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In reply to Toganash
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Toganash
It's harder if we're not talking about Jebus or 8xm12, and even then, it depends on the type of guard. But in the early game, it's really tough if you don't have a decent hero, mass magic, and troops from the first week.
I've never lost on Jebus. They're always taken, usually without any problems.
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ICQ - 488-784-621, skype - juristis18

Весна 2014.
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There were never any problems with birds, but angels with +2 morale... :rolleyes:
It's a real favorite spot for losing :D

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Juristis
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Juristis
I've never lost a game on Jebus. They always surrender, usually without any problems.
Apparently, you haven't played games where Jebus plays poorly, dealing cards worse than an 8, and all you have are troops from your castle, without any ambushes or vipers, and you have so little money that even your father isn't eating chests. No one plays such scenarios, and they write "gg" on turn 114, but I play so that I can write "gg" on turn 117)).
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In reply to Toganash
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Toganash
Apparently you haven’t played those deals where Jebus Cross gives worse loot than an 8-player map, and all you have are Castle troops, with no pickups or Wyverns, and so much gold that Grandpa didn’t even eat the chests. It’s just that nobody even plays such setups and writes GG on turn 114, but here I am playing just to write GG on turn 117 )).
Well, I’m a lucker, not like you, the skilled lord of morale boosters. Where would I measure up to the real fathers; I’m judging from my lucker’s bell tower.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to ДаУ
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DuU
but there’s no meat for hives in Conflux
well then who has meat :eek: ? only Rampart can break hives, and even that only if the Dwarves are built :D
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In reply to MuLLIyTa
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MuLLIyTa
but who else has the ability to deal damage:eek:? Only Rampart can destroy Hives, and even then, only if the Dwarves are built:D
and even then, it's a maximum of 6, the other 2 will deal so much damage that you won't believe it:D
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Conflux has no meat???!!! What does it have, besides meat and birds??? All the crap from levels 3 to 5 goes to meat for Dragon Fly Hives and drowners. It's better not to bring air elementals and psychos there.
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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Vatya
Conflux has no meat???!!! And what does it have, besides meat and birds??? All the garbage from levels 3 to 5 goes as meat for Dragon Fly Hives and drowning. It's better not to drag Air Elementals and Psychic Elementals there.
Well, on Jebus Cross, levels 2-6 are roughly of equal importance; the main striking stack is formed from external dwellings. If there are 2 external dwellings of fish and no Air Elementals, then the Air Elementals go as meat to the Dragon Fly Hive, while the fish deal damage.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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Impressive
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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And the Guardians of the Galaxy are already impressive without special effects. )
Out of this selection, "Life of Pi" impressed me the most. A plush doll instead of a tiger – that's something! Leonov would probably be turning in his grave.
 

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The last time I played HotA, playing with that particular Cove was more challenging... More challenging than with anything else. If it hasn't been buffed since then, it's best to leave it as a toy for single-player for now.
 

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In reply to Ment
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Ment
it was harder to play for this very Wharf...
The Wharf is a strong town. On Jebus Cross on 112, I used them to break through 19 Behemoths, had 3 Magi, 10 Pirates, 20 Buccaneers, 48 Oceanids, lost 48 Oceanids, the Magi there really carry, and Nixes.
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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Well, placing mages in the Cove on Jeb is, in my opinion, a questionable idea. It's better to have 1-4, 6 in the Castle/Citadel (sometimes even in the Fortress) and upgrade them as quickly as possible, as they provide quite a lot of benefit. Regarding the strength – I don't know, it seems adequate at a glance, but only tournament practice can give a precise assessment. There's always the possibility to adjust the prices or the starting army up or down. And I've heard more complaints about the Cove being "imba!" than about it being "terrible," so I assume it's in the upper tier of castle strength rankings.
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Well, that's not how it seemed to me. I haven't played on Jebus, but on normal maps, the castle has a slow construction rate (or I just haven't learned how to build it quickly), and its initial units are weak (unless you upgrade them. Upgrading pirates to corsairs is definitely powerful, but it requires a lot of money. This isn't like upgrading gremlins in a tower and happily going to defeat everyone who's vulnerable).
The heroes also seem a bit questionable. There are a lot of navigators, and even if you're lucky enough not to have one initially, it's still not a guarantee that you'll be able to get rid of it later. Although, maybe it's not such a big problem... But it leaves an unpleasant impression. ;)
However, all this doesn't diminish the merits of the city's creators. The project is simply magnificent. I'm just not entirely sure about the balance.
 

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