think heroes who are already strong by default shouldn't be buffed (or should be, but only slightly). These include heroes like Orac, Hafiz, and Wingael... They are already quite powerful.

He is also a strong hero. Keep in mind that he starts with a lot of golems, which is a great bonus in itself. If you are going to increase the number of golems further, it should be significantly less (say, (hero level * increase(9))/8).
1) Wizards do have enough mana, that's true. So, it needs to be buffed. This way, it will be useful even in short games, especially when playing as demons.
2) Here's a quote from Aggru:
Windspeaker
Jhora
The hero's turn in battle comes faster, depending on their level.
The hero's "Initiative" characteristic = (10 + 0.05 * level). (i.e., initiative increases by 0.5% per level).
There is no rounding ("initiative" in the game is the only "real" characteristic, but despite this, it is displayed rounded to the nearest whole number).

For example, at level 20, the hero's "Initiative" = 11.0; at level 30 = 11.5.

The Sorcery skill gives Orac an additional advantage over a "normal" hero in "initiative for the last turn".
(The bonus from Sorcery only applies if the hero casts a spell. With Expert Sorcery, for example, the hero is moved not to the end of the ATB scale after "casting", but to a position on the scale = 70%).
For example, with Expert Sorcery and level 20 for Orac, her "initiative per turn" will be = 11/0.7 = 15.7 ("physical meaning" - Orac will spend so much "time" before her next turn, during which a normal stack with an initiative of 15.7 will pass the ATB scale completely). A normal hero with Expert Sorcery has an "initiative per turn" = 10/0.7 = 14.2.
A bonus of 1.5 initiative at level 30 is ridiculous. It doesn't even cover the ATB spread.
3) With Razazak, it's not as obvious as with, say, Orson. But Razazak is already a strong hero. Let's think about it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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#1453
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Wizards have enough mana, that's true. So, it needs to be buffed. This way, it will be useful even in short games, especially against demons.
Still, no one will pick her. Except against Inferno, maybe.
A 1.5 initiative bonus at level 30 is ridiculous. It doesn't even cover the ATB spread.
Hmm, it seemed less significant to me... Well, okay, then we should conduct an experiment.
It's not as obvious with Razazak as it is with, say, Orson. But Razazak is already a strong hero. Let's think about it.
That's the point. According to your suggestion, a level 15 Razazak would bring in 60+ golems per week. That's, to put it mildly, insane. I think the golem increase at levels 15-20 for Razazak should be comparable to the city's growth rate; otherwise, it will be a huge imbalance.
 

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#1454
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Nura breaks through what other mages cannot.
Bonus for heroes: (Creature bonus * level) / 10
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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#1455
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And suggest new heroes while there's still time, because later there will be less time to do it)))
I won't be creating the Incarnator for now.
I'll keep it for the main updated version - s (Only_Heroes), without changing the game mechanics.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1456
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I played version 0.70 and didn't understand why the Orcs have starting stats of 0, 1, 2, 2. Also, the in-game skill wheel is buggy: it shows modified upgrades, but they are not available in this version. I would like to see upgrades for the standard heroes in the Online Heroes version, which are available in the full version, or, if it's not too difficult, create another version. Perhaps in the next few days, I will write suggestions for hero specializations and standard hero upgrades. Also, I'm curious, how long does Shagrat's attack bonus last? If it's permanent, then it's very overpowered.
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#1457
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AwesomeDude
I played version 0.70 and didn't understand why Orcs have initial stats of 0, 1, 2, 2. Also, the in-game skill wheel is buggy: it shows modified upgrades, but they are not present in this version. I would like to see upgrades for standard heroes in the Online Heroes version, which are available in the full version, or, if it's not too difficult, create another version. Perhaps in the next few days, I will write suggestions for hero specializations and standard hero upgrades. Also, I'm curious, how long does Shagrat's attack bonus last? If it's permanent, then it's very overpowered.
1) I'm working on version 0.71. I noticed the wheel issue and fixed it.
2) I will fix the Orc stats: when "cleaning" the version from unnecessary mechanics, the stats for some races were not changed.
3) Shagrat adds +1 to attack for every 100 enemies killed. It lasts forever. It can be weakened.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...