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Posts from Mafia 90. The Tale of Oldforest. Auto-translated

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#77
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The negative effect targets itself, and the negative effect affects itself.

Added 4 minutes ago
Gave the Necromancer the ability to kill the selected infected unit.

Added 1 hour 3 minutes ago
Order of actions: 0. 3rd trigger of the Warlord's Berserk ability. Vigilance check. (Displayed if it removes the block) Potion of protection against block - Herbalist. (Displayed) 1. Unit ability of the Librarian. 2. Sleepiness of the Witch Apprentice. (Displayed if successful) 3. Unit ability of the Sorcerer. (Displayed nicely) 3. Unit ability of the Dryad (Displayed nicely) \ Unit ability of the Mystic Swamp. 4. Unit ability of the Scribe. 5. Unit ability of the Necromancer. \ Dryad - swap places. 6. Authority of the Priest (not displayed) \ Unit ability of the Warlord (displayed if it triggers) \ Write an article in the newspaper. 7. Imp - Isolation. (Displayed) 8. Cast Fog of the Sage. (Not displayed) 9. Redirect of the Sorcerer (Not displayed) 10. Charm of the Bard. (Displayed) 11. Block - Dryad. (Displayed if successful) 12. Hypnosis of the Fire Imp. (Displayed if successful) 13. Protect the Dryad from the plague (Not displayed) \ Protection of the Knight (displayed if successful) \ Protection of the Dryad from magic. (Displayed if successful) 14. Expel the disease of the Sage. (Displayed if successful) \ Potion of the Herbalist - Cure the disease. (Displayed) 15. Discover the secret. 16. Voice theft by the Mermaid. \ Unit ability of the Mermaid. 17. Warlord - Berserk. (Displayed in any case) \ Tea from the Witch. (Displayed) 18. Infection of the Necromancer. (Not displayed) \ Cast Beast from the Sorcerer. (Displayed) 19. Cause chaos - Witch. (Displayed) 20. Imp - Sense. (Not displayed) \ Werewolf - any of the abilities. 21. Priest of Perun - attack. 22. Lure into the Abyss - Mermaid. \ Lure into the Swamp - Fire Imp. \ Activation of the Necromancer's infection. (Displayed) 23. Invigorating rhythm of the Bard (not displayed) \ Magical attack of the Bard. 24. Unit ability of the Witch. (Not displayed) \ Healing of the Sage. (Displayed if successful) \ Healing potion - Herbalist (Displayed) \ Seal of the Sorcerer. (Displayed if successful) Here is a new version of the order of actions, tell me what is wrong, I will fix it, and maybe this will be the last edit.

Added 38 minutes ago
Yaschur, the plan is not flawed: 1. The Bard needs to guess who to heal from the disease. 2. Activating the infection should come before removing the disease with the Bard, so he may not have time to react. 3. All kinds of healing spells are made specifically for this. If they weren't there, the AI could calmly move everyone without showing any activity. Especially if the Bard and Priest are dead. With these limitations, it will be forced to kill 2 at a time so that no one removes the mark, and also so that they are not immediately executed in case of exposure.
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#78
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Now, everything seems to be working correctly. In other words, there are no conflicts with the Night Dogs.
I gave the Sorcerer Hero the ability to kill the selected infected creature.
Here, the problem is that the cloud might not recognize the infected creatures due to possible redirection. The infection itself is not displayed. It might select, for example, a Snowman, but he turns out to be healthy. What should be done in that case?
1. The Bard needs to guess who to heal from the disease.
Preventive therapy! The disease can be cured immediately or later. Plus, the Mage can also heal the infected.
3. All kinds of healing spells are made specifically for this purpose. If they didn't exist, the Maniac could quietly move everyone around without showing any activity. Especially if the Bard and Priest are dead. But with these limitations, he will be forced to kill two at a time so that no one removes the mark, and also so that they are not executed immediately in case of exposure.
A regular Maniac has 100% efficiency: he kills the target - it's dead (if not saved immediately). And so it is every turn. Here, the efficiency is lower the faster the Maniac activates the marks. He marks - kills, efficiency is 50% (kills once every two nights). He marks, he marks - kills, efficiency is 66.6% (kills twice in 3 nights). And so on. And due to the healing, the real efficiency turns out to be lower than the theoretical one. Should we give the Maniac a regular kill ability so that he has a choice: to kill immediately (and risk being identified by the clue) or not to be noticed and put marks (and risk losing these marks)?
Switching places - switches the positions of 2 targets. So, the Night Dogs that were directed at the 1st target now affect the 2nd. And those that were directed at the 2nd, now affect the 1st.
How does this work when applying a Night Dog on oneself? For example, Warlord X applies Berserk on himself (let's say for the 1st time), and a Werewolf kills Y. If X and Y switch places, what is the final result?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#79
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How does it work when applying Berserk on oneself? For example, Warlord X applies Berserk on himself (let's say for the first time), and a Werewolf kills Y. If X and Y switch places, what happens in the end?
If the Guardian comes to him first, she will die, and nothing will happen.
If not first, then X and Y will switch, and the Werewolf will kill the Warlord because he has already used Berserk.
In short, redirecting everyone who was targeting target X to target Y, and vice versa.

Added 5 minutes later
Preventive therapy! The disease can be cured either immediately or later. Plus, the Mage can also heal the Mafia.
As I understand it, where it says "Cure the disease," it can be treated after the mark has been applied, i.e., by the Mage and the Bard. The others (Witch, Herbalist, Leshy) only protect against it, like a regular healer, which is normal, considering that not everyone can cure the disease every night, and this would also mean the absence of other useful abilities that will be needed to control the Mafia.

Added 58 seconds later
And now, a tricky question. Can she be given the ability: if she remains inactive for one night, she learns the identities of all those who have been marked, to avoid misunderstandings.
In reply to SnowmanV2
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#80
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SnowmanV2
If the Guardian reaches him first, she will die, and nothing will happen.
I'm considering the option of using the Berserker first (when only those who attack are killed). Here, the werewolf kills the warlord, and the Berserker attaches to Y, but the Berserker cannot be attached to anyone except the warlord...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#81
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I don’t think I explained it correctly. Basically, if you swap the positions of the warlord and the berserker, and also swap the target they are attacking, the warlord will kill the one who is attacking.

Added after 57 seconds
You could say that the guardian swaps the player numbers, so to speak.
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#82
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Didn't notice that the commander of the first KILLING faction was being targeted. Well, there are two possibilities now. Either the exception and the application to oneself don't switch places, or everything is as you described, except that the berserker can only be assigned to the commander. Let's wait for Shaman, we'll find out. I'll remember the account password.
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#83
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The players, not the abilities, are swapped around, like in base driver in Street Kart Mafia (Snow, you understand what I mean).
In reply to SnowmanV2
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#84
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SnowmanV2
Now, a crazy question. Could she have a special ability: if she's inactive for one night, she learns the identities of all the marked players, to avoid misunderstandings.
Considering that the killer can't kill every night anyway, I'm not sure...
I can imagine what will happen if the events unfold similarly to the previous game. The Priest is killed on the first night, on the second night, the Mafia expose the Mana, and on the third night, they redirect him to the Villagers (and he doesn't even know it!)...:smile04:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#85
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You could say that the Guardian swaps the player numbers around, so to speak.
Then, the Undead Stronghold also isn't redirected by the Guardian, right, my toon
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#86
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Yeah, it simply swaps the X target with the Y target, with all the consequences that follow.

Added after 35 seconds
For example, if you swap the target being killed with the killer, the killer will kill themselves.
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#87
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Considering that the killer can’t kill every night anyway, I’m not sure…
I imagine what will happen if the events unfold similarly to the previous game. The Priest is killed on the first night, on the second night, the Mafia exposes the Mana, and on the third night, they redirect him to the Villagers (and he doesn’t even know about it!)...
Considering the difficulty of removing marks (I already explained why), and the need to use anti-Mafia NIs instead of disinfection, this will be used as follows: The Seer marks a group of people, skips one night, assesses the situation, and chooses whether to kill them all or one by one.
And considering that there are likely to be no clues, it will be difficult for the Mafia to guess who to redirect. This is a strategic approach, not a giant, raging troll)
I think the Seer should at least have protection from being blocked, so that they are not deprived of the ability to kill with just one block.
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#88
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Wouldn't it be too difficult for him without the blocks?
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#89
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No, considering there are as many as 5 potentially protected targets, if everyone focuses on mana instead of the mafia/the mafia is killed. Otherwise, they can eliminate all the Sanctuary heroes in one go.
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#90
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The Herbalist can only cure ailments after 3 nights of inactivity, so it's unlikely that this will work as a normal difficulty setting unless there's a specific reason for it.
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#91
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But there's still a lot left. And all of this can be replaced with just one block.