Added 4 minutes ago
Gave the Necromancer the ability to kill the selected infected unit.
Added 1 hour 3 minutes ago
Order of actions: 0. 3rd trigger of the Warlord's Berserk ability. Vigilance check. (Displayed if it removes the block) Potion of protection against block - Herbalist. (Displayed) 1. Unit ability of the Librarian. 2. Sleepiness of the Witch Apprentice. (Displayed if successful) 3. Unit ability of the Sorcerer. (Displayed nicely) 3. Unit ability of the Dryad (Displayed nicely) \ Unit ability of the Mystic Swamp. 4. Unit ability of the Scribe. 5. Unit ability of the Necromancer. \ Dryad - swap places. 6. Authority of the Priest (not displayed) \ Unit ability of the Warlord (displayed if it triggers) \ Write an article in the newspaper. 7. Imp - Isolation. (Displayed) 8. Cast Fog of the Sage. (Not displayed) 9. Redirect of the Sorcerer (Not displayed) 10. Charm of the Bard. (Displayed) 11. Block - Dryad. (Displayed if successful) 12. Hypnosis of the Fire Imp. (Displayed if successful) 13. Protect the Dryad from the plague (Not displayed) \ Protection of the Knight (displayed if successful) \ Protection of the Dryad from magic. (Displayed if successful) 14. Expel the disease of the Sage. (Displayed if successful) \ Potion of the Herbalist - Cure the disease. (Displayed) 15. Discover the secret. 16. Voice theft by the Mermaid. \ Unit ability of the Mermaid. 17. Warlord - Berserk. (Displayed in any case) \ Tea from the Witch. (Displayed) 18. Infection of the Necromancer. (Not displayed) \ Cast Beast from the Sorcerer. (Displayed) 19. Cause chaos - Witch. (Displayed) 20. Imp - Sense. (Not displayed) \ Werewolf - any of the abilities. 21. Priest of Perun - attack. 22. Lure into the Abyss - Mermaid. \ Lure into the Swamp - Fire Imp. \ Activation of the Necromancer's infection. (Displayed) 23. Invigorating rhythm of the Bard (not displayed) \ Magical attack of the Bard. 24. Unit ability of the Witch. (Not displayed) \ Healing of the Sage. (Displayed if successful) \ Healing potion - Herbalist (Displayed) \ Seal of the Sorcerer. (Displayed if successful) Here is a new version of the order of actions, tell me what is wrong, I will fix it, and maybe this will be the last edit.
Added 38 minutes ago
Yaschur, the plan is not flawed: 1. The Bard needs to guess who to heal from the disease. 2. Activating the infection should come before removing the disease with the Bard, so he may not have time to react. 3. All kinds of healing spells are made specifically for this. If they weren't there, the AI could calmly move everyone without showing any activity. Especially if the Bard and Priest are dead. With these limitations, it will be forced to kill 2 at a time so that no one removes the mark, and also so that they are not immediately executed in case of exposure.